Sword 2. Hornet's Sting and Monarch's Leap

Sword 2. Hornet's Sting and Monarch's Leap

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Suggestion: Please make this two directional arrow skills instead of an evade back and jump forward.

If you’ve ever tried roaming in wvw you know spinning the camera around and then spinning it back forward ends up with no distance gained. This is supposed to be a movement skill, but half the time it ends up in a net loss because you mess it up or you end up with zero distance gained compared to just casually running forward. Every other class that has a leap forward skill gains ground because it’s just a single leap forward without having to jerk your camera around. What stops me from running sword over gs is the lack of a viable movement skill. I’d rather have a 100% reliable greatsword swoop (with a distance gain) rather than the janky, wannabe, movement skill that is sword 2. This change still allows rangers to “evade” out of aoe circles just like before, but the ranger now has a choice in where to relocate to rather than rolling off a cliff.

I’d even settle for one of a couple options.

Option 1 – Preferred option.
-Directional arrow on both Hornet’s Sting and Monarch’s Leap.
-Hornet’s Sting does no damage.
-Monarch’s Leap does double damage comparable to Maul.

Option 2 – Second choice
-Directional arrow on both Hornet’s Sting and Monarch’s Leap.
-Neither Hornet’s Sting or Monarch’s Leap does any damage.
-Both have an evade frame.

Option 3 – Last resort
(If directional arrows are not an option, because rangers can’t have anything nice.)
-Both Hornet’s Sting and Monarch’s Leap go forward.

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Posted by: Fluffball.8307

Fluffball.8307

I don’t view it as an out of combat movement boost, and I doubt any skill created in the game is really intended to be used as that. In combat, it’s always a speed boost.

Since I disagree with what you’re proposing, I’ll repeat a suggestion that has been made before. Have the directions be toggle-able, so if you always want, it goes forward/backward or forward/forward or whatever.

I don’t know if Anet would ever make something so customizable, but it’s the best way to not change something simply to annoy half the players and make the other half happy.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I don’t know if Anet would ever make something so customizable, but it’s the best way to not change something simply to annoy half the players and make the other half happy.

How would my suggestion(s) make people unhappy? You still retain the ability to dodge out of aoes and attacks. The only difference is that you now can use it as a movement skill that will successfully do what you tell it to do, rather than the janky mess it is now. I think your suggestion is even more unreasonable to make the skill a customizable-toggleable skill.

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Posted by: Fluffball.8307

Fluffball.8307

Because I want to know exactly what direction I’m going without having to download a custom mouse cursor. I effectively can’t use the warrior GS movement skill without some serious pre-planning effort and I would hate for ranger suffer that same fate.

I should probably have a downloaded custom mouse cursor anyway, but that would be a terrible thing to require of players.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I’m specifically asking for a directional arrow similar to Vine Surge on each Monarch’s Leap and Hornet’s Sting. You don’t need to download a custom mouse cursor…

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Posted by: Eleazar.9478

Eleazar.9478

or just switch the skills maybe? leap than roll back if so choose

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Posted by: UnitedChaos.8364

UnitedChaos.8364

or just switch the skills maybe? leap than roll back if so choose

This is ok, but if you’re in melee with someone it would leap you forward into your enemy which you’re already meleeing, making it essentially pointless.

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(edited by UnitedChaos.8364)

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Posted by: Gotejjeken.1267

Gotejjeken.1267

When you say directional arrow, do you mean if you aren’t holding anything then default behavior, otherwise you can say hold forward to go forward?

If so, I can see that on the first move in the chain, however the second should always go forward so you can preserve the lateral moves.

I’d love for something like this on SB #3, as it’s great it provides swiftness but the leap backward means no ground gained outside of combat (i. e. running).

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Posted by: Gotejjeken.1267

Gotejjeken.1267

I don’t view it as an out of combat movement boost, and I doubt any skill created in the game is really intended to be used as that. In combat, it’s always a speed boost.

Since I disagree with what you’re proposing, I’ll repeat a suggestion that has been made before. Have the directions be toggle-able, so if you always want, it goes forward/backward or forward/forward or whatever.

I don’t know if Anet would ever make something so customizable, but it’s the best way to not change something simply to annoy half the players and make the other half happy.

Also, ANY skill in the game? What is thief SB #5 used for other than gaining ground outside of combat?

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Posted by: Fluffball.8307

Fluffball.8307

I’m specifically asking for a directional arrow similar to Vine Surge on each Monarch’s Leap and Hornet’s Sting. You don’t need to download a custom mouse cursor…

YOU don’t need to. I can never find my mouse cursor so any skill that requires a directional arrow on a melee weapon is unacceptable to me. Staff is easier as a ranged weapon, but when you use it in melee range I find it difficult to point the VS in the right direction.

In a perfect world anet would have made their mouse cursor even slightly visible at the cost of their extremely rigid UI philosophy.

Edit: I’m referring to pressing the button the instant I want to use a skill, not visually confirming where I’m going and then readjusting using the arrows. I may get the evade with the warrior GS but I go a slightly wrong direction. That can cost you the fight.

(edited by Fluffball.8307)

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Posted by: Fluffball.8307

Fluffball.8307

Also, ANY skill in the game? What is thief SB #5 used for other than gaining ground outside of combat?

My point is I think anet designs skills around combat usage, I don’t care about arguing specifics.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

It might seem that way, but I really think the player base would have a fit if they truly designed skills around combat.

That is, you would have to have an actual target to use any weapon based movement skill. As if you want to be technical, that’s what say ranger GS #3 is for, closing a gap.

Most use it for running though. Unintended or not, ‘closer’ skills are much, much better for escaping than actual escape skills. Since they are native closing skills they are just way better overall (ex: GS #3 is way, way better than Sword #2).

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Posted by: Fluffball.8307

Fluffball.8307

Sword 2 functions better in combat than out of combat is what I meant.

I’m referring to combat as sort of anything involving other players, rather than say, running to a vista.

At this point I’m sure anet considers everything involving mobility because the conquest format is so well established, but hopefully you get my point.

/offtopic

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Posted by: Eleazar.9478

Eleazar.9478

or just switch the skills maybe? leap than roll back if so choose

This is ok, but if you’re in melee with someone it would leap you forward into your enemy which you’re already meleeing, making it essentially pointless.

Eh not nesicaraly sword desperately needs a gap closer since the auto doesn’t stick to target and the base damage from monarchs leap isn’t terrible. Plus that’s another evade to dodge a burst (don’t get me wrong I like were this post is asking for I’m just thinking of a temporary fix)

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Posted by: InsaneQR.7412

InsaneQR.7412

Suggestion: Please make this two directional arrow skills instead of an evade back and jump forward.

If you’ve ever tried roaming in wvw you know spinning the camera around and then spinning it back forward ends up with no distance gained. This is supposed to be a movement skill, but half the time it ends up in a net loss because you mess it up or you end up with zero distance gained compared to just casually running forward. Every other class that has a leap forward skill gains ground because it’s just a single leap forward without having to jerk your camera around. What stops me from running sword over gs is the lack of a viable movement skill. I’d rather have a 100% reliable greatsword swoop (with a distance gain) rather than the janky, wannabe, movement skill that is sword 2. This change still allows rangers to “evade” out of aoe circles just like before, but the ranger now has a choice in where to relocate to rather than rolling off a cliff.

I’d even settle for one of a couple options.

Option 1 – Preferred option.
-Directional arrow on both Hornet’s Sting and Monarch’s Leap.
-Hornet’s Sting does no damage.
-Monarch’s Leap does double damage comparable to Maul.

Option 2 – Second choice
-Directional arrow on both Hornet’s Sting and Monarch’s Leap.
-Neither Hornet’s Sting or Monarch’s Leap does any damage.
-Both have an evade frame.

Option 3 – Last resort
(If directional arrows are not an option, because rangers can’t have anything nice.)
-Both Hornet’s Sting and Monarch’s Leap go forward.

Option 4: Monarchs leap is first in chain and gives swiftness.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I belong to the crowd that in general don’t like the directional arrows and mouse pointer targeting in combat due to many reasons (the struggle to find the mouse pointer in chaotic situations being one of them).

I find torch 4 much easier to use than axe 4, crippling throw much easier to use than vine surge.

On the other hand, I find Ancestral Grace easy to use, so well… I would like to try it out to see if I would like it. If they would make it like Ancestral Grace but in two steps, that would probably get my vote.

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Posted by: Nihevil.8024

Nihevil.8024

Suggestion: Please make this two directional arrow skills instead of an evade back and jump forward.

If you’ve ever tried roaming in wvw you know spinning the camera around and then spinning it back forward ends up with no distance gained. This is supposed to be a movement skill, but half the time it ends up in a net loss because you mess it up or you end up with zero distance gained compared to just casually running forward. Every other class that has a leap forward skill gains ground because it’s just a single leap forward without having to jerk your camera around. What stops me from running sword over gs is the lack of a viable movement skill. I’d rather have a 100% reliable greatsword swoop (with a distance gain) rather than the janky, wannabe, movement skill that is sword 2. This change still allows rangers to “evade” out of aoe circles just like before, but the ranger now has a choice in where to relocate to rather than rolling off a cliff.

I’d even settle for one of a couple options.

Option 1 – Preferred option.
-Directional arrow on both Hornet’s Sting and Monarch’s Leap.
-Hornet’s Sting does no damage.
-Monarch’s Leap does double damage comparable to Maul.

Option 2 – Second choice
-Directional arrow on both Hornet’s Sting and Monarch’s Leap.
-Neither Hornet’s Sting or Monarch’s Leap does any damage.
-Both have an evade frame.

Option 3 – Last resort
(If directional arrows are not an option, because rangers can’t have anything nice.)
-Both Hornet’s Sting and Monarch’s Leap go forward.

No thanks, directional arrow movement skills are kitteng annoying.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I don’t think anyone understands.

1. It’s not removing the ability to dodge out of combat.
2. It does not require “Finding your cursor”… (seriously what…)
3. I’m asking for a Direction arrow similar to Vine Surge.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I don’t think anyone understands.

3. I’m asking for a Direction arrow similar to Vine Surge.

I understand exactly!
Personally I would however still prefer Ancestral Grace like functionality more than directional arrows. I think… lol!

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Posted by: Fluffball.8307

Fluffball.8307

I also understand exactly what you’re saying. If you don’t already know where your mouse is, when you activate the skill your leaps could be pointing in any random direction. Think about how difficult it is to use axe4, it takes me like 2 seconds of preparation to find where the hell I’m throwing it.

Now for axe4 and staff4 it’s not so bad, as they are offensive skills. For defensive skills like sword 2 it’s way too slow (or someone even suggested LR once upon a time, just hell no.) Especially if your mouse is near your character model the slightest mouse movement sends your directional arrow flying in circles.

Try making a warrior and using the greatsword skill that has a directional arrow. I think it’s GS3. It’s incredibly clunky, I want my movement skills to go in the direction my character is pointed, or the exact opposite direction, like mesmer staff 2.

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Posted by: Fluffball.8307

Fluffball.8307

Personally I would however still prefer Ancestral Grace like functionality more than directional arrows.

This makes controlling the direction a lot easier since how close your cursor is to your character doesn’t make the arrows flip out. AG is better than axe4 also because AG has a huge target and axe4 is hard to find at all.

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Posted by: Kovu.7560

Kovu.7560

Hm. I actually like the idea of improving this ability out of combat for mobility purposes. An alternative to the directional arrows option would be to have the first portion of the ability remain unchanged while the secondary leap could default to a backwards leap unless an enemy is targetted (in which case it would close the gap as it does). Its still not the optimal option for out of combat (as you’d still have to swing your camera around), but this would make putting some distance between you and your opponent (for either breaking combat or switching to a ranged weapon) easier.

~ Kovu

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Posted by: bloodpyrope.8630

bloodpyrope.8630

Am I the only person who feels like this would slow you down?

Its like asking to put directional arrows on Lightning Reflexes or Thief’s Withdraw.

Untargeting and using the about face keybind is the same.

Right click, about face and mash 2 at the same time.

As compared to 2, move mouse towards area you want to move in and release/click.

I guess the benefit is that you wouldn’t have to detarget, but at this point I’m already so used to kiting so that my back faces a clear area. Then it’s just a matter of detargeting and hitting 2 to evade whatever I need to. And using it as a mobility trick just requires an about face.

Changing the functionality would wreck a lot of timing. Especially as this isn’t an instant evade like ancestral grace or whatnot. You’d have to time to sting portion and synch it with the moment you need the evade itself. That’s just more things to watch out for.

This is assuming by adding directional arrows, the basic move functionality doesn’t change of course. If they removed the sting portion so it’s an instant evade, I might reconsider it.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I personally like Option 3. If it can be made into a forward dash with less casting time and able to damage all foes the player passes though while keeping the evade, then I’m all for it.

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Posted by: Fluffball.8307

Fluffball.8307

Am I the only person who feels like this would slow you down?

No, did you only read the first post? Several other people in the thread have said the same thing. And dozens have said the same thing when this has been brought up before.

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Posted by: bloodpyrope.8630

bloodpyrope.8630

Am I the only person who feels like this would slow you down?

No, did you only read the first post? Several other people in the thread have said the same thing. And dozens have said the same thing when this has been brought up before.

Oh no, I read saw points (and agreed), but there wasn’t as much emphasis on how this would affect your timing and reaction speed. :P

Like, IDK how other people use sword when they’re fighting, but being able to target and detarget quickly and about face and having awareness on who/who is around you is pretty necessary imo. I don’t want directional arrow to clutter things up when all you need is a good awareness of where you are while in combat to be able to mash 2 and gain distance (or close gap with a detarget, aboutface).

Also not getting the nostalgia over the old ranger sword sticking. It stuck you to a target as often as it kittened you over by locking you in animation or throwing you after the wrong target if you were cleaving multiple people.

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Posted by: Lazze.9870

Lazze.9870

The best change would be to reduce the cast time on the first skill. Make it as snappy as the evade on the thief staff.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The best change would be to reduce the cast time on the first skill. Make it as snappy as the evade on the thief staff.

Yeah. Or evade from the moment you press the button until you land them 400 units back, so you could, you know, actually use this skill to get away from danger by reaction instead of prediction.

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Posted by: Exciton.8942

Exciton.8942

I don’t see a problem with this skill but I see what you want.
You want something that is like Warrior GS3.

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Posted by: Kovu.7560

Kovu.7560

Yeah. Or evade from the moment you press the button until you land them 400 units back, so you could, you know, actually use this skill to get away from danger by reaction instead of prediction.

+1

Charr Ranger, Necromancer, Thief
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