Hunting requires a lot of Preparation.
Each main hand Weapon has two Preparation skills you can select for the F5.
F5 becomes Preparation. Preparations charge up when out of combat (takes 5s) or in stealth (takes 3s) and can be charged up manually (2s channel). Preparations last for 30s. Preparations have no cooldown, they only need to be charged up manually or you need to be out of combat.
Long Bow Preparation;
Apply Poison: all longbow cooldown attacks now apply poison.
Combustive Arrows: Your arrows move slower and take longer to cast but now deal aoe damage and apply 3s of burning..
Shortbow Preparation:
Kindled Arrows: Your Shortbow cooldown attacks also apply burning.
Forked Arrows: Fire twice the amount of arrows on your cooldown abilities.
Sword Preparation:
Serpent’s Quickness: Reduced cooldown by 6% and increase attack speed by 15%
Serrated Edge: Cooldown Attacks apply bleed.
Axe: Apply Poison/
Boomerang Axes: All your Main-hand Axe attacks (including auto attack) arc back to you after you throw them.
GS: Apply Poison/
Cold Blade: Critical chance is increase by 10%. Critical hits from your cooldown attacks chill the target.
Hammer Preparation:
Spiked hammer: Your cooldown attacks also bleed the target
Blunted Weapon: Your cooldown attacks have a 50% chance to daze the target if they are attacking
HAMMER
- Thump
- Bunny Thumper – Unleash a hatchet of bunnies. Smash your hammer repeatedly in a mad frenzy to catch all the bunnies
- Yeti Smash – Release a shockwave in front of you, that cripples targets it hits. Your pets next attack knocks down the target
- Leg breaker – Immobilize your target by breaking his knee. Your pets next physical attack does 50% more damage.
- Rhinos Charge – Charge at your target carrying them with you. Push back foes you brush past
The Hunter gives a new skill to each skill line:
Heal Skill:
Signet: Signet of the Faithful
Passive: Heal your pet 10% every x seconds
Active: Your pet gives its vitality to you. You heal for half the % your current pet (pet at 100% = 50% heal).
Survival skill: Conceal presence: You and your pet gain stealth
Signet: Archer’s Signet
Passive: Immune to blind.
Active: Increase condition duration by 50% for 10s. (stun break)
Shout: Finish’em
If your target is below 50%, your pets deals 50% more damage for 5s. If your target is downed your pet runs to the target and stomps them.
Trap: Bear Trap:
Immobilize target. If the immob ends or if they break out, they are crippled and bled.
Should the druid ever have the ability to also be a hunter here’s a glyph for that
Glyph:
Glyph of Diversion: Apply confusion and fear targets in 360 radius.
Spirit of Favourable Winds:
Summon a spirit that makes enemies move 10% slower and their attacks have a 200 shorter range. Allies move 10% faster and have 200 increased range.
Active: Knock all foes in the area back.
Elite:
Hunting Pack: Summon a random pack of Canines or Raptors to help you take down your foes.
Traits:
MINOR
- Gain access to All the hunter things
- Hunter’s companion: When you evade or dodge your pet gains 1s of signet of stone (doesnt stack in duration).
- Tranquilizer: Opening strikes apply 1s Daze and 5s of cripple. If using hammer, they are knocked down instead.(15s ICD)
ADEPT:
- Hunting Party: Allies in your party deal 10% more damage to targets that you are focusing on.
- Hunter’s Determination: Hitting crippled foes reduces the recharge of your hammer skills and your pet’s non-f2 skills by 3s. (10s CD)
- Trapped: Immobilized, chilled or knocked down foes take 10% more damage from you and your pet.
MASTER
- Hunters Defence: Lay down Bear trap when you start casting a preparation.
- Hunter’s Proficiency: When you use a survival skill, it heals you and your pet.
- Salted Wounds: If a foe is burning when you apply poison to them, you also apply torment.
GRANDMASTER
- Camouflage: Use Conceal presence when casting a preparation (you break stealth if you stop before the cast ends). Casting your Preparations in stealth takes 1s.
- Quickened Pulse: Gain quickness for 3s every 10s whilst a Preparation is active.
- Dangerous Prey: Your F5 applies both Preparations to your weapon.
Just a crazy idea for an Elite spec.
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(edited by Dirame.8521)
