[Suggestion] Improved Trap Traits

[Suggestion] Improved Trap Traits

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Posted by: Wondrouswall.7169

Wondrouswall.7169

With the specialization traits revealed, the 2 traits for traps seem a bit lackluster. Trapper’s Expertise is good but Trapper’s Defense plain horrid. Here are a few suggestions to improve these traits and one trap in particular.

Trapper’s Expertise
Traps receive additional effects and conditions applied last twice as long. Additional effects are applied only once when the trap is triggered.

  • Spike Trap – 1 second of Immobilize (remains the same)
  • Flame Trap – 6 seconds of Blindness
  • Frozen Trap – 3 seconds of Slow
  • Viper’s Nest – 6 seconds of Torment
  • Healing Spring – 2 seconds of Resistance +

Taking into account that Spike Trap currently gains 1 second of Immobilize when traited with Trapper’s Expertise, it would be beneficial to see this applied for the rest of the traps as well.

+If Healing Spring is categorized as trap, it’s additional effect can be to apply resistance on allies within the spring upon activation.

Trapper’s Defense
Create a Spike Trap when reviving an ally. Triggered traps reveal targets.

  • Reveal: 3 seconds

Though Trapper’s Defense is currently weak and near useless, adding a bonus to have traps reveal targets when triggered would add more “defense” to the trait’s name.

Spike Trap

  • 2 second knockdown added as a baseline

The added knockdown for Spike Trap is to be more reminiscent of its GW1 counterpart. This will of course work with Trapper’s Defense revive trap. (Seen this suggested many times on here and it makes sense.)

http://wiki.guildwars.com/wiki/Spike_Trap

Thoughts?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

[Suggestion] Improved Trap Traits

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Mate, I would much prefer they added those things on the base trap because then you would be able to take just one if it worked in with your build and not have to take the trait for a single skill. It’s not like they couldn’t use it. Take a look at Needle Trap, it is loads better than our traps, and now the DH traps too.

Agree on Spike Trap KD.

[Suggestion] Improved Trap Traits

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Posted by: Toxsa.2701

Toxsa.2701

After seeing Guardian’s traps, thief and ranger’s traps seriously need a rework to compensate the change. Currently it’s just too weak, and useless in WvW zerg and all PVE contents, and borderline ok in PVP at best.

[Suggestion] Improved Trap Traits

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I would prefer a reveal for the traps. But the guardian trap get it now -.- The ranger could fulfill a counter-stealth class, but … noooo :P

But yes, compared to the guardian traps, the ranger traps need more. But the thief traps are just more worthless, than out traps.

Guild Wars balancing concept: Never change a ruined system!

[Suggestion] Improved Trap Traits

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Posted by: mistsim.2748

mistsim.2748

yes, traps will have to have a secondary function if they are to be viable. stun breaking, boons, invis, you name it. but as heim said, these have to be baseline

[Suggestion] Improved Trap Traits

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Posted by: Saulot.7259

Saulot.7259

Has it been verified Healing Spring will be a trap?

I know it is the only place it really fits in the current Ranger kitten nal, but I am REALLY hoping that is not the case. I have come to love this ability and the idea of relying on enemies to control my healing just comes off as clunky.

I suppose my only hope is that Druid gets consecrations and HS gets moved there.

EDIT: Agreed with the basic concept of this idea, though it probably should be more baseline to bring it up to the level of DH traps.

Slow on Frost Trap seems kind of redundant, what about a brief stun where they are encased in ice like the recently released Reaper ability?

(edited by Saulot.7259)

[Suggestion] Improved Trap Traits

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

HS as a trap would be AMAZING! Increased size, -20% recharge, longer duration… Fantastic!

HS with an arming time or requiring foes to trigger…. Useless.

They are not going to move core skills to the specialisation, that makes no sense and they have not done it with either of the ones to be shown.

Freeze would be a nice addition to Frost trap…

(edited by Heimskarl Ashfiend.9582)

[Suggestion] Improved Trap Traits

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Posted by: Saulot.7259

Saulot.7259

I know, I was just hoping that they may do it and give a different heal to core ranger. I was basing my worry off of the DH trap heal which does require foes to trigger… we’ll see I suppose.

Well there ya go on the freeze! This should happen,