Swoop damage bugged(greatsword)

Swoop damage bugged(greatsword)

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Posted by: Edenwolf.6328

Edenwolf.6328

Ok so my main is a zerker guardian but for the past couple of weeks I’ve been enjoying my time with a ranger, using longbow and greatsword in pvp. After extensive play with the greatsword, it dawned apon me that something didn’t feel right, swoop was doing much less damage then the tooltip stated. So I started doing tests, compairing swoop to maul, and swoop to guardian abilities with similar tooltip values. To start the test I made sure that both guard and ranger did not have any stat or damage % boosts, however I used empower on guardian to make orb of light have similar tooltip values as swoop.

Here are the stats for my Ranger:
Attack: 3299
Crit damage: 62%

Guardian:
Attack: 3109
Crit damage: 62%

Here are the tooltip values for the Guardian attacks I’ll be testing with:
Mace auto attack chain 3: 1078
Staff orb of light(with 12 stacks of might): 1220

Ranger:
Swoop: 1242
Maul(excluding bleeding): 976

Here are my results, I made sure to demonstrate the highest attack out of many tries. As you can see, mace auto attack having close to 200 less tooltip damage, does significantly more then swoop. Staff orb of light with slightly less tooltip value does even more, swoop should have been hitting for similar values. Even maul with close to 300 less tooltip value still does a conciderable amount more, maul seems to be working, as it is in line with mace auto attack results.

With ranger having better attack, and swoop having the highest tooltip value of all the attacks, does the least amount of damage.

Attachments:

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

(edited by Edenwolf.6328)

Swoop damage bugged(greatsword)

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Posted by: Chopps.5047

Chopps.5047

Dojo pointed this out about a week ago. You’re right.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Swoop damage bugged(greatsword)

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Posted by: Indoles.1467

Indoles.1467

This has been known since before launch. I don’t think they really care considering there are much bigger issues. Maybe we will see it fixed in another 6 months, or next patch for some reason.

Swoop damage bugged(greatsword)

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Posted by: Tibbel.3450

Tibbel.3450

Yeah, my testing from a few months ago showed that Swoop’s tooltip does not line up with its actual performance. It deals damage at a 1.0 damage coefficient, but the tooltip shows damage numbers as if the coefficient were 1.4.

Might makes me right.

Swoop damage bugged(greatsword)

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Posted by: KrisHQ.4719

KrisHQ.4719

Hmm. Interesting idd.
Nice find!

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

Swoop damage bugged(greatsword)

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Posted by: Dojo.1867

Dojo.1867

The game is full of stuff like that. There are more traits/skills with missleading or wrong tooltips than correct ones. It would take a few developers going through all classes and fix this stuff but it seems they can’t find the time for that.

Yes, Maul is the GS skill with the best direct dmg scaling (and adds bleed on top of that) and it will actually get buffed with the next patch. They didn’t say anything about Swoop though.

https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-GS-vs-Warrior-GS-direct-comparison/first#post1665609

The comparison between warrior and ranger GS I did in case you are interested.

(edited by Dojo.1867)

Swoop damage bugged(greatsword)

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Posted by: Solandri.9640

Solandri.9640

The game is full of stuff like that. There are more traits/skills with missleading or wrong tooltips than correct ones. It would take a few developers going through all classes and fix this stuff but it seems they can’t find the time for that.

The thing I don’t get is why they coded the tooltip text separately from the combat engine. Somewhere in the combat engine, there have to be lines of code which say that Maul has a damage coefficient of x, and applies n stacks of bleed which last t seconds. Instead of hand-copying 1.15 (multiplied by some constant power factor), 4, and 3 into the tooltip text, why couldn’t they just code the tooltip to look up x, n, and t directly from the combat engine? That way any time they changed the numbers in the engine, the tooltips would automatically show the correct figures.