Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Supportive Ranger Build, need thoughts
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
If you really want to go with a full support build, that purely focuses on supporting your teammates, I’d go with spirits, even though they have their issues.
As for pets, take the ones that brings some support as well, like for example the Fern Hound you mentioned.
I think I’d run with a 0/10/0/30/30 for a support build – decent support through the spirits for both protection and damage (Sun, Frost, Storm + the elite Natue), while your pets will deal the damage (with the +30% critical damage trait).
Possibly change sword for axe to keep range all the time.
Nature Magic traits:
- Nature’s Bounty
- Spiritual knowledge
- Spirits unbound
BM traits:
- Compassion training
- Vigorous training (if you decide to go with birds/moas)
- Natural healing
Healing spring of course, and grab all the +healing gear you can find.
I think you have a good build there. I like the concept and with spirits and healing spring it is definitely viable. I think the spirits you have chosen are great, however I agree with OGDeadHead, you may want to consider another instead of QZ, depending on how much you value burst over support, since the sun spirit can provide a blind and burn proc and the frost some damage and a chill. I wouldn’t recommend storm spirit because your build seems stationary without spirits unbound(thats okay though). If not another spirt, consider Lightning Reflexes for more dodge and another stun break. QZ will definitely give you more 1v1 ability though.
For your second pet I would recommend the Red Moa, the fury will be important for your sigil procs and valuable to teammates, as well as the aoe heal it has. I also recommend it because I think you should use this for your fury instead of warhorn. I think your secondary weapon set should be axe/axe, or you should at least consider it. As you said, it has a lot of projectile finishers, as well as the longest whirl finisher in the game(as far as I know) with whirling defense, which can put out damage and reflect projectiles. It trumps sword/horn defensive ability in that way, but also in that it is a less mobile weapon set, seeing as you won’t need horn’s swiftness to run away if you have stationary healing field and spirits.
Trait-wise, you may want to consider changing Carnivorous Appetite to something else, because the pets you are using won’t crit too much. Try Primal Reflexes, for more vigor and evading power. Your pet won’t be losing on much survivability, as it is already getting all the regen you are from fortifying bond, and are bulkier pets.
For runes, I’m not sure. It does give you a lot of boon duration, but if that’s what it takes to keep up constant regen and vigor, then take it. Otherwise, consider getting full Dwayna or Flock, since the 6 effect, will allow you to give a bit of extra healing support to allies, as well as them increasing your healing power by a bit.
For your dual weapon set, I’m not sure two chance proccing sigils work together. If they do, then keep them. If not, switch one to Sigil of Energy, giving more evade, or Leeching, for a little extra heal. I would recommend keeping the condition removal though.
Tell us how the build works out, I like it and I’m curious.