Sword, sPvP Boxes and Stealthed Enemies

Sword, sPvP Boxes and Stealthed Enemies

in Ranger

Posted by: Taym.8326

Taym.8326

So recently I have began to have this intolerable urge to shed light on something which I don’t consider to be a major issue but something that bothers me immensely. Since the sword auto-attack automatically leaps using it on boxes (which cannot be targetted) causes us to fly all over the place and not where we want to be. Like I said this is not a huge problem but there should be some kind of “no jump” with this when you do not have a target. This becomes a greater issue when trying to hit someone within a shadow refuge, its wonderful you tracked the guy or did I should say because you just warped away because you touched him.

tldr; sword leap should act more like a teleport ability when you hit something without a targer and not fly away from invisible/untargettable things.

Sword, sPvP Boxes and Stealthed Enemies

in Ranger

Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Just get rid of the leap period. It’s just an old relic from when kick used to knock back anyway.

It’d fix the flying swordsman problem and the root “bug” too.

Sword, sPvP Boxes and Stealthed Enemies

in Ranger

Posted by: thewho.5841

thewho.5841

Yes it is a bit annoying when you hit someone in stealth. I do not want to loose opportunities to hit a someone specially if it is a glass canon. Such a minor change would be a a great convenience

(edited by thewho.5841)

Sword, sPvP Boxes and Stealthed Enemies

in Ranger

Posted by: Psychrome.9281

Psychrome.9281

i actually like the leap effect its almost like a heartseeker light in that it allows you to stay on kiting targets…although i agree with the OP something needs to be done about jumping to random boxes in Spvp