Sword and pet suggestions

Sword and pet suggestions

in Ranger

Posted by: Aria.5940

Aria.5940

Just a couple of ideas and possible changes I’d like to see in game.

First with the sword, skill 2 and 3 both have evades but it feels like the timing on the evades are different. I find if I need a fast evade, skill 3 works while skill 2 takes too long to execute (I can’t actually time it, but can anyone else confirm this?).
I think sword would be easier to use if both skills evaded with the same timing (even if it would take a while to get used to). Of course it could be argued that it takes more skill if you need to consider which evade is most likely to be timed correctly, but I feel that the benefit from correct sword use is somewhat limited compared with how difficult it can be (yay, I didn’t die or suicide with sword this fight).

Which brings about the next point. The sword auto attack contains 2 skills that are essentially leaps. This makes dodging harder with the sword. While I would like to be able to evade whenever I wanted, I can also get used to sword leaps. The thing that leaves me wondering is that the skills are not able to count as leap finishers. It would seem logical to me to either have leaps, preventing dodging but granting finishers or not have leaps, allowing dodging but no finishers.
The current situation doesn’t look overly appealing. Getting the full disadvantage of a leap skill without the advantage of a finisher. (I do realize that 2 finishers on auto-attack could be overpowered, but if one was made not to count as a leap and the other got finisher, it might be ok).

With pets I’d first of all like to see condition removal skills remove conditions rather than giving them to the pets.

A couple of new pets I’d love to see. Chihuahua pet: barks constantly, never attacks and doesn’t take damage. Gives a buff to allies’ damage and f2 puts torment stacks on opponents in hearing range. (ok half-joking, but could be useful for areas where having a targetable pet is disadvantageous and would solve the pet/no pet discussion. Technically it would be the same as having no pet with just an added graphic of something following you and an f2 skill)

More realistically, a pet which removes boons from opponents with f2. At the moment, no pet can remove boons. It can be useful to remove troublesome boons in fight, but rangers have neither skills or pets able to. So if a new pet is added, this would seem a good choice of f2.

Sorry for very long post. (goes back to trying to get pet to chew up druid staff)

(edited by Aria.5940)