[Suggestion] Trap improvements

[Suggestion] Trap improvements

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

We all know that ranger traps are the underdogs of the traps in gw2. Thief Traps give more utility and DH Traps are obliterating people.
I had some suggestions to ranger Traps to give them a little bit stronger CC aspect additional to the Condis. And improve there appierence.

First Visual Effects: When a DH lays down a trap he can see which trap is where. For the ranger weapon i wish something similar. Just put an animated ring were the Trap is.
Fire Ring->Fire Trap
Ice Ring ->Ice Trap
Poison Ring->Vipers Nest
Thorn Ring->Spike Trap

Additionaly the Animations could be improved to. Just little tweaks like a spirit snake in vipers nest or real planty thorns in spike trap.

Now the actual suggestion for effects:

Ice Trap:
Most underwhelming Trap so far.
Add stunbreak. Pulls enemies in the center and freezes on the first pulse.

Trait: Trappers expertise: Default effect plus lay down frost trap when disabled.

Flame Trap: Here i got nothing to much to say. It could be changed to an explo finisher and a condi spike which bumbs out all burn stacks add once instead of a fire field.
(This is just an idea because all traps are just field generator and have nothing else special about it)

Spike Trap: Just let it trigger ancient seeds.

Vipers nest: Bumb out fear, cripple and 4 poison stacks on the first pulse.

Trait: Poison Master: When you swap weapons, you lay down a vipers nest on your location and on the location of your pet.

So that are my suggestions feel free to give your opinion.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Trap improvements

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

The visual effects added onto the traps is the only thing I can get behind.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Trap improvements

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

The visual effects added onto the traps is the only thing I can get behind.

What would you change except the visuals?

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Trap improvements

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

What would you change except the visuals?

Since you asked.

Trapper’s Expertise to apply different boons/debilitating conditions on each trap; Vigor (HS), Blind (Flame), Slow (Frost), Weakness (Viper’s), Immobilize (Spike).

Move Poison Master down to Master tier, move Refined Toxins up to Grandmaster and change it so when the player (no pet) applies poison, a single, short duration stack of torment is also applied. Makes poison builds stronger for a GM trait that could make weapons like SB more attractive.

Add laying down a Spike Trap when you break out of a stun to Hidden Barbs. Give it the same ICD of 45-seconds that Spike Trap has with the ability to lower it when taking Trapper’s Expertise. Gives options to run other traps/a stun breaker and has (actual) synergy with other utilities/traits/builds.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Trap improvements

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

What would you change except the visuals?

Since you asked.

Trapper’s Expertise to apply different boons/debilitating conditions on each trap; Vigor (HS), Blind (Flame), Slow (Frost), Weakness (Viper’s), Immobilize (Spike).

Move Poison Master down to Master tier, move Refined Toxins up to Grandmaster and change it so when the player (no pet) applies poison, a single, short duration stack of torment is also applied. Makes poison builds stronger for a GM trait that could make weapons like SB more attractive.

Add laying down a Spike Trap when you break out of a stun to Hidden Barbs. Give it the same ICD of 45-seconds that Spike Trap has with the ability to lower it when taking Trapper’s Expertise. Gives options to run other traps/a stun breaker and has (actual) synergy with other utilities/traits/builds.

These are also goid suggestions, i thought about frost trap as stun break and freeze because it privides such low utility.
I agree with you they should make traits with more synergy for condi. I thought about bleed focus line in skirmishing and a poison based in survival with more defense. Torment should be more presence in the ranger class especially in case of shortbow.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Trap improvements

in Ranger

Posted by: Anthrage.2519

Anthrage.2519

I definitely agree about the visuals, both for placed traps and triggered ones.

Also agree that Frost Trap is very low value and I’m sure the metrics show it is rarely used. An effect on trigger aside from the Chill would be good. This trap was modified in September, with an increase in duration from 3 to 4 seconds, but it’s not nearly enough in terms of a buff. I’d suggest a Stun effect – much like how Spike gained the Knockdown effect.

I seem to recall we used to have something where a Spike Trap was laid down either when we were reviving someone or when we were downed, would like to see this return as well.

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