[Suggestion]WHaO trait synergy
I don’t actually agree. Companions might is awful in PvP, the might duration is only 6s and our attack speed in bad for any weapon set. In PvE, resounding timbre is pretty awful. I think they are fine as is. Also I find natural healing to be really good for keeping pets alive in PvP. It’s around a 400hps sustain.
I don’t actually agree. Companions might is awful in PvP, the might duration is only 6s and our attack speed in bad for any weapon set. In PvE, resounding timbre is pretty awful. I think they are fine as is. Also I find natural healing to be really good for keeping pets alive in PvP. It’s around a 400hps sustain.
you are severely underestimating that trait. rapid fire (+sigil procs), barrage, shortbow, axe, they can all generate decent amounts of might from companions. add that to any might generation you already have and might from teammates. plus you are always copying 10s per stack. It would be quite nice.
In pve, you are using companion in the meta build and nothing useful in major really. with the whao change, resounding timbre is very nice for your pet dps (since you are almost always copying 20+ stacks).
And natural healing is terrible in pvp, if you are taking moa to pvp or using that bad NM gm trait, you are doing something wrong. 125hps is not worth a major, you are much better of using weakness on f2. you are traiting BM, you get all the pet bonuses, health regen is not neccessery since your pet is tougher and pet swap cd is reduced. Outside of fighting burn guards sometimes, even my squishy birds almost never die in pvp. And natural healing wont outheal 12 burn stacks anyway
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(edited by Stilgar.6437)
I’d rather see natural healing getting buffed back to providing regen to the ranger and pet, and then swapping either of those traits with 2 handed training instead.
I rely on resounding timbre and the GS cooldown reduction for mobility on a lot of my builds, putting them in the same tier would be rough.
I’d say it’s perfectly fine without having both.
You should be able to pick from sustain or damage. Having both nice things is not really necessary. If you want utility/swiftness – pick Timbre.
If you want pure DPS and pet management – get companion’s might.
If you want both, get NM alongside with Beast Mastery for Timbre. (Maybe alongside with druid). Not only the might will be 25 all times, it will also have 16 second cooldown only.
You sacrifice Spotter and Quickdraw (Skirm) / 20% damage (MM) / Druid (sustain) in order to get this self-sustainable might benefit.
It’s balanced in my opinion.
That’s pretty much it.
I don’t agree with having everything at the same time.
(edited by Tragic Positive.9356)