Right now both of them dosn’t have enough reason to me to use it active effects.
- For Signet of the Wild losing 180 ferocity on 40 seconds cd is big deal and Immobilize and little damage of active ability really dosn’t compensate potential damage loss.
- Ranger really have enough control effects with pets, weapons, and skills and with Soulbeast his pool increases even more. Is Ranger really need that “lesser Entangle” with physical damage?
- For Signet of Hunt it’s almost the same – most valueble and wanted by Rangers effect for years was given to least valueable in current state of the game skill.
- HoT pre balance patch give us Swiftness from Shouts trait, Druid’s permament 33% speed from Natural Stride and Call of the Wild, both from trait and warhorn.
- Now PoF with mounts deal finishing blow to reason to equip this signet atleast in Open World, which have really nice active effect and may be nessesary on later expansion mobs.
- And not only this, by simply using active skill once you lose that 25% speed boost for whole 40 seconds, like really? It’s huge amount of time, in everygame mode, it’s really not worth it, so you still in need to take something generating Swiftness to your build to compensate it.
Why here such inconstancy?
- Why Offensive Signet of WIld use Support Active skill and Support Signet of Hunt use Offensive Active skill?
Just look at perfect balanced Signet of Stone.
- It gives Ranger 180 toughness, making him more durable against physical attacks. By using Active skill it makes ranger immune to physical attacks.
- Ranger have no regrets trading passive to active ability, because he know that passive can’t hande a potential very deadly blow.
- And that amount of damage he can mitigate already compensate long cd of this skill, which blocking his passive effect.
- Have counterplay – dosn’t block condition damage.
Support signet give even more support for short time. Why don’t use this concept again?
Swapped Signet of Wild:
- It gives Ranger 180 ferocity, grant him more crit. damage with physical attacks. By using Active skill it makes ranger attacks unblockable.
- Ranger have no regrets using active ability, because he know that passive just didn’t work anyway against target with block.
- Amount of DPS he deliver with his unblockable attacks already compensate cd of this skill.
- Offensive passive was traded for more Offensive active, great deal.
- If Ranger never meet target with blocks, he never use active, but still have great benefit from that amount of ferocity.
- Counterplay – dodge, blinds, invurable state, CC.
Swapped Signet of Hunt:
- It gives Ranger 25% running speed, grant him passive source of speed. By using Active skill it makes Ranger Immobilize and damage close targets.
- Ranger have no regrets using active ability, because he dosn’t need passive speed boost, because his targets is Immobilized, lol.
- If it maked with reasonable CD like 20s-25s, it can greatly improve going back to passive effect uptime. 40s is totally overkill. Every other signet have 25-30s CD.
- Support passive was traded for more Support active, again great deal.
- Counterplay – dodge, blinds, invurable state, CC.
Also it can be very nice if Brutish Seals give Ranger 1-2 stacks of Stability for 5s at each activated signet.