(edited by Edenwolf.6328)
Swoop damage bugged(greatsword)
Dojo pointed this out about a week ago. You’re right.
This has been known since before launch. I don’t think they really care considering there are much bigger issues. Maybe we will see it fixed in another 6 months, or next patch for some reason.
Yeah, my testing from a few months ago showed that Swoop’s tooltip does not line up with its actual performance. It deals damage at a 1.0 damage coefficient, but the tooltip shows damage numbers as if the coefficient were 1.4.
Hmm. Interesting idd.
Nice find!
Zaphiel Faires – DPS Guardian
The game is full of stuff like that. There are more traits/skills with missleading or wrong tooltips than correct ones. It would take a few developers going through all classes and fix this stuff but it seems they can’t find the time for that.
Yes, Maul is the GS skill with the best direct dmg scaling (and adds bleed on top of that) and it will actually get buffed with the next patch. They didn’t say anything about Swoop though.
The comparison between warrior and ranger GS I did in case you are interested.
(edited by Dojo.1867)
The game is full of stuff like that. There are more traits/skills with missleading or wrong tooltips than correct ones. It would take a few developers going through all classes and fix this stuff but it seems they can’t find the time for that.
The thing I don’t get is why they coded the tooltip text separately from the combat engine. Somewhere in the combat engine, there have to be lines of code which say that Maul has a damage coefficient of x, and applies n stacks of bleed which last t seconds. Instead of hand-copying 1.15 (multiplied by some constant power factor), 4, and 3 into the tooltip text, why couldn’t they just code the tooltip to look up x, n, and t directly from the combat engine? That way any time they changed the numbers in the engine, the tooltips would automatically show the correct figures.