I thought doing a guide for PvE Ranger would be a good idea. For context, Ranger and Engineer are my two mains and I have been playing the Guild Wars take on Ranger/Hunter classes since Guild Wars 1. I love the class, the pet mechanic, their weapons (although I’m still holding out for access to a staff) and the “survivalist adventurer” and “natural magic” archetypes. In Guild Wars 1 my favourite builds tended to focus on combat, generally playing Ranger/Warrior or Ranger/Dervish or Ranger/Assassin. I played all of the classes during Beta but “fell in love” with the Ranger.
So let’s get onto the important things.
What the Ranger is like:
If you have ever played tabletop RPGs like Dungeons and Dragons or Pathfinder, you’ll notice many similarities between the Guild Wars Ranger and the pet-focussed ones from those games. Really, the Guild Wars 1 and Guild Wars 2 Ranger takes a lot from D&D 3.5 and Pathfinder, being a pet-focussed character, typically associated with communion and domination over nature, survival, dexterity, and natural magics. They are also the closest class representation of the Rangers from Tolkein’s Middle Earth universe. Gary Gygax and his team drew direct inspiration from Aragorn and Boromir in their development of the Ranger class, thus the Guild Wars interpretation is itself a direct descendant of those characters and their relatives.
What Ranger means:
Many believe the term “Ranger” refers to someone who uses a ranged weapon. The term is actually more closely related to Middle Earth rangers and real-world military rangers. The actual meaning of the term is “one who ranges,” ranging referring to someone who travels long distances. They are, essentially, long-distance scouts. The Arena Net introduction to their ranger mentions the ranger’s pet holding up enemies while the ranger themself picks off targets from range. The emphasis here is mostly on the pet rather than the bow.
Why you should play a Ranger:
I play this class because I enjoy the Pet Mechanic most of all. I like the idea of adventuring through Tyria with a loyal companion. That might appeal to some. Others relate to the lightly armoured, claymore totting ranger more like Aragorn (I know he didn’t “tot” around with a greatsword, but you get my point). Some people want to play a druid, at which the ranger is your closest representation of that in Guild Wars 2. Others want to be a hunter with their hounds chasing down prey. Want to play an axe throwing skirmisher? We got that. What about a master trapsmith? Yup, we can even throw them (although I am still trying to work out how this works). If you learn to play this class well, you’ll enjoy it in all aspects of the game.
Learning curve
The Ranger has an interesting learning curve. There are a lot of players who consider the class to be for newbies, something akin to a warrior, but to play a ranger well is actually very hard. In the early levels of the game you’ll find the animal companion to be a massive help. Playing as a longbow and bear ranger is very easy. It will get you to the later parts of the game very easily, but eventually you’ll have to grow up.
The Pet Mechanic makes the ranger much harder to plan than people will believe. To become a good player you must learn to use your pet well, and you’ll have to learn what kind of pets are the best for any given situation. Observe how aggro effects your pet, learn to use F3 when your pet is targeted by AOE, and make sure you use their F2 skills at useful times. Using the Drake Hound’s F2 (AOE Immobilise) when they are only close to 1 target, despite another 5 being just out of range, is not a good tactic. Similarly, using the Fern Hound’s F2 (AOE heal) when it is on full health and only near 1 ally is also a bad idea (unless they really really need it of course). Consider prioritising a target in the crowd for the hound to attack, or pull F3 the fern hound back to the group before activating their skill. You have limited control over your companion but if you exercise it well you will become an amazing player. Always watch your pet’s health. When they reach 15% health (or 20% for the lower vitality ones) consider swapping it out for your next one. A 15/20 second cool-down is much better than a 40+ second one.
Tyler Joe