[Suggestion ]Invigorating Bond
Invigorating Bond is fine as it is. on a 20s CD, with no bonus healing power its
7740 health per minute.
If you use fernhound, it’s a whopping
14640 health per minute (actually MORE than that because of the minor that makes pet boons last longer, so even more healing form the fern hound’s regeneration boon.) >> 2580 + 1000 + (minimum) 1300 health * 3
Invigorating Bond is fine as it is. on a 20s CD, with no bonus healing power its
7740 health per minute.
If you use fernhound, it’s a whopping
14640 health per minute (actually MORE than that because of the minor that makes pet boons last longer, so even more healing form the fern hound’s regeneration boon.) >> 2580 + 1000 + (minimum) 1300 health * 3
You do realize that a fight lasts for 5-15 seconds at best, right?
And you do realize that FernHound heals as much as the Grandmaster trait itself, right? And it delays your own regeneration that might benefit from healing power unlike FernHound’s.
And you do realize that in a PvP match, you are not waiting for the day Z – you are casting the ability when you need it – usually when you are too away from the pet to get any heal at all – throwing the heal on cooldown without benefiting from it.
Getting protection for 4 seconds (from Protective Ward) helps you mitigate damage much better and in much higher numbers that the unreliable heal of 2500 per 20 seconds.