[Suggestion] Pet flanking & catching
Pets should be kitable in my opinion.
But once their attack starts – it should execute as well.
That’s all that needs to be done.
Pets being able to connect with moving targets easier has been discussed HERE. The solution is as simple as increasing the range on most pet melee attacks beyond 130, similar to how birds’ auto attack is 300.
As for having a bonus when flanking a target, the easiest and best solution is to have Hunter’s Tactics minor trait to apply to the pet when they are attacking from flanking positions as well.
Will update once Path of Fire releases.
That bird solution doesn’t work too well. Just test a bird on immobile golem and then the running one and see how often an attack connets. It ain’t pretty…
As for Hunter’s tactits on pet – if it’s not already happening, it should, but in no way is this a solution to the problem mentioned. Ranger can stun you (movement locked), bleed you like crazy, and on top of that do 10% more raw damage if you don’t watch your back. Pet needs something much more threatening then mere 10% on it’s already not impressive damage to put psychological pressure on opponent and be a considerable threat when not kept in check.
That’s the thing about the range increase, it should work, just not “too well.” As Tragic and as discussed in the linked thread with Sebrent, pet attacks should be avoidable and enemies should be able to kite the damage.
Also, the 10% damage is enough. Adding in an extra condition, cc, or otherwise is unnecessary and come as traits anyways. We currently have traits such as Predator’s Instinct and soon to replace it, Wilting Strike.
Psychological pressure can only go so far and most enemies that face a Ranger are aware of what to look for depending on what pet we bring. Also, yes a Ranger can do those many things that you have listed, it’s because the player is the Ranger, not an AI.
Will update once Path of Fire releases.
That bird solution doesn’t work too well. Just test a bird on immobile golem and then the running one and see how often an attack connets. It ain’t pretty…
As for Hunter’s tactits on pet – if it’s not already happening, it should, but in no way is this a solution to the problem mentioned. Ranger can stun you (movement locked), bleed you like crazy, and on top of that do 10% more raw damage if you don’t watch your back. Pet needs something much more threatening then mere 10% on it’s already not impressive damage to put psychological pressure on opponent and be a considerable threat when not kept in check.
Leap Mechanic on Attack animations of pets are the solution. Just copy>paste the Sword’s 3rd attack mechanic and you’re done.
The problem is to avoid copying to world NPCs.
Plus… Don’t you feel that The stacks of bleed, stun and 10% raw damage form ranger is deadly enough? Don’t you want the Mordrem Wolf Tripple damage from behind to our pets as well? Or a kill shot instead of auto-attacks?
You said it yourself. The flanking benefits we have already are deadly. We don’t need any more. Especially for the clunky pet that we can’t position in combat. That idea is clearly pointless and would call for much more needless rage from the community-to have benefits you can’t control or apply.
It’s not that deadly becuase opponent is well aware and watching themselves, while pet is promptly ignored.
I’m not saying pets should have such abilities baseline, more like grandmaster tier even, but if one wishes for it, pets should have such a mechanic. I’m thinking 4s weakness on 10s icd grandmaster beastmaster trait, when pet’s aa hits opponent from the side.
<cough> Wilting Strike <cough>
Why would you want mechanics that are completely uncontrollable and unreliable, when you have like ten times better answers out there already?
I don’t get it.
(edited by Tragic Positive.9356)
Ah i did forget the changes – so used to current trait setup. Though the one that makes me happy is beastly warden. that’s the threat/cc i needed.
So there’s no problem then.
All the suggestions for the current (and some for the upcoming) system are kind of pointless since everything’s gonna change.
Probably even the meta. And till we can’t test it in practice yet – speculations are the best we can afford at the moment.
Yeah, my build is gonna get broken hard by the changes, unless they let us choose parts of lines like now and not whole or nothing…