Guild Leader of Favorable Winds [Wind]
THE Power Build That Works
Guild Leader of Favorable Winds [Wind]
In all honesty, I’ll never like signets. The passive nature is almost as bad as condition builds, and it takes the twitch necessity out of your build to instead let you focus on the evade spam of the Greatsword AA. It’s a solid build, it’s just not of my liking. The build I feature on my channel is also a power build that works, so threads like this somewhat irk me, because you can’t be so naive to assume that there’s only a single power build that works. I’m more tPvP oriented, though, so it’s an entirely different perspective.
Cheers mate
… and am only posting it because I actually am tired of all the negativity associated with power rangers.
If you want this borderline depressed player – to stop feeling negative. Then tell me this not only works with bows, but works well with bows.
(edited by Lace.9472)
its a good start but i would look into more sustain , as most posters here have put it’ll die pretty quick vs hybrid builds and condis , due to the lack of removal .
a power build for a ranger a good idea would be look into stacking might for your pet through shared boons and have power as a main stat , 3.1k armour is good but we got enough evades to get away with 2.8k or even 2.6k armour.
try your build out with a bit less toughness and try shared boons.
condi removal has always been a problem for rangers , but we’ve got opitions with Nature magic now.
a good Solution would be a Condi duration reduction runes and Signet of renewal a tab more healing through Power , Vit , healing trinkets and others would tide you over till your blocks skills and condis Wear off , that should let you last out bursts and let you recover easier from a condition spike.
losing EB isn’t that much of use since you can use someone elses healing spring or find a warroir nearby for a condi removal boost.
though renewal and the condi redution runes , food condi redutions will be enough to keep the condis off you.
with swoop a snow leapord is partly redundent but i’d my option would be to use a frost wolf or normal wolf and a Chill bird/spider with Weakening venom.
hope this helps with imporving your signet build.
but getting rid of those condis is key to your survival when using signets.
i had a bit of a rework http://gw2skills.net/editor/?fNAQNAR8YjUq0vaFLGsw1aA/AZdjAL6mLmvqXsyKVA-TlSBABOqEcjDCAOq/klSmwUO1xRAIFdPgcBA2e/BAeQBBAOA43f/93f/tMAMjB-w
this one lets your pet make up for the amount of damage you take , this one abviously small scale where signet of stone isn’t a big deal . but if your zerging change it back to signet of stone. for 3.3k
Sigil of water is for the sword as it sticks to your target by the leap on chain 3 it’ll give out a general heal for allies while you CC , through signet of stone ect ect.
or keep 5% damage.
the damage is lower because the pet now Shares your boons making your pet tanky-ish with boons and everything your allies throw your way . and so effect improving your damage more than what you lost out on in power.
i hope you like this version of a signet ranger , and gives you all many more ideas.
on greatsword you could even add a sigil of Clairty since you don’t have a crit chance (to build up for a quickness Burst after 5 kills and when zerging you’ll cleave like mad . so you’ll get that bonus Quite Regaluar.
or a sigil of intelligence for (crits on swap) but that would be you’ll have to swap .
I think this build would be a more solid option than the OP: http://gw2skills.net/editor/?fNAQJATRjEq0xaLLmsw1ag9gadA0Andrhw9WcEtdJfqC-TFTEABZq+zDHQgFeAAOp8Tp9HA4CA4hugIOCAdohxhDlADHggCVCSIAWLAA-w
(disclaimer: marksmanship & nature magic master traits should be changed to optimize damage depending on the situation you’re faced with).
As power builds go, you want to capitalize on dealing damage just as much as you want to capitalize on staying alive and being much tougher to kill than your average bear bow.
It’s important to realize that all builds serve a purpose, some better than others, but all are vulnerable to a certain aspect in the game. It’s just impossible to throw it all into one build. Let me know how you consider this build with the OP build and please post constructive criticism.
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
So what would Maul hit for without using the signets?
damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
ascended greatsowrd , 1134 + power his power(2700 lets call it) and maul does 1.5 Co-efficent i thnk its 5751 damage , before armour and crits/buffs and % bonus damage.