I know the idea of regular projectiles being converted to healing projectiles is cool, but from the stream it appears to have a few issues that make the skill a bit less amazing as it could be.
On the stream it looked like a few of the projectiles missed simply because the character was moving. I imagine you’d also miss out if you dodged. There’s a way to fix this that I think could work out well, and that’s the Revenant staff auto trick.
Instead of this skill making healing projectiles, could it fart out a little healing pick-up on the ground where the projectile hit? Maybe make ‘em last a good 4 seconds? This way there’s a much greater chance that the healing from this skill won’t be wasted. If you’re full health and just use this to stop yourself from taking heavy fire, a wounded ally could run over an pick up these health packs even though YOU were the target. This way dodging or moving won’t waste the potential healing as well, and there’s potentially more support through the donation trick I mentioned, and more strategic play possible through using this to block a projectile while you’re at max health, maybe take some damage, and them run over to pick it up.
Thoughts?
Edit: Also, a few questions about how this skill functions. Do the healing projectiles still count as hostile for the purposes of projectile blocks/reflects? Or do they count as friendly projectiles that can be blocked by a hostile projectile block or reflect? Do they even count as projectiles?