Suggestion for pets

Suggestion for pets

in Ranger

Posted by: Allison The Strange.4519

Allison The Strange.4519

I’ve had a recent bout of nostalgia for GW1 and I keep thinking about our pets (I miss my rainbow phoenix Q.Q) and I’ve been thinking about how we could make more pets viable throughout the game…

My suggestion is wicked simple, would help buff the pets (but won’t actually fix their current issues) and make people bring certain pets they won’t otherwise back up to par.

I would like mechanic of “Elder, Dire or Hearty” to make a return.

For those who do not remember or did not play GW1 these are prefixes attached to your pet that actually impacted their stats. For example a Dire pet would have slightly less health, but a have more damage in return. Hearty pets had the reverse role being more health and lower damage, and I don’t exactly remember what Elder was but you can see where I’m going with this…

For me this would fix pets such as the Tiger introduced in HoT, it has super lower HP and armor so in PvP it dies rather easily. It has an amazing F2 which compliments our marksmanship trait line AMAZINGLY but in fight larger than a 2v2 it will die in seconds. Now imagine if we could attach a prefix to it that caused it to hit for 10% less damage but its armor and vitality was raised by 10% (would bring it almost to par with canines) and make the pet much more viable in team fights.

The same could go for our dogs, maybe we need them do a little more damage, but because the cats are better for DPS we are typically pigeonholed into taking them even if we like the dogs F2 better.

There would of course be people who think “I’ll just take the DPS prefix for the cat for uber damage” but it could be simply made so that max DPS pets (cats & birds) can’t take that prefix or maybe they would just die super quick as they are squishy already, dunno, that’s what testing is for. Same could possible go for tanky prefix for bear/drake types, I’m really just coming up with this off of the top of my head.

Any feedback good or bad would be fun… I know the likely hood of the this ever being implemented is super super low, but it’s a fun idea that would make some pets viable again I think.

Oh also, these stat bonuses would make up the difference between ranger and other classes who are wearing ascended armor, so yea, this possibly closes that gap.

Suggestion for pets

in Ranger

Posted by: anduriell.6280

anduriell.6280

i and i think most of the forumers agree with you. pets need soem short of option to be able to customize a little bit more how they are, like stats or traits you can choose from.

I TOLD YOU SO
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Suggestion for pets

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I’ve had a recent bout of nostalgia for GW1 and I keep thinking about our pets (I miss my rainbow phoenix Q.Q) and I’ve been thinking about how we could make more pets viable throughout the game…

My suggestion is wicked simple, would help buff the pets (but won’t actually fix their current issues) and make people bring certain pets they won’t otherwise back up to par.

I would like mechanic of “Elder, Dire or Hearty” to make a return.

For those who do not remember or did not play GW1 these are prefixes attached to your pet that actually impacted their stats. For example a Dire pet would have slightly less health, but a have more damage in return. Hearty pets had the reverse role being more health and lower damage, and I don’t exactly remember what Elder was but you can see where I’m going with this…

For me this would fix pets such as the Tiger introduced in HoT, it has super lower HP and armor so in PvP it dies rather easily. It has an amazing F2 which compliments our marksmanship trait line AMAZINGLY but in fight larger than a 2v2 it will die in seconds. Now imagine if we could attach a prefix to it that caused it to hit for 10% less damage but its armor and vitality was raised by 10% (would bring it almost to par with canines) and make the pet much more viable in team fights.

The same could go for our dogs, maybe we need them do a little more damage, but because the cats are better for DPS we are typically pigeonholed into taking them even if we like the dogs F2 better.

There would of course be people who think “I’ll just take the DPS prefix for the cat for uber damage” but it could be simply made so that max DPS pets (cats & birds) can’t take that prefix or maybe they would just die super quick as they are squishy already, dunno, that’s what testing is for. Same could possible go for tanky prefix for bear/drake types, I’m really just coming up with this off of the top of my head.

Any feedback good or bad would be fun… I know the likely hood of the this ever being implemented is super super low, but it’s a fun idea that would make some pets viable again I think.

Oh also, these stat bonuses would make up the difference between ranger and other classes who are wearing ascended armor, so yea, this possibly closes that gap.

Countless suggestions for the pet have been made.

1.) Be able to control pet skills
2.) Pets can have their own trait tree, thus all pet related traits can be put there.

You know what Anet said? It will be difficult/complicated for players to understand.

I am guessing 80% of the player population are mentally challenged?

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Suggestion for pets

in Ranger

Posted by: Allison The Strange.4519

Allison The Strange.4519

I am guessing 80% of the player population are mentally challenged?

I guess that happens when a game caters to the most casual of casuals who ever casually played a MMO…

Suggestion for pets

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The prefixes wouldn’t help anything at all.
Plus, Tiger will never be as TF useful as a canine you mentioned. 5-men fear against 1 crit. Nope, not even in thousand years.

Plus… 10% of 2 seconds is still 2 seconds of lifetime. And you know that.

“Observe, learn and counter.”

Suggestion for pets

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Posted by: Allison The Strange.4519

Allison The Strange.4519

If your running a team fighting build then sure, the fear would be epic (if not for the stability spam this meta). If your running a high mobility ranger and you expect to mostly 1v1, 2v2, or variations thereof then you may focus more around the damage pets to end fights faster. The biggest issue I have with damage pets is the fact that our best two (cats & birds) either have low HP pools or useless skills that cause them to stop moving.

If your running a cat it has a rather high likely hood to die to simple aoe even a 1v1 even when you run the BM line and take the trait that heals it every second (invigorating bond?). I’ll even take SotW for another +/-100hp/s regen (and damage/stability) but I still find my cats dead due them dying before the 16s cd for swapping to be over.

Just so tired of being pigeon holed into dogs, BB, and SS. In all honesty I would just love a whole ranger mechanic revamp and to hell with our crappy pets… Although, knowing anet if that happened we would undoubtedly get something even worse…

And honestly, if the brain dead plebs that play WoW can figure out how to use their pets and able to control their skills, I’m sure we could manage just fine…

Edited for reasons

Edited again b/c I forgot about birds… Let me stop attacking real quick so I can cast aoe swiftness with a 2.5s long animation every 10 seconds.

(edited by Allison The Strange.4519)

Suggestion for pets

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Posted by: wolfyrik.2017

wolfyrik.2017

>snip<
Just so tired of being pigeon holed into dogs, BB, and SS. In all honesty I would just love a whole ranger mechanic revamp and to hell with our crappy pets… Although, knowing anet if that happened we would undoubtedly get something even worse…

And honestly, if the brain dead plebs that play WoW can figure out how to use their pets and able to control their skills, I’m sure we could manage just fine…

This is what has infuriated me these last three years about Anet’s position. Blizzard have repeatedly dumbed down and simplified WoW systems to be accessible to even the most novice gamers and yet they still grant those players enough respect to be able to handle their pet system with better controls and individual pet talent trees.

Anet’s claim that players would be “confused” by a better pet system is either massively patronising condascension or a red herring to cover their inability and/or unwillingness to improve pets. Only they know which.

WoW’s pet system is superior in every single way, I just don’t know how anet can be happy with or justify such a terrible model. It’s such a shame.