Suggestions to Make Sword Competitive
Disagree with these suggestions. Besides the auto attack being able to be broken to evade, sword 2 and 3 need minor tweaks overall.
- Kick on 1b auto attack chain needs to cleave. Either strike 2 or up to 3 targets. It’s limiting and also flawed when an Ascalonian Ranger (NPC enemy) can do a roundhouse kick and strike up to 3 players but player Ranger can only hit 1 target.
- Hornet’s Sting needs to have the cast time removed. Plain and simple. Hornet’s Sting & Monarch’s Leap also need to cleave up to 3 targets.
- Serpent’s Sting needs to cleave up to 3 targets. The skill is pretty nice for the evade and poison.
Sword is too focused on striking individual targets when the past update to daggers hit more. That (to me) is wrong.
Will update once Path of Fire releases.
with the exception of the hornet trail and torment, you seem to agree with my suggestions! that’s great. cleave on Monarch’s Leap is a must. i called it piercing, but i really just mean a cleaving leap. i wouldn’t mind if its damage got increased a bit. it doesn’t scale too well with power builds.
Usually when I see “piercing” I envision a very narrow lane (arrow piercing) vs the standard wide-cone cleave, thus why I disagreed before.
Last I recall, Monarch’s Leap does the same damage as the 1c, final auto chain. I’d be up for increasing the damage, even doubling it.
Wasn’t sure about your Serpent’s Strike suggestion either. “Spray” is a different way of saying “cleave” for sure.
Will update once Path of Fire releases.
A lot of nice suggestions, please do give details such as:
Conditions
Buffs
Cool Downs
etc.
These are helpful tidbits that can be given to a developer to let them see what the community is really looking at.
2015-2016
Fort Aspenwood