Though I loved some of the other class changes in the recent update, I was sorely disappointed with ranger. The new traitlines have several “gimmicky” burst builds (such as fury spamming and weapon/pet swap spamming) but very few overall solid builds. I have typed up a list of the general changes I would like to see in the ranger class and an in-depth analysis of the traitlines. Please let me know what you think! (And if any ArenaNet developers pop in to give their thoughts, I would be pretty thrilled.)
Purpose: To encourage build diversity and skillful play in rangers, while keeping the damage and survivability of the ranger class in line with other classes.
General thoughts and fixes:
• Given that control of a pet is considered the primary unique ability of the Ranger class, more focus should be on a) improving pet AI, especially attack AI, so that pets are more useful in combat (in general, pet rooting and poor pathing decrease the damage output of pets); b) improving pet swapping, so that synergy between a ranger and his/her pet is not lost upon pet swap (boons on a pet are lost in a swap, but trait lines encourage swapping frequently); and c) pet selection and/or customization. Many pets have the same or similar f2 skills, some of which are almost useless and rarely see play (example: pigs). Allowing rangers to choose between multiple f2 skills and/or buffing f2 skills would encourage diverse play and customization. Allowing rangers to choose alternate attack skills and/or stat templates for their pets (ex: berserker bear, rampager spider, soldier bird) would enable further customization and improve the viability of some pets.
• Enable dodges and evade skills to override the Sword 1 chain. There is no other weapon in the game that overrides defensive skills (and occasionally flings the player off tall ledges). I realize that this is “working as intended”, but it is working poorly in its current state. This is not an issue with the level of skill required to play onhand sword with ranger—it is a mechanics issue. The Sword 2 skill would be more useful if the leap backward and forward were reversed (i.e. the first activation leaps forward, and the second leaps backward). The poison on Sword 3 is an odd choice for a generally power-based weapon. Consider switching the poison to weakness, vulnerability, or blind—all of which would fit the viper theme.
• Work the radius and distance increases granted by the previous trait “Offhand Training” into the baseline of offhand weapons. Offhand dagger, torch, and axe skills become more viable. This may have been an oversight, given that other classes and weapons had similar distance and radius increases.
• Ranger has access to relatively few conditions compared to other classes, many of which can be classified as non-damaging. While damaging conditions have their own DPS reward in PVP and now PVE, non-damaging conditions in most PVE combat often feel lackluster, especially in group fights. Rangers, given their hunter-type theme, should have multiple traits that exploit non-damaging conditions on enemies. Ideally, rangers should be able to “prey on the weak”, moreso than most other classes. A trait like thief’s “Exposed Weakness”, which gives +10% damage against enemies affected by conditions, or “Executioner”, which deals extra damage against low-health targets, would fit easily in the ranger’s theme. “Predator’s Onslaught” in the Marksmanship line is an excellent example of this, but only applies to movement-impeding skills. More traits should give extra damage, critical hit chance, and/or critical hit damage on enemies affected by cripple, chill, vulnerability, immobilize, weakness, blindness, daze, stun, reveal, slow, and other non-damaging conditions/effects. Adding a “Apply vulnerability to crippled enemies” trait would synergize well with ranger’s access to crippling skills.
Trait Line Changes
Marksmanship
Minor
o Opening Strike traits take up the entire minor trait line of Marksmanship, whereas other lines have individual bonuses per minor trait. Rangers are also required to trait Remorseless if they wish to make Opening Strike viable in longer fights. Suggestion: combine Opening Strike and Alpha Training minor traits, move Precise Strike down to the 2nd minor position, and make the third minor trait similar to Remorseless.
o Example for the third minor trait: Remorseless: Regain Opening Strike after you evade an attack. Opening Strike does 25% more damage. ICD: 5s. This encourages more skilled play than “fury spamming”, which the current Remorseless encourages, and also opens up a space for an additional Grandmaster trait so that rangers are not forced to choose between two of their best (and only) damage traits, Predator’s Onslaught and Remorseless.