[Suggestions nerf] [Pet range]
If your biggest issue is a pet that was left at point after Ranger was forced to leave because of being weaker (or whichever other reason) … … …
then I probably suggest you to get out.
Because my opinion is going to be the least of what you’ll see in this thread.
That’s not an offense. It’s an advice of goodwill since I’ve seen threads like this over and over. And I won’t be the one to tell you where’s the problem here.
It is about some maps where you need to activate some sources of energy.
if you know what i mean.
The ranger is long gone, but the pet disturb you until the end.
it is a bit absurd.
It is about some maps where you need to activate some sources of energy.
if you know what i mean.The ranger is long gone, but the pet disturb you until the end.
it is a bit absurd.
Ah well, now this might be another story.
But if I’m correct, the Pet leash is no longer than 2000.
Which means it’s not a game breaking difference to what you try to propose. Furthermore, your suggestion would make Ranger’s life even more miserable then it currently is. Being limited to 1500 range would drastically ruin plenty of PvE environments, PvP options and WvW mechanics.
If you really have so much problems against Rangers “that are no longer there” then I assume you have never ever fought a thief or mesmer.
If the ranger is “no longer there” – it either means he got rekt which means any nerf is ridiculous or it means that he died – dismissing the pet.
Any in case – your suggestion doesn’t make sense. At all.
Please only for pvp decrease the pet range AI enemy follow to 1500.
A ranger quitting and his pet still harassing, even if the master is over 1500 range…. com’on wtf.
First
The pet range is currently 2000. Infact it is so short that it BREAKS the functionality of skills like guard. Which are designed to do EXACTLY what your describing.
Guard was meant to leave a pet in a specific area to engage targets while the ranger is away.
But since cruise missile pet builds were a thing pet range was reduced to 2k. This caused Guard to stop working and it has been bugged ever since (It will keep the pet there up to I believe 3k-4k range. But outside of 2k hte pet will stand there and do nothing even if an enemy is right next to it stabbing it in the face. Its one of my most requested bug fixes that I have given up on ever happening.)
Second. What your describing is EXACTLY what the ranger was designed to be able to do. Have two streams of effects that can be traded out as necessary or altered to suit a situation.
Third. Your suggestion would kitten up the ranger MUCH harder than I think you know.
When a pet reaches its max range its AI cancels its movement entirely. More often than not it will pause for a second. Even not attacking for a moment if an enemy comes back into range. This is something I notice alot as a shout ranger (again. Guard is an example of this behavior where the pet loses the ability to act entirely at a certain range)
This would mean that another ranged class could bounce in and out of the 1500 range and cause the pets AI to repeatedly bug out. Especially if your trying to hit something with say the longbow.
It sounds to me that you got outplayed. The ranger new he could go behind cover to recover or disengage and use his pet to pressure you in order to buy time. Like when rangers use a wolf howl to cover for his heal skill.
To put it simply. You could have taken 5 steps back and the pet would have stopped. You didn’t and then you got annoyed. And then you came here to the ranger forum to complain. I don’t think your gonna get much sympathy.
Oh no, the pet is hurting me, nerf it. The idea behind Ranger is being able to maintain a presence in two places at once due to the advantage of the pet, being our proffesion mechanic. Annoying that people are crying for pet nerf again since they actually have to worry about the new pets rather than ignore them like they used to….
If your biggest issue is a pet that was left at point after Ranger was forced to leave because of being weaker (or whichever other reason) … … …
then I probably suggest you to get out.Because my opinion is going to be the least of what you’ll see in this thread.
That’s not an offense. It’s an advice of goodwill since I’ve seen threads like this over and over. And I won’t be the one to tell you where’s the problem here.
You don’t really think ranger is weak do you?
If your biggest issue is a pet that was left at point after Ranger was forced to leave because of being weaker (or whichever other reason) … … …
then I probably suggest you to get out.Because my opinion is going to be the least of what you’ll see in this thread.
That’s not an offense. It’s an advice of goodwill since I’ve seen threads like this over and over. And I won’t be the one to tell you where’s the problem here.You don’t really think ranger is weak do you?
Rangers are not weak but we are weaker. Part of our damage is tied to the pet which doesn’t scale with weapon rarity. Rangers food buffs don’t affect the pet. Sigils that affect attributes or give damage bonuses have no affect on pets.
With the addition of the bristle back and the smokescale it has gotten easier to burst at same time with our pets but harder to pull off a double burst as there is delay when switching pets (not to mention that the mere act of switching pets is an indication a burst is coming.)
Pets are not all bad and i’m not in favor of petless rangers. To suggest that pets need a nerf just sound so ridiculous when you consider the bigger picture.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
This would mean that another ranged class could bounce in and out of the 1500 range and cause the pets AI to repeatedly bug out. Especially if your trying to hit something with say the longbow.
Irrelevant, because the only other profession except ranger with 1500 range is engineer by using mortar. And if you get hit by a mortar at 1500 range, well, you should work on your movement really hard.
I think the suggestion would be fine. Just because ranger is meant to have 2 skill sources the whole time doesn’t mean he should be able to interrupt channels on a range no one other can do. And the impact on ranger shouldn’t be that hard.
This would mean that another ranged class could bounce in and out of the 1500 range and cause the pets AI to repeatedly bug out. Especially if your trying to hit something with say the longbow.
Irrelevant, because the only other profession except ranger with 1500 range is engineer by using mortar. And if you get hit by a mortar at 1500 range, well, you should work on your movement really hard.
I think the suggestion would be fine. Just because ranger is meant to have 2 skill sources the whole time doesn’t mean he should be able to interrupt channels on a range no one other can do. And the impact on ranger shouldn’t be that hard.
The thing is just because no other class has x doesn’t mean it shouldn’t be in the game no othe class has a group teleporter (no other class can port the distance a mez can. Traps can not only interrupt but kill will its owner is long gone. Engi can set turrets and have a greater effect than any ranger pet.
A player with its full kitten nal should have no problem dispatching a rangers pet. The pet also does not count for capping purposes.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Irrelevant, because the only other profession except ranger with 1500 range is engineer by using mortar. And if you get hit by a mortar at 1500 range, well, you should work on your movement really hard.
I think the suggestion would be fine. Just because ranger is meant to have 2 skill sources the whole time doesn’t mean he should be able to interrupt channels on a range no one other can do. And the impact on ranger shouldn’t be that hard.
Fine by me.
Let’s remove 50% of blocks and Immortalities by guardians, mesmers, elementalists and revenants.
Yes, because Rangers don’t have those. Yep, the very same statement used against you. “Majority” brings absolutely no meaning to both-side-logic. If everyone is supposed to have everything – you either have to give rangers everything or take away everything from others.
We were chosen as pet-class and people should understand as much that a pet itself should not be an Engineer belt tool for a single button press but rather a mechanic of 2-target controlled opponent.
You don’t like fighting against Ranger Pets? Roll one, too. You’ll realize how ridiculous you did sound back then (now).
You want removed the core mechanics of Pets… On a pet class.
Guyz, no offense, go complain about Necromancers. They possess the very same pets they can send and hide behind a pillar. If your only problem is that a Ranger is being useless somewhere in the middle of nowhere doing a huge load of bullsnap hiding in PvE zone (far from point nodes) only using his pet to play on your nerves – then he succeeded.
That’s all there is to it. If you want to discuss anything comprehensive or competitive – you chose a very bad topic.
If the Ranger could chain-daze-burst you to death without you being able to counter it by anything, while locking you with mechanic that cannot be dodge-rolled through – preventing you to catch the bloody buff – I’d say you are right.
But at the moment you are just being silly.
You don’t really think ranger is weak do you?
I don’t think Ranger is weak.
1st of all, we have never specified him being weak at which role.
Second, Ranger is situational. And that’s a fact. We lack a huge lot of mechanics.
We are basically good duelists and small-scale skirmishers and that’s it.
But this thread never mentioned any of real strengths or weaknesses. It mentions that pets can deal damage at range. Just like a Longbow #1 can. And they want it nerfed.
Rangers are exactly what they are supposed the be, they are the class that can perform nearly any roll, but just not perfectly. And with the added benefit of Druid, they are the only class that can be completely dedicated healers.
Ranger is currently middle of the road in power during a meta that has nothing but overpowered classes. in no particular order
Reaper: Overpowered
Revenant: Overpowered
Chronomancer: Overpowered
Elementalist: Still Overpowered for some reason i can’t lay my finger on
Dragon Hunter: Overpowered, but less so than most people think.
Scrapper: Overpowered
Ranger/Druid: Middle of the road.
Thief: Underpowered
Warrior: So ridiculously under powered people literally abandoned the class.
You see the problem? Ranger is middle of the road, but you may as well lump it with warrior and thief because everything else is so overpowered in comparison.
There is nothing WRONG with the ranger. What is wrong is with all of the other classes that are currently overshadowing it. Getting rid of the range of a ranger pet would be like getting rid of fast hands on a warrior. You would effectively get rid of the one advantage a ranger has over any other class.
I may as well add in there that rangers have already been Nerfed enough as a whole. I’m still kittened about getting rid of spirit movement.
Please only for pvp decrease the pet range AI enemy follow to 1500.
A ranger quitting and his pet still harassing, even if the master is over 1500 range…. com’on wtf.
I Don’t get why this would be a bad thing for you, Wherever the ranger is, and if he gets assaulted, He will be on a disadvantage, bec he has no pet.
pet op, pls nerf Riot
nerf all other proffesions as well
Warrior: make adrenaline deplete into the negatives
teef: make weapon skills usage of initiative consume more since they can spam skills
Guardian: increase virtue cooldown by 200%
Rev: increase energy cost
Necro: make deathshroud deplete out of combat
Ele: increase attunement swaps to match overloading cooldowns
Mesmer: reduce phantasms to 2 max
Engineer: apply cooldowns to kit swaps
(edited by DoogySnowStalker.2069)
The leash is 2000 units. And it should become bigger, other professions don’t have leash range.
The minion Flesh Wurm has a virtual unlimited range, so if we set the pet in point should stay there even if the ranger is in the other corner of the map.
That’s why the actual utility shouts has to become commands we use with F1 to F4 and we have to get real shouts more in line of We heal as One or Strength of the Pack.
I should be able to leave my pet to defend a point and that pet must be something to be worried about if you are a glass cannon baddy.
And please could we stop with this forums posts were all the baddies from PvP come here to cry?