Northern Shiverpeaks ~ [dO] Drop Otter
Survival of the Fittest and its Cleanse
Northern Shiverpeaks ~ [dO] Drop Otter
Yup, I’ve been wondering this as well.
this, +1000
I don’t understand either why it does not clean at the beginning. And yeah the worst case is probably for lightning reflexes
I guess it’s because on use of skills like LR, it might cleanse immob as an alteration, instead of doing it from the skill (eg, if I have immob, weakness and chill on, and use LR, it gets rid of the immob, then cleanse other alterations, while a cleanse at the beginning would possibily cleanse two of them, without leaving immob to be taken off by LR).
Plus, it seems consistent with most other cleanses (not all, but most cleanse at the end of the animation, instead of at the start)
I guess it’s because on use of skills like LR, it might cleanse immob as an alteration, instead of doing it from the skill (eg, if I have immob, weakness and chill on, and use LR, it gets rid of the immob, then cleanse other alterations, while a cleanse at the beginning would possibily cleanse two of them, without leaving immob to be taken off by LR).
Plus, it seems consistent with most other cleanses (not all, but most cleanse at the end of the animation, instead of at the start)
^
This. For LR, it means immobilize will get cleansed first, then 2 more conditions, so that’s 3 conditions removed.
It shouldn’t be an issue to prioritize the immob to be cleared first, then the general conditions… Without putting the general cleanse at the end of the animation.
For example, warriors can trait to have their heal clear chill/cripple/immob/weakness. Mending with still properly cleanses other conditions in addition to those though.
Northern Shiverpeaks ~ [dO] Drop Otter
maybe there would be problems with the guaranteed immobilize remove or the programmers are just lazy.
Kodash
Stomp some Piken!
Priority shouldn’t even come into play.
LR now has a line that says removes immobilize.
When you have SotF it gains a line that removes 2 conditions.
These 2 lines should be above the line that says ‘evade backwards’.
It’s time we stop trying to justify something that’s not working as intended and expect something to do as advertised. It’s an istant cast ability. When button is pressed I expect it to do everything as advertised. Not everything but cleanse conditions and instead do that 2 seconds later so I can keep taking damage.
Priority shouldn’t even come into play.
LR now has a line that says removes immobilize.
When you have SotF it gains a line that removes 2 conditions.These 2 lines should be above the line that says ‘evade backwards’.
It’s time we stop trying to justify something that’s not working as intended and expect something to do as advertised. It’s an istant cast ability. When button is pressed I expect it to do everything as advertised. Not everything but cleanse conditions and instead do that 2 seconds later so I can keep taking damage.
Agree fully. But I guess some know-it-all will jump in here and say it would be op then, like they always do…
Couldn’t agree more about LR removing immob then immediately clearing two conditions. We shouldn’t have to wait til the end of the animation. Just like casting MT, which also has an absurd animation time that it waits on to clear conditions. Once I cast either of these, clear my conditions like it’s supposed to!
I also seemed to notice once in wvw that Entangle didn’t clear my conditions with SotF equipped. I just went to the Mists to verify and popping Entangle would not clear conditions or grant me fury. Entangle is still listed as a survival skill, so what’s the deal?
I think its just lazy programming, everything feels lazy about this class design… sigh.
Two reasons that I can think of.
1. It’s to prevent Survival of the Fittest from removing Immobilize when Lightning Reflexes was going to do that anyway.
2. It’s to ensure you get the full benefit of the Fury gained, as you have very few ways of critting during the evade frames from lightning reflexes.