Sword Chain Attack POUNCE

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

I think from the moment I started to play the ranger I fell in love with the play style, traps/pets/spirits/all the different buffs you can bring to a party/mix of melee with range weapons, it was truly a fun class to play and level. Then I started to fine tune my playstyle and from the get-go picked up my fav weapon sword-torch/sword-dagger since I am a melee inclined pve player. I do not play pvp, worth noting.

And right off the bat, even though it was my fav weapons choices the Pounce from the chain attack in #1 sword became a pain, and at time a even a game breaker for me. That horrendous leap has seriously jeopardized my game quite a few times. I can never keep my toon where I NEED it to stand and attack, it just goes everywhere. Dont know how many times I’ve been fighting on the edge of something and just mid combat fall right off….. T_T its terrible.

Also if I see a major attack incoming and I get ready to dodge it is non-responsive, and tbh I’ve notice the 2 attack in the same ability chain called Kick behave in the same way, I stick to the target and I have to click to dodge a spam sandwich to get the character to respond, meanwhile I got slapped in the face with unnecessary damage from the enemy target and sometimes even killed ‘cause my toon is glued to the target and wont dodge/move away no matter what I do.
I literally feel sometimes I am not in control of my character. It has become such a hassle that I’ve had to switch my playstyle completely for specific fights/instances in which I cant afford my toon to go everywhere.

Along the same lines of ‘feeling not in good control of toon’ goes the ‘evade’ abilities. In sword #2 and #3 gives an evade for the use of the ability, also in dagger offhand #4 has the exact same behavior as sword 2 and 3, very unresponsive. I mean, you need to dodge you literally have a few fractions of a second to get it right, and with the above abilities, its literally impossible to get it right when using the ability. There is this ‘lag’ in the actual response during auto attacking that its just not viable to optimize player performance, I dont know how many times I see an attack coming and I try to use any of the 3 abilities listed above and it just responds like 1-2seconds after me using the ability. And no guys its not slow internet speed or w/e, i got a latency of 30-50 and 15mb+ down 1.4mb up.

I never have issues with dodging in my warrior or guardian during melee combat, but with ranger is a whole different story, between the ‘lag to act’ and stupid ‘glued on target auto-attack’ melee as ranger with that setup its extremely frustrating for me. I even tried deselecting the ‘auto targeting’ by game engine and it made matters worst, I started to leap FAR WORST all over the place. That was a quick no no for me.

Well my two cents in what could be a great adjustment for ranger abilities, increase ability responsiveness and change the mechanism of the pounce leap of death to something more on point with melee.

Sword Chain Attack POUNCE

in Ranger

Posted by: Wiseman.4075

Wiseman.4075

Hahaha yeah I love the idea of sword/dagger with all the evades and entertaining fighting cinematic but I agree, evades are slow in response to when you need them and the freaking leaps on the sword tend to throw me every which way. It is difficult sometimes to keep track where are going with multiple enemies and trying to do a dodge when sword #1 is going is never guaranteed to work when you hit it.

I’ve heard you can change some setting with targeting to help but I think that causes other problems and have never tried it.

Totally agree that the sword and response time of evade skills and dodges need a bit of a rework.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

Hahaha yeah I love the idea of sword/dagger with all the evades and entertaining fighting cinematic but I agree, evades are slow in response to when you need them and the freaking leaps on the sword tend to throw me every which way. It is difficult sometimes to keep track where are going with multiple enemies and trying to do a dodge when sword #1 is going is never guaranteed to work when you hit it.

I’ve heard you can change some setting with targeting to help but I think that causes other problems and have never tried it.

Totally agree that the sword and response time of evade skills and dodges need a bit of a rework.

Ya between kick and pounce ‘leaps of death’ you just feel like you have no control over the character, it goes jumping w/e it chooses to and forget trying to move away from the target or dodging away, stupid leaps will bring you right back to the target’s face, its extremely aggravating mid combat.
The slow response on the abilities with evade I can probably live with them not working 100% as intended, but auto attack that stops the control you need to have over your toon is just not viable/acceptable.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

Just now trying to dodge away from Kholer in AC is nearly impossible with sword, I have to solely switch to gs/axe-torch for fight such as this one in which I am required to have full control of toon for ‘gtfo quick dodges’ and it sucks.

Sword Chain Attack POUNCE

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

It’s really stupid to have this mechanic on the primary attack of the weapon. What’s funny are the people who come up with the idea of removing the autoattack on the weapon. This class already has a large enough handicap when it comes to damage… why would you make it worse by slowing down your attack chain? ANet appologists all around. There’s no reason for the leap. It looks great, it’s just not functional…

Sword Chain Attack POUNCE

in Ranger

Posted by: DesertRose.2031

DesertRose.2031

It’s really stupid to have this mechanic on the primary attack of the weapon. What’s funny are the people who come up with the idea of removing the autoattack on the weapon. This class already has a large enough handicap when it comes to damage… why would you make it worse by slowing down your attack chain? ANet appologists all around. There’s no reason for the leap. It looks great, it’s just not functional…

Huh? What are you trying to say? Sword auto attack is the best auto attack the Ranger has, it’s “just” awkwardly to use.

Sword Chain Attack POUNCE

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

It’s really stupid to have this mechanic on the primary attack of the weapon. What’s funny are the people who come up with the idea of removing the autoattack on the weapon. This class already has a large enough handicap when it comes to damage… why would you make it worse by slowing down your attack chain? ANet appologists all around. There’s no reason for the leap. It looks great, it’s just not functional…

Huh? What are you trying to say? Sword auto attack is the best auto attack the Ranger has, it’s “just” awkwardly to use.

Was it really that hard to read? I said I agree with everything in this post and then put the people who are sure to come in here before too long on blast because they’re going to pretend the proper solution to this is to remove auto cast and take the DPS hit so you can dodge effectively as opposed to removing the leap.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

It’s really stupid to have this mechanic on the primary attack of the weapon. What’s funny are the people who come up with the idea of removing the autoattack on the weapon. This class already has a large enough handicap when it comes to damage… why would you make it worse by slowing down your attack chain? ANet appologists all around. There’s no reason for the leap. It looks great, it’s just not functional…

Huh? What are you trying to say? Sword auto attack is the best auto attack the Ranger has, it’s “just” awkwardly to use.

I do think removing that uncontrollable leap is prob the easiest implementation from a ‘game design viewpoint’, it wont really break anything in the game but I think it prob needs to be redesigned as a whole the last 2 abilities in the way in which they behave.
Was it really that hard to read? I said I agree with everything in this post and then put the people who are sure to come in here before too long on blast because they’re going to pretend the proper solution to this is to remove auto cast and take the DPS hit so you can dodge effectively as opposed to removing the leap.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

maybe someone knows how to ‘disable auto attack’ when trying to dodge, or if there is a way to insert the dodge command to over-write the auto-attack function in some way?