Sun Spirit
very excited to try a spirit or two in pve. I wanna play condis in pve.
Sun Spirit got a fair bit of buffing: added 3×5s of burning on active, reduced to 8s recharge from 10 on passive, spirit death on active, 2 more seconds of blind duration. The passive and blind buffs doesn’t help much, but both buffs to the active do, it’s like a trap but visible (PvE mobs don’t care) and without trait requirement to work well (the death change helps because you can reposition it).
I have a feeling it can be slotted in to most PvE condition builds, giving you 5×5s of burning every ~25s (proc for you and pet, then use the active) which is about the same as flame trap (which traited gives 3×4s burning every ~13s), but scales with allies and still has a use through the passive when mobs don’t wander into range.
very excited to try a spirit or two in pve. I wanna play condis in pve.
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