Suggestion for Flying pets
How about birds are able to fly up and reach enemies above walls in WvW… i honestly don’t think its too much to ask for birds flying higher…
Need some more ranged pets while we’re at it. I larger variety then devourers and spiders would be nice.
The problem with flying enemies is that they don’t actually fly. Even when those risen knights, fire elementals, and griffons are in the air and ‘flying’, they are still attached to the ground, so melee players can still attack them, (unless they are using an annoying evade skill).
also, I have a solution for more ranged pets, because,…well, You’re a Master of Nature, right? Well, there’s some other types of Flying creatures and pets that you should have access to, that not only fly, but can also have long range attacks, like,…why not bees, wasps, and hornets?
Random Idea # 47
Bee Hive (for other pets::: Wasp Nest, Hornet’s Nest
How to Aquire : You find it like you would any other pet, out in the game world. Wehn you walk up to a Bee hive, and the Charm button comes up, you don’t charm one bee, heck no! You Charm the Whole Freaking Hive!
So, you take the entire dang hive of Killer bees that you just charmed, and you put it on your back, whenever you bring that pet out. The Bees will attack on their own when they feel their master is threatened, or you can order them to attack whatever you want. The attacks are ranged, and has a 1200 range.
The hive on your back has its own healthbar, and gets its conditions independently of you. Enemies can target it seperately from you as well. When you dodge, it also dodges though, so you can always have your pet beehive avoid attacks. It shares CC effects with you though. So, if it gets launched, so do you. If you get knocked back, so does it.
Examples of Skills
Sting : Send out a Soldier Bee to Sting your foe. (1200 Range)(5 second bleed)
Crippling Swarm : Send out a Swarm of Bees to Distract your foe’s movements, crippling them. (5 second cripple. Deals damage every second for 5 seconds)(1200 range)(15 second recharge)
Distracting Swarm : Send out a Swarm of Bees to Interrupt your Foe’s Next attack. (1/2 second daze. Deals damage every second for 5 seconds)(1200 range)(20 second recharge)
Examples of Pet F2s
Aegis Swarm : Command your entire swarm of Honey bees to surround yourself and nearby allies, Blocking the next attack, and absorbing 50% of all damage you and allies take for 10 seconds.
Frenzied Swarm : Command your entire swarm of Killer Bees to attack target foe, and all foes in that area, inflicting Vulnerability and Weakness for 10 seconds. (Also deals damage every second for 10 seconds.)
Deadly Swarm : Command your entire swarm of Wasps to attack target foe, Inflicting Poison for 10 seconds. (Also deals damage every second for 10 seconds.)
….dang, that was random.
GW2 is essentially a 2 dimensional game with some 3 dimensional mechanics. Pets are just part of that. As soon as anything can fly you get a lot of problems that are fixed in 2D by ground targeting. So yes a good 3D combat system is needed but when Anet find one they should fix underwater combat before adding genuine flight!
I know flying things are actually “attached to the ground” but by implementing som of the Changes I suggested they can get a more flying feeling. Some adjustment i heigt would also add to the feeling I Think.
Another thing that would nice to add to flyng pets would be an ability that makes them jump with u over edges (flying after u). Perhaps they can track their master in some way, instead of flying 3 feet over the ground around a guge Cliff to get down. Pets Walking around the cliff make sense to non-flying pets though even if its a bit annoying sometimes.
Well they could start by removing fall damage on flying pets…