Sword skill #1 and aggro

Sword skill #1 and aggro

in Ranger

Posted by: Khadez.4958

Khadez.4958

Hey

I have been playing the sword/axe combo on my ranger for quite a while now and the thing that has begun to annoy me is the leap part on sword #1
Now, the fact that it roots me is annoying in its own but I can get around that by disabling autoattack. The bigger thing (for me atleast) is that the leap keeps me very very close to my target as I keep leaping to it every 2 seconds. Due to how the aggro mechanics in Gw2 work, this also means that the mob will attack me.

Now, I think that doesn’t really align with the sword’s purpose. It’s a DPS weapon and as such if you use it, you will probably be running something zerky and don’t want to be the one holding aggro.

Have any of you fellow rangers found a good way to handle that problem?
Also, a fun idea: as playing sword makes the mob attack you… what about a ranger tank build? The aggro mechanic is there

Anyway, not sure if this has been posted before, maybe it has, maybe not. I just wanted to get it out there. Also, it would be awesome if the devs would think of that aspect when (if) they plan to fix the sword #1 skill

All the best!

Sword skill #1 and aggro

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Posted by: Belzebu.3912

Belzebu.3912

I’m not following you here … are you complaining that using a melee weapon (sword) is forcing you to be at melee range? You want to keep distance of your target while you use a sword?

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Sword skill #1 and aggro

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Posted by: Khadez.4958

Khadez.4958

Hehe
Not quite.
What I’m saying is that other melee weapons let you stay further from the target. Say 130 range or so, depending on the weapon but sword forces you to hug the mob. Its a small difference and some may notice it in a fight.
However, as the aggro mechanic in Gw2 takes distance into account, it will make the mob attack me if say, everyone else is at 130 range and Im at 50 range (due to my leaps). That means that I take all the hits which is not cool if you run full berserker.
Hope that cleared it up

Edit:
Just for kicks I threw together some tanky build that could work with sword as it pulls aggro onto you
http://gw2skills.net/editor/?vMUQNAsYRnMqQtg2wC+qARLGIaPyk5P/rQscPKl/F1Jf4WrA-zwBBoLCikDBiIAMnrIaslRFRjVrETDjIqGA-e
(disclaimer, the build probably sucks)

(edited by Khadez.4958)

Sword skill #1 and aggro

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Posted by: Fluffball.8307

Fluffball.8307

I am constantly re positioning myself behind the heavies. You have a fraction of a second you can move during each sword cycle. It sounds really small and silly, but it makes a big difference.

I wouldn’t bother with a tank build. You’ll help keep everyone alive a ton better by killing the enemies.

(edited by Fluffball.8307)

Sword skill #1 and aggro

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Posted by: Aggrostemma.1703

Aggrostemma.1703

“Sword skill #1 and aggro”

What about me??? I wasn’t even there!!!

#I no words have"

Sword skill #1 and aggro

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Posted by: AwildKuei.2013

AwildKuei.2013

You can leap through and cleave all mobs if you turn off autotarget and don’t focus anyone. Confusing to use but that’s probably because I haven’t figured t out yet

Ranger (Reef Drake, I choose you!), Necro (FEAR ME! By the way, take your condi back)
Warrior (Leap and spin to win!), Engineer (knock you off the cliff), Guardian (Kittens…)

Sword skill #1 and aggro

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Posted by: Fluffball.8307

Fluffball.8307

You don’t really cleave all the mobs, you just go flying about wildly, hitting whatever happens to be closest. Perhaps not ideal in a dungeon run.

Pretty handy for WvW though.