[Suggestion] Pet Stats
Actually they should give every pet a distinct combination of stats and balanced stats of course. It is not enough gor every race of pets it have to be ever individual. For exanple a wolf would benefit from condition duration because of the fear and pets like tiger would benefit from boon duartion, fern hound and moa from healing power and lynx from condi dmg etc etc.
9 Sylvari, 9 unique Builds.
They have to completely redo the original pet families.
That’s all there is to it.
Band-aiding is not the solution. It only provokes empty expectations.
All we can ask for now are band-aids. The game is too far deep for major overhauls on an old system. Adding in base healing power and even ferocity in 3 different tiers among the pet families as they did with condition damage would be a fine addition.
@Sticker: Also, pets such as Fern Hound have condition damage so they are not completely kitten if the player decides to run them with Poison Master, Companion’s Might, Sun Spirit, Shortbow (#4) or if the pet might have combo finishers that can inflict a condition.
In this case, Canines have leaps that can activate a Fire Shield in a fire field. It may not be the best setups, or the optimal thing to run, but the condition stat is available for flexibility.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Fren regen is based on the target healing power.
The regeneration boon, yes, but not the healing. Which is why the OP is bringing this up.
Will update once Path of Fire releases.
The regeneration boon, yes, but not the healing. Which is why the OP is bringing this up.
Yes, and let’s not forget Invigorating Bond, for who knows what reason the devs wanted it to scale with Pet’s Healing power.
All we can ask for now are band-aids. The game is too far deep for major overhauls on an old system. Adding in base healing power and even ferocity in 3 different tiers among the pet families as they did with condition damage would be a fine addition.
@Sticker: Also, pets such as Fern Hound have condition damage so they are not completely kitten if the player decides to run them with Poison Master, Companion’s Might, Sun Spirit, Shortbow (#4) or if the pet might have combo finishers that can inflict a condition.
In this case, Canines have leaps that can activate a Fire Shield in a fire field. It may not be the best setups, or the optimal thing to run, but the condition stat is available for flexibility.
Thanks for the tip, I haven’t looked at them that way.
Any other tips for me on pet choices tho? I like SS but I completely dislike BB.
Actually they should give every pet a distinct combination of stats and balanced stats of course. It is not enough gor every race of pets it have to be ever individual. For exanple a wolf would benefit from condition duration because of the fear and pets like tiger would benefit from boon duartion, fern hound and moa from healing power and lynx from condi dmg etc etc.
But boon duration and condi duration are all traited anyway, I think that is fair. But healing pets should have innate healing power just like condition pets have innate condition damage.
Actually they should give every pet a distinct combination of stats and balanced stats of course. It is not enough gor every race of pets it have to be ever individual. For exanple a wolf would benefit from condition duration because of the fear and pets like tiger would benefit from boon duartion, fern hound and moa from healing power and lynx from condi dmg etc etc.
But boon duration and condi duration are all traited anyway, I think that is fair. But healing pets should have innate healing power just like condition pets have innate condition damage.
Right it would take away some flavor of the traits, pne trait with control duration would be nice thou, but thats not the topic here.
Were is boon duration traited for pet?
Mainly i think that every pet deserves its own stats, i mean a river drake does not inflict condition dmg and thats only because he is a drake and 3 of 4 do condi dmg.
9 Sylvari, 9 unique Builds.
For pets:
Boon duration is in nature magic, a minor
Condition duration is in wilderness survival.
Pets needs a rework, but writhing their basic mechanics. Traits needs some adjustment too.
Those traits about condi and boon duration I would move them to a pet Especificar trait line that is dependent on the pet family.
So you shouldn’t have to sacrifice your traits to improve exclusively the pet.
Actually they should give every pet a distinct combination of stats and balanced stats of course. It is not enough gor every race of pets it have to be ever individual. For exanple a wolf would benefit from condition duration because of the fear and pets like tiger would benefit from boon duartion, fern hound and moa from healing power and lynx from condi dmg etc etc.
But boon duration and condi duration are all traited anyway, I think that is fair. But healing pets should have innate healing power just like condition pets have innate condition damage.
Right it would take away some flavor of the traits, pne trait with control duration would be nice thou, but thats not the topic here.
Were is boon duration traited for pet?Mainly i think that every pet deserves its own stats, i mean a river drake does not inflict condition dmg and thats only because he is a drake and 3 of 4 do condi dmg.
Not only that, Wonderwall gave a very good explanation, condition damage on pets also benefit from traits like Poison master and refined toxins, and companion’s might.
Even without condis on their own skills, having innate condition damage gives you more pet choices for the sake of build diversity.
This is why Healing power should be too, since it affects Invigorating Bond.
For pets:
Boon duration is in nature magic, a minor
Condition duration is in wilderness survival.Pets needs a rework, but writhing their basic mechanics. Traits needs some adjustment too.
Those traits about condi and boon duration I would move them to a pet Especificar trait line that is dependent on the pet family.
So you shouldn’t have to sacrifice your traits to improve exclusively the pet.
Exactly.
I suggested long ago to have our own pet trait tree (ala WoW)
this way you can build around your pet and not gimping your own build.
For pets:
Boon duration is in nature magic, a minor
Condition duration is in wilderness survival.Pets needs a rework, but writhing their basic mechanics. Traits needs some adjustment too.
Those traits about condi and boon duration I would move them to a pet Especificar trait line that is dependent on the pet family.
So you shouldn’t have to sacrifice your traits to improve exclusively the pet.
Exactly, why the hell does my pet hit like a wet noodle when I’m using the Beastmastery line unless I also run Nature Magic and (to a lesser extent) one specific heal?
We also need pets to hit moving targets reliably still, but fixing the traits would help immensely.
One day, baseline Fortifying Bond, one day….
And how about the pet benefiting from the currently active food/oil stats buff on the ranger?
Save the Bell Choir activity!
And how about the pet benefiting from the currently active food/oil stats buff on the ranger?
This would only benefit WvW and Pve though, how bout PvP pets? They will be still subpar.
And how about the pet benefiting from the currently active food/oil stats buff on the ranger?
This would only benefit WvW and Pve though, how bout PvP pets? They will be still subpar.
Players can’t use food/oil in PvP either.
Baseline boons and auras on pets as well is the solution. Even for PvP.
And how about the pet benefiting from the currently active food/oil stats buff on the ranger?
This would only benefit WvW and Pve though, how bout PvP pets? They will be still subpar.
Players can’t use food/oil in PvP either.
Baseline boons and auras on pets as well is the solution. Even for PvP.
Exactly my point, if that ever gets implemented, how will pets be in pvp then when we can’t use foods/oil?
I think having a separate pet trait tree is the solution, gives you more freedom and build diversity than minor fixes.
And how about the pet benefiting from the currently active food/oil stats buff on the ranger?
This would only benefit WvW and Pve though, how bout PvP pets? They will be still subpar.
That’s just one thing among others that could be fixed. It’s a non-issue in PvP since the opposition isn’t using those buffs either.
Save the Bell Choir activity!
Exactly my point, if that ever gets implemented, how will pets be in pvp then when we can’t use foods/oil?
I think having a separate pet trait tree is the solution, gives you more freedom and build diversity than minor fixes.
This is true, as well.
If we want to have pets that are useful and worthy of being called our class mechanic – they need to scale. Period. We should have never been forced to use a specific traitline in order to achieve that. It’s exactly your point but taken a bit differently.
We need NM if we want our pet to scale (at least up to a point) and we need specific pets as well as sacrifice our stuff to improve their stats (e.g. Condition Based pets have NO condi duration and we have to sacrifice OUR traits to change it).
These both are designs that should just go. They are user unfriendly, inefficient and still not reliable at all.
Your point solves stats, buff inheriting from it’s master solves scaling. We need both I’d say equally. I’d welcome pet having 100% of my quickness and 25 might in Raids more than him having Healing Power or Condi Duration, but those would be pointless in WvW where pet-related traits would be more useful.
When it comes to PvP, pets are set to be kind of right. It’s not just our pet that can’t have food etc. in battles. Players can’t too – they share this same concept.
(edited by Tragic Positive.9356)
Exactly my point, if that ever gets implemented, how will pets be in pvp then when we can’t use foods/oil?
I think having a separate pet trait tree is the solution, gives you more freedom and build diversity than minor fixes.
This is true, as well.
If we want to have pets that are useful and worthy of being called our class mechanic – they need to scale. Period. We should have never been forced to use a specific traitline in order to achieve that. It’s exactly your point but taken a bit differently.We need NM if we want our pet to scale (at least up to a point) and we need specific pets as well as sacrifice our stuff to improve their stats (e.g. Condition Based pets have NO condi duration and we have to sacrifice OUR traits to change it).
These both are designs that should just go. They are user unfriendly, inefficient and still not reliable at all.Your point solves stats, buff inheriting from it’s master solves scaling. We need both I’d say equally. I’d welcome pet having 100% of my quickness and 25 might in Raids more than him having Healing Power or Condi Duration, but those would be pointless in WvW where pet-related traits would be more useful.
When it comes to PvP, pets are set to be kind of right. It’s not just our pet that can’t have food etc. in battles. Players can’t too – they share this same concept.
I might make a video about it.
I think the ranger trait design was super lazy, If all those pet traits were put into the own pet tree AND replace those traits with meaningful ranger/pet interaction; I guess even with the Awful pet AI, I think we will still be golden.