9 Sylvari, 9 unique Builds.
[Suggestion] Trap improvements
9 Sylvari, 9 unique Builds.
The visual effects added onto the traps is the only thing I can get behind.
Will update once Path of Fire releases.
The visual effects added onto the traps is the only thing I can get behind.
What would you change except the visuals?
9 Sylvari, 9 unique Builds.
What would you change except the visuals?
Since you asked.
Trapper’s Expertise to apply different boons/debilitating conditions on each trap; Vigor (HS), Blind (Flame), Slow (Frost), Weakness (Viper’s), Immobilize (Spike).
Move Poison Master down to Master tier, move Refined Toxins up to Grandmaster and change it so when the player (no pet) applies poison, a single, short duration stack of torment is also applied. Makes poison builds stronger for a GM trait that could make weapons like SB more attractive.
Add laying down a Spike Trap when you break out of a stun to Hidden Barbs. Give it the same ICD of 45-seconds that Spike Trap has with the ability to lower it when taking Trapper’s Expertise. Gives options to run other traps/a stun breaker and has (actual) synergy with other utilities/traits/builds.
Will update once Path of Fire releases.
What would you change except the visuals?
Since you asked.
Trapper’s Expertise to apply different boons/debilitating conditions on each trap; Vigor (HS), Blind (Flame), Slow (Frost), Weakness (Viper’s), Immobilize (Spike).
Move Poison Master down to Master tier, move Refined Toxins up to Grandmaster and change it so when the player (no pet) applies poison, a single, short duration stack of torment is also applied. Makes poison builds stronger for a GM trait that could make weapons like SB more attractive.
Add laying down a Spike Trap when you break out of a stun to Hidden Barbs. Give it the same ICD of 45-seconds that Spike Trap has with the ability to lower it when taking Trapper’s Expertise. Gives options to run other traps/a stun breaker and has (actual) synergy with other utilities/traits/builds.
These are also goid suggestions, i thought about frost trap as stun break and freeze because it privides such low utility.
I agree with you they should make traits with more synergy for condi. I thought about bleed focus line in skirmishing and a poison based in survival with more defense. Torment should be more presence in the ranger class especially in case of shortbow.
9 Sylvari, 9 unique Builds.
I definitely agree about the visuals, both for placed traps and triggered ones.
Also agree that Frost Trap is very low value and I’m sure the metrics show it is rarely used. An effect on trigger aside from the Chill would be good. This trap was modified in September, with an increase in duration from 3 to 4 seconds, but it’s not nearly enough in terms of a buff. I’d suggest a Stun effect – much like how Spike gained the Knockdown effect.
I seem to recall we used to have something where a Spike Trap was laid down either when we were reviving someone or when we were downed, would like to see this return as well.
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