[Suggestion] Re-design Opening Strike

[Suggestion] Re-design Opening Strike

in Ranger

Posted by: BlackenX.7386

BlackenX.7386

As you know, thief has a special ability called Stealth Attacks — These special skills replace the first weapon skill of the thief’s skill bar while in stealth.

So, I suggest ranger should remake Opening Strike, it should become a special skill replace the first weapon skill of the ranger’s skill bar while out of combat (and/or in stealth).

For example,
1H Sword Opening Strike – Monarch’s Leap (same as 1HS skill2-2)
Leap into the fight, crippling your foe.
Crippled: 4 s
Combo Finisher: Leap
Range: 600

Such that Rangers can leap into a foe to start a fight instead of running to them

Greatsword Opening Strike – Concussion Throw (mod from GS skill4-2)
Throw your greatsword, Daze your foe. Stun them if you hit from behind or from the side.
Daze: 1 s
Stun: 1 s
Range: 600

Slow projectile speed (as default), it won’t hit anything.

Short Bow Opening Strike – Confusing Shot
Fire an arrow. Confuse your target.
Confusion 5: 5 s
Range: 900

To make the emery feeling painful if they want to opening strike us.

Long Bow Opening Strike – Just keep the Vulnerability LOL

People like high dmg with long bow.

Other Opening Strike skills?(e.g. axe, pets) I don’t care.
I am as newbie as a Dev, I don’t play rangers and I just want to nerf rangers.

Here’s my simple idea to remake the opening strike – to make it more like starting the combat.

Thanks for reading.

(edited by BlackenX.7386)