Shouts are a skill set that rangers share with warriors and guardians, but while the other two use their shouts to bolster themselves and their allies and command the battlefield, rangers use theirs to command their animal companion. Unfortunately, the shouts fall short of being especially strong, for the most part. Here are some changes that I think could make shouts not only useful, but the center piece in new builds that would add a new element to PVP.
Guard: Allow your pet to contest strategic points in SPVP and WvWvW while Guard is active. This would add a whole new dimension to the skill, and give a very good reason to take a tanky pet like a bear into an SPVP match. In SPVP the fact everyone is forced to fight inside a single, small circle is a massive benefit in favor of tanky, melee heavy builds. This would allow a squishier ranged build an effective means to kite the melee without risking losing the strategic point.
As a secondary aspect to this change have Guard, once activated, change into a “Heel” command that forces the pet to remain stationary on the point designated by Guard, this way the ranger can choose between letting the pet pursue enemies in Guard’s area of effect or forcing the pet to stand at the center and not pursue, giving more tactical options to it’s use.
I feel like removing stealth from the skill would be an acceptable compensation if it needs it. Besides that, the stealth functionality of the skill would no longer be required.
Search and Rescue: Allow the pet to revive at a normal rate. I’ve just sacrificed a utility slot to save lives, making my pet revive at a snail’s pace won’t make a difference in a large battle. More importantly however, reduce the cool down of this skill from the absurd 85 seconds to a much, much more reasonable 15 seconds. No one considers the revival of a single ally per battle worth a utility slot, and rightfully so. However, if the skill could be used multiple times in each team fight the value of the skill would increase exponentially. Suddenly you can regularly revive an ally without inhibiting your ability to keep up the pressure on the enemy team, or pairing up with your pet to revive an ally at double speed. Rangers suddenly have a unique role in team fights as field medics, which gives them more options to contribute to team fights than just their spirit build.
Consequently, this would also make Stability Training worth taking as a trait.
Sick ‘Em: Allow this to cause your pet to teleport behind the target, basically functioning life steal for the pet. This would allow pets to overcome terrain problems and allow the ranger to have their pet position itself more favorably. No more sitting from a vantage point and having your pet unable to attack, or watching your enemy jump up a ledge to completely escape the pet’s attacks!
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(edited by Ehecatl.9172)