TPvP - Builds

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Posted by: Sol.4310

Sol.4310

Hi, here is a list of builds I use depending on what roll I am playing. Hopefully this helps some newer Ranger’s and some vet’s. Each has it’s own roll they aren’t all the best builds but I enjoy them.

Power Ranger (Berserker)- http://gw2skills.net/editor/?fNAQNBjYDbkRlWWbYxfFuWD0HUrfgAYsZ+vfgzrIIKZUVA-TpBFwACuAANOIA12fYxRAoaZAAPAAA

Power Ranger (Berserker)- http://gw2skills.net/editor/?fNAQJATRjEq0yaDL+rQ1ag+ga9DEAjd7c4HuBW/bJjqC-TpBFwACuAAn2foxhAYxRAoaZAAPAAA

Trap Hybrid (Celestial) – http://gw2skills.net/editor/?fNAQNBjYDbkRlyVbXxlFqWD4IUt7gYtCY3tBwA4qGKY1D-TpBFwACuAANOIA12fIxRAAaZAAPAAA

Trap (Carrion)- http://gw2skills.net/editor/?fNAQRAnY8fjMqUua7KusQ1aABhaVA0uGS2WgkittenBbQBbqA-TJhHwACOJAAeCAHLDAa/BA

Trap (Celestial)- http://gw2skills.net/editor/?fNAQRAnY8fjMqUua7KusQ1aAHhqdHErVA7uNAGgX3aBbqA-TJRHwAFeCAc2fAwJB4YZAA

Beastmaster (Celestial) – http://gw2skills.net/editor/?fNAQRAnY8fjEq0ya/KWsQ1aAMhqdB0pBwzRNVd2sLQBXSA-TJRIwAAOJABeCAY2fYYZAA

Beastmaster (Settlers) – http://gw2skills.net/editor/?fNAQRAnY8fjEq0vaDLWsw1iAChaVA0eFK2U45yGtuq3CmsA-TJhHwAPLDM4kAA4JAAa/BA

Beastmaster (Celestial) – http://gw2skills.net/editor/?fNAQRAnY8fjMq0ya/KWsQ1aAMhqdC0pBw7RNVrZXNbBfSA-TJRIABzeSAA4JAwz+DDVGAA

Spirit Ranger (Settlers) – http://gw2skills.net/editor/?fNAQNBlYDbkRlmV7VxfFiWDgJUtHgONAeOqpqzN4DOY1nH-TpxGABAcBAkqMgBHEgcPCACt/gCPAAA

Spirit Ranger v.1(Celestial) – http://gw2skills.net/editor/?fNAQRAnY8fjMq0savKeqQ0aAMhq9A0pBwrR19G8BZQBbqA-TJRIwAAOJABeCAY2fYYZAA

Spirit Ranger v.2 (Celestial) – http://gw2skills.net/editor/?fNAQRAnY8fjMq0savKWsQ0aAMhq9A0pBwzRNVduBfQBXSA-TJRIwAAOJABeCAY2fYYZAA

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: jcbroe.4329

jcbroe.4329

I’m not sure if you missed the condi survival build or intentionally didn’t list it. Quite a few people are running variants of it right now though, it’s very popular (which I understand doesn’t imply competitive per say).

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Prysin.8542

Prysin.8542

Missing condi survival, might stack bunker, max burst zerker (including pet burst)

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Sol.4310

Sol.4310

Yeah I missed them as I don’t really play them, they aren’t bad builds just not a fan of survival of the fittest and only go full zerker on courtyard map. Builds I listed I use daily in team que I try do use different build each que it’s painful changing builds in the brief time while count down happens.

But by all means these army the best builds just builds I’m good at.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’d actually say that the power builds are not that much viable. Frankly. Well, they may be fine, but I wouldn’t say it’s viable for TPvP. For solo queue, it might just work, but against any organized team – you are literally a good-for-nothing target.

Power Builds do NOT support the TPvP objectives by any means. It doesn’t bring CC (you are forced to keep them for staying alive, which is miles away from the real fight), it doesn’t bring buffs, it can’t save (rally) your teammates, it doesn’t soak up damage… It doesn’t do anything except dealing damage, and the damage is not the best of it’s kind, either. And here I’ll mention that to be effective – you have to be in the middle of nowhere – which means NOT defending the points.

Power builds are definitely not a superior way of playing ranger into TPvP. Fun? Maybe, but definitely not efficient.

“Observe, learn and counter.”

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Posted by: Someday.3650

Someday.3650

I’d actually say that the power builds are not that much viable. Frankly. Well, they may be fine, but I wouldn’t say it’s viable for TPvP. For solo queue, it might just work, but against any organized team – you are literally a good-for-nothing target.

Power Builds do NOT support the TPvP objectives by any means. It doesn’t bring CC (you are forced to keep them for staying alive, which is miles away from the real fight), it doesn’t bring buffs, it can’t save (rally) your teammates, it doesn’t soak up damage… It doesn’t do anything except dealing damage, and the damage is not the best of it’s kind, either. And here I’ll mention that to be effective – you have to be in the middle of nowhere – which means NOT defending the points.

Power builds are definitely not a superior way of playing ranger into TPvP. Fun? Maybe, but definitely not efficient.

In fact some of the classes that have all the things that ranger is lacking, also outclass ranger’s dps and burst.

I agree 100%, power build isn’t viable. Even outside of tpvp, power is a mere rally bot if the player isn’t good. And if the player is good he probably would be better playing a class capable of turn the fight for his team… or at least one of the few somewhat viable builds we have.

(edited by Someday.3650)

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Posted by: Atherakhia.4086

Atherakhia.4086

Is anyone else just entirely done with Marksmanship in PvP? I’m finding I just don’t gain enough by going into the tree in PvP. I still use LB+GS, but I’m using 04640 and 02660 far more often these days. Especially now that TDM is added to the mix.

There’s simply too much LOS blocking terrain and the engagements rarely allow you to stand at max range for very long at all. Against oblivious opponents it’s fine, but they rarely venture outside of WvW.

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Posted by: jcbroe.4329

jcbroe.4329

ROM (from TCG) has been playing ranger on stream and running 0/6/2/6/0 with Survival of the Fittest and Moment of Clarity (most of us can fill in the rest of those blanks by now) and he does extremely well with it.

Personally I think the difference there is just that he focuses on GS damage where the more traditional build focuses on the Longbow, but really the entire build revolves around sitting off a point (like a mesmer) to do the majority of the damage to priority targets regardless of the way you run it, and I think that the moment in PvP that opponents get smart enough to just focus you even if it means leaving the point is the moment where it cuts effectiveness by a lot.

I mean, I love the buffs, don’t get me wrong. But I still haven’t found a single circumstance where running power ranger is better than running shatter mesmer, other than I GUESS skill ceiling/requirement. Still, shatter has a same/higher burst damage at similar range that rips AoE boons, and more survival/escape utility, and more interrupt potential/area denial (when running GS/Staff).

So…. yeah. Some sort of Survival of the Fittest variant works best for me for power builds, but I’m just saying that realistically speaking, we need to at least acknowledge it’s only being player for fun and that PvP still has better best-in-slot options since ANet went the “one trick pony” route for power ranger instead of broadening the builds utility (make opening strike remove boons so that Remorseless becomes useful and rangers can be up to par to every other power build in the game finally).

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Prysin.8542

Prysin.8542

ROM (from TCG) has been playing ranger on stream and running 0/6/2/6/0 with Survival of the Fittest and Moment of Clarity (most of us can fill in the rest of those blanks by now) and he does extremely well with it.

Personally I think the difference there is just that he focuses on GS damage where the more traditional build focuses on the Longbow, but really the entire build revolves around sitting off a point (like a mesmer) to do the majority of the damage to priority targets regardless of the way you run it, and I think that the moment in PvP that opponents get smart enough to just focus you even if it means leaving the point is the moment where it cuts effectiveness by a lot.

I mean, I love the buffs, don’t get me wrong. But I still haven’t found a single circumstance where running power ranger is better than running shatter mesmer, other than I GUESS skill ceiling/requirement. Still, shatter has a same/higher burst damage at similar range that rips AoE boons, and more survival/escape utility, and more interrupt potential/area denial (when running GS/Staff).

So…. yeah. Some sort of Survival of the Fittest variant works best for me for power builds, but I’m just saying that realistically speaking, we need to at least acknowledge it’s only being player for fun and that PvP still has better best-in-slot options since ANet went the “one trick pony” route for power ranger instead of broadening the builds utility (make opening strike remove boons so that Remorseless becomes useful and rangers can be up to par to every other power build in the game finally).

same potential burst damage, but not in the same timespan.

Rangers can dump massive damage faster, mesmer needs a few seconds and CC to set things up.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: jcbroe.4329

jcbroe.4329

ROM (from TCG) has been playing ranger on stream and running 0/6/2/6/0 with Survival of the Fittest and Moment of Clarity (most of us can fill in the rest of those blanks by now) and he does extremely well with it.

Personally I think the difference there is just that he focuses on GS damage where the more traditional build focuses on the Longbow, but really the entire build revolves around sitting off a point (like a mesmer) to do the majority of the damage to priority targets regardless of the way you run it, and I think that the moment in PvP that opponents get smart enough to just focus you even if it means leaving the point is the moment where it cuts effectiveness by a lot.

I mean, I love the buffs, don’t get me wrong. But I still haven’t found a single circumstance where running power ranger is better than running shatter mesmer, other than I GUESS skill ceiling/requirement. Still, shatter has a same/higher burst damage at similar range that rips AoE boons, and more survival/escape utility, and more interrupt potential/area denial (when running GS/Staff).

So…. yeah. Some sort of Survival of the Fittest variant works best for me for power builds, but I’m just saying that realistically speaking, we need to at least acknowledge it’s only being player for fun and that PvP still has better best-in-slot options since ANet went the “one trick pony” route for power ranger instead of broadening the builds utility (make opening strike remove boons so that Remorseless becomes useful and rangers can be up to par to every other power build in the game finally).

same potential burst damage, but not in the same timespan.

Rangers can dump massive damage faster, mesmer needs a few seconds and CC to set things up.

True, but mesmer makes up for that by dealing their burst in an AoE range, ripping boons, slightly buffing allies (GS bounces grant might) potentially, and the capability to create amazing team play opportunities through portal and/or Time Warp, or Moa over TW to shut down a particular bunker/threat in a teamfight.

Rangers can definitely sustain their damage better than mesmers (ANet said they should be number one at doing so at range for their class philosophies), but at some point, a team is going to require more out of that slot than just a damager.

I mean, arguably the only reason teams are even still running thieves are for the insane mobility that creates backcap potential, but even then, in NA, a lot of teams are just transitioning into full cele-“swiss army” tanks because cele engis/eles have enough mobility to split and backcap that anything but a top tier thief becomes a potential liability.

Not that I need to explain all of this :P

It’s just nice to have a conversation about the competitive aspects of the ranger class and high end play for once, instead of another “wah wah I can’t save my pet name and my wants take priority over every other change the game needs” or another “guys, I know NONE OF YOU have thought of this before, so my idea is amazing and you should all love it because it’s genius; Rangers need rifles! amiright? Of course I am. (puts fingers in ears) Nope, don’t wanna hear how pointless it is, I think it’d look cool so THAT takes priority.”

Also, just a by the by thing that I appreciate, Sol is one of the few actually competitive PvP players among us who still posts on the forums. Most of the other competitive players can’t stand the forums, like the particular attitude they receive when they try to speak from their perspective and get barraged with “stop telling me how to play you elitist. I’ll run my Nature’s Voice with no Shouts, Traps with no trap traits, zerker condi build because that’s how I want to play and it works for me in Queensdale” lol.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Sol.4310

Sol.4310

Ranger is in a difficult position when it comes to Team Que, I don’t believe dev’s think we need help maybe they are right. To me it’s Ele’s that are making our life hard in Team Que for Ranger. All the other current meta builds Ranger has a build that can beat them or is able to deal with them with team mates. Sure we have some hard counters but same goes for everyone else.

Reason I’m using 6/4/0/4 as my current burst build is for one simple reason. Evasive Purity, fighting a thief half the time your going to find yourself blinded and unless you run weaker version of Power Ranger you don’t have an effective on demand blind remove. Healing Spring/LR/Renewal/Evasive Purity, is loads of condition remove for burst build.

Also say you ran full burst build with Steady Focus 6/6/0/2, your not going to do much more damage then other versions players are running. Steady Focus is rather useless rarely will you have full endurance and not having Signet Mastery hits your survival to much, only real bonuses is having extra crit damage and 10% from flanking, but each to there own.

I never see ranger’s running Healing Spring + Sword/Horn combo with Power Builds, I can understand GS is great escape tool but that’s about it, good players have started catching onto not attack while your blocking. At least with horn offhand I can drop Healing Spring when team mate is getting low and we can blast finish to bring him back up while it removes conditions and good chance they have 1-2 blasts on demand. Why run trolls unless your going to solo allot and have EB + Renewal there is no point to taking anything different, your a burst build so if your getting trained Trolls won’t save you no heal will, same goes for everyone else when your getting trained its peels and team mates support that saves you. I’ve even started going as far as running Fern Hound as it’s F2 combo’s with Healing Spring really well. Currently there just so much Condition remove that my Spiders are becoming useless.

But once again everything falls back to what your team is running.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Prysin.8542

Prysin.8542

http://gw2skills.net/editor/?fNAQJATRjUq0vaFLOsw1ag+ga9DEAjd7cYGuBWVQBrSA-TpRGwAAuAAIOEADOCAw2fIwDAAaZAA

Atm, i prefer running this type of zerker. More tanky, but over time, more dangerous as i maintain more vuln stacks (reliable % bonuses > RNG procs any day). While i cannot deal those amazing 5.6k (3.3k auto + 1,2k air and 1,1k fire) autos, i can still kill people. Also, barrage + rapid fire is nice for stacking might :P

I used to rely heavily on spiders, like Sol mentioned, i had to move away from them due to cleansing. Iv’e swapped to devourers for a grace period, and found that their ability to maintain poison (maybe i am just lucky with those 10% procs) is very good. They get 2x 10% chance every auto attack (that is 2x 10%, not 20% incase people wonder. Each hit has individual proc chances). It may not seem like much, but i find that devourers deal decent damage, they maintain exceptionally high poison uptime and their seriously tough. Low crit chance means that Pet’s Prowess is a waste, but Companions Might is very good if using crit heavy build + devourers.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I used to rely heavily on spiders, like Sol mentioned, i had to move away from them due to cleansing. Iv’e swapped to devourers for a grace period, and found that their ability to maintain poison (maybe i am just lucky with those 10% procs) is very good. They get 2x 10% chance every auto attack (that is 2x 10%, not 20% incase people wonder. Each hit has individual proc chances). It may not seem like much, but i find that devourers deal decent damage, they maintain exceptionally high poison uptime and their seriously tough. Low crit chance means that Pet’s Prowess is a waste, but Companions Might is very good if using crit heavy build + devourers.

What people constantly seem to miss is that Devourers proc on hit effects with better efficiency. Which means double the might for the Ranger out of RaO than a spider would provide.
Always keep that in mind.

“Observe, learn and counter.”

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Posted by: mistsim.2748

mistsim.2748

I have an issue with a lot of these builds, mainly because they don’t include SotF.

something like this:

http://gw2skills.net/editor/?fNAQJARTjEq0yaJLOsQ1ag9gadA0Andrhw9BXEt9B/q9A-TpBFwACOCAIuAAy3fYxDAoaZAAHCAA

has multiple condi cleanses and stun breakers. considering the cause of death 90% of the time is a well-timed immob or stun, it’s important to have a lot of “on-demand” abilities. with GS and hunter’s shot it’s very easy to reset the fight as a power ranger, but not if you’re pinned down. EB often wont save you and ive stopped running it since SotF was introduced.

I just don’t see any power ranger build being viable against a group of competent players without multiple on-demand stun-breakers and immob cleanses. I feel like crying when I see triple signets on a ranger. a good player can make anything work…but SoR is such a situational utility due to its purely defensive one-time use (long CD), and SoW is more offensive because of the cast time. we hit like trucks now, and we don’t need more damage.

the other reason to go 30 into wilderness is the high vitality and boon duration. having 22k health and high prot uptime is a great buffer against necros and engies, so if I mess up with my positioning I can still live and reset the fight.

I agree that good thieves and cele meta overshadow the power ranger, but it’s still fun to play in the higher brackets for those well-timed bursty funtime moments. and arguably, we do some things better than the mes. we are also less hard-countered by thieves, especially if u run 30 in wilderness. lastly, ive had some good experiences back-capping using swoop and traveler runes…our mobility is not too shabby at all.

regarding pets: wolf and spider first choices without a doubt. CC is what gets you the kill every time, not poison (unless youre playing attrition/bunkering). having two semi-reliable immobs, a pindown, and an aoe fear is too good.

(edited by mistsim.2748)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Mistsim
I think the Sigil of Intelligence is a huge waste on a Zerk Amulet build.
Sigil of Intelligence looses most of it’s potential if you already have the Crit Chance.
Also, piercing arrows are not needed for PvP. You’d be better off with Eagle eye. Simply because no.5 is for AoE. Your job in PvP is to force a target down. Not to AoE damage the enemy team. That’s what condi and melee classes are for.

Apart from that, that’s basically one of the very few viable builds that Power Ranger is played into unranked PvP. Some people swap into Runes of Ranger – but as a LB Power Ranger you are supposed to Burst’n’roam. You can’t really stomp a downed player. So the Traveler runes are a very good choice, actually superior to runes of the Ranger.

“Observe, learn and counter.”

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Posted by: Shanks.2907

Shanks.2907

Power ranger (LB) has a niche role imo. I’m of the position that if you’re engaged close range on point you’re doing something wrong. What I do when I play one is rotate points taking advantage of my range to burst down someone in a team fight who is unsuspecting of a RF to the back.

Now, not all maps are ideal for the playstyle. I think the one that takes advantage of it the most would be Legacy of Foefire. You can switch between mid and home/far very quickly between RFs. Somewhere like Temple on the other hand won’t be as effective with this strategy.

http://gw2skills.net/editor/?fNAQNBjYDbkRlWWLZxiFuWDsHUrDgC4s7NEczgRogNVA-TpBEwAGuAAM3fAyBBAwRAIbZACPAAA

I’ve played around with all in builds and well rounded builds, and the all in builds have seemed to be more effective for the team. Taking traits away from Marksmanship or Skirmishing takes a lot away from the burst capability, and without that why are you even using a power ranger?

It’s hard to steal a shatter mesmer’s role though with the boon strip and utility they offer. Power ranger may be a one trick pony, but they can shape a fight if positioned and built well.

(edited by Shanks.2907)

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Posted by: Eggyokeo.9705

Eggyokeo.9705

ROM (from TCG) has been playing ranger on stream and running 0/6/2/6/0 with Survival of the Fittest and Moment of Clarity (most of us can fill in the rest of those blanks by now) and he does extremely well with it.

I have had a lot of fun with this type of build in hotjoin and wvw roaming, though i don’t use it in rankedQ because i don’t think that I could hold a point with it reliably. But i think that 0/6/2/6/0 GS/S-x is a great choice for Solo/small party roaming (read roaming not dueling) as you can get around the map quick, flip camps quick and take fights as they come.

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Posted by: mistsim.2748

mistsim.2748

@Mistsim
I think the Sigil of Intelligence is a huge waste on a Zerk Amulet build.
Sigil of Intelligence looses most of it’s potential if you already have the Crit Chance.
Also, piercing arrows are not needed for PvP. You’d be better off with Eagle eye. Simply because no.5 is for AoE. Your job in PvP is to force a target down. Not to AoE damage the enemy team. That’s what condi and melee classes are for.

Apart from that, that’s basically one of the very few viable builds that Power Ranger is played into unranked PvP. Some people swap into Runes of Ranger – but as a LB Power Ranger you are supposed to Burst’n’roam. You can’t really stomp a downed player. So the Traveler runes are a very good choice, actually superior to runes of the Ranger.

piercing arrows is essential exactly because your job is to crush a single target when they get lost behind engie turrets, minions, or their teammates on the point. in fact, you cant properly focus down a target in a team fight without piercing arrows, period. eagle eye is kind of pointless because we can already hit at close to 1500 without it.

sigil of intelligence on the GS is absolutely huge. it ensures your 5>3>2 combo or something similar all crit. it’s useful when qz is down and it can one-shot a mesmer or thief for example. with 30 in wilderness, my crit is only 37% when I don’t have fury up. the guaranteed burst turns the tide basically.

(edited by mistsim.2748)

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Posted by: Sol.4310

Sol.4310

@Prysin.8542, I like your build it’s a solid all round build for Team Que. Not a fan of Heal as One but each to there own, Trolls still way out heals it so does Healing Spring other then that your Sigil’s on the LB is different not sure I could give up Air/Fire combo just to much damage.

@mistsim.2748, I’m not a fan of Survival of the Fittest, it’s very limited amount of condition remove unless you combo it with Healing Spring and Renewal and at-least Sigil of Purity or Generosity. You have no way to counter Burning which War/Engi/Ele will all apply none stop or condition spikes.

Your damage is also weak you require using LR, QZ or Entangle to get your Crit chance up in order to land them Crit’s. Also Rangers scale much better with Crit Damage, E.g. you could take 1600 Power and have 200% Crit Damage and do just as much damage as having 2200 Power.

Steady Focus is good in PvE it’s not worth taking in PvP, you are using Signet of Stone with 80 second CD that’s a complete waste of time. Take Signet Mastery if your going to use Signet of Stone.

@Shanks.2907, Your build is very high burst that’s for sure. QZ + Wild + RoA into Rapid fire would almost kill any target. All I can say is if anyone looks at you your dead, price of running full dps build.

@Tragic Positive.9356, your wrong about not taking Sigil of Intelligence, it’s almost a must. E.g. your in a fight and your target closes the gap, swap to GS 3 hit combo all critical is worth more then having chance % landing them 3 skills which could turn the battle in your favor. Vs some classes your defense comes from your offense.

Piercing Arrows, I would only take this skill if I was running Spirit Ranger with SB, never take it over Eagle Eye, the damage and range is a must for LB rangers. It’s handy sure in team fight’s but Barrage is your AoE. Power Rangers are a high pressure build which is more effective at single target then AoE.

I highly recommend Pack Runes if your a Power Ranger. If your Cele/Might stacking build I recommend Water runes unless your using LB. Survival of the Fittest should always be ran with extra condition remove at the very least take Signet of Renewal.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

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Posted by: mistsim.2748

mistsim.2748

@mistsim.2748, I’m not a fan of Survival of the Fittest, it’s very limited amount of condition remove unless you combo it with Healing Spring and Renewal and at-least Sigil of Purity or Generosity. You have no way to counter Burning which War/Engi/Ele will all apply none stop or condition spikes.

LR cd is very low, u can usually use it twice in a fight. SotF is the only reliable on-demand condi wipe we have (other than SoR) and it prevents death from immobilization. condi burst and burning in general are serious problems if you’re fighting on point all the time, which this build isn’t really for…kiting engies, hambows, and eles, and resetting fights are trivial

I dropped HS entirely due to the amount of CC that’s out there. you will almost always be thrown/feared out of it.

im actually not a fan of SotF on other builds. power ranger is probably the only spec that benefits from it. currently im not enjoying non-power non-zerker builds. i find rangers in general get annihilated on point by focus fire, stuns and immob spam. our condis and tankiness simply don’t stand up to cele specs from other profs IMO. not sure if u guys are playing the ranger on some next level, but this has been my experience in the top 150 (if that means anything atm).

(edited by mistsim.2748)

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Posted by: Prysin.8542

Prysin.8542

Reason i use HaO is because when attacked while in zerk, you got little time to regenerate your HP. This means you cannot rely on TU healing for 850/tick when the average hit from a DD ele’s/hambow/mesmer phantasm auto is 1,2-1, 8k

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@mistsim
Some points taken. But I still don’t think that ensuring your attacks to hit the right target has any greater value then having the ability to 1500+ range your target from safety. Since every 100 range in PvP counts as a threat. If they see you – you are dead. That’s what LongBow is about.
- But I do agree that on some maps it’s just not possible to take advantage of such a range. I give you that.

On the sigil of Intelligence – you constantly forget that it makes 3 HITS a guaranteed crit. Not 3 attacks. So if you are against a mesmer – the sigil will disappear on the very 1st autoattack or Leap you make (Sigil will make the 3 numbers you see a crit, so if you’d hit 5 targets, only 3 of them will be hit with a critical strike). Also, if you are fighting a 1v1 and you are using Greatsword (Thief is a legit argument, tho), you are playing the Power Ranger wrong. Also, the maul would miss because of the Blind most of the time against thieves anyways. Counterattack is what kills thieves. Not Maul alone.

I’d still say that a roulette that can make my Maul literally instakill a thief (If maul Crits-usually even the Sigil of Air Procs-usually critting, too) is superior to 100% make a thief almost die and allow him to stealth away again.
If they survive the Maul, they’ll reset and fight you back. And you don’t have anything till your Maul comes on CD again. So it’s basically the same as not critting with Maul and letting them reset and fight you again.

But you know, all these are matter of preferences. Some people prefer pressure to power of probability. While I had better results with my build (tried both) – you guyz might have better with yours.
But I still think that sharing as much opinions might potentially come helpful to someone who tries and finds out for himself =)

“Observe, learn and counter.”

TPvP - Builds

in Ranger

Posted by: Shanks.2907

Shanks.2907

@Shanks.2907, Your build is very high burst that’s for sure. QZ + Wild + RoA into Rapid fire would almost kill any target. All I can say is if anyone looks at you your dead, price of running full dps build.

That’s how it’s most effective for the team, imo. If positioned well enough you can put a ton of pressure on point, and it takes an investment of time for them to go after you. Generally a lightning reflexes > hunter’s shot > hornet’s sting combo will get you out of any situation well enough. But you certainly are a sitting kitten if you get caught. :p

Most of the time it’s just swinging fights in my team’s favor and not really any direct confrontations. The damage multipliers rely on me being on the outside looking in (full endurance, +90% hp and flanking) to make the most impact.

TPvP - Builds

in Ranger

Posted by: mistsim.2748

mistsim.2748

@Shanks.2907, Your build is very high burst that’s for sure. QZ + Wild + RoA into Rapid fire would almost kill any target. All I can say is if anyone looks at you your dead, price of running full dps build.

That’s how it’s most effective for the team, imo. If positioned well enough you can put a ton of pressure on point, and it takes an investment of time for them to go after you. Generally a lightning reflexes > hunter’s shot > hornet’s sting combo will get you out of any situation well enough. But you certainly are a sitting kitten if you get caught. :p

Most of the time it’s just swinging fights in my team’s favor and not really any direct confrontations. The damage multipliers rely on me being on the outside looking in (full endurance, +90% hp and flanking) to make the most impact.

good players will EASILY dodge your burst once or even twice at any time. tough matchups are all about sustain. im finding it difficult even with my power SotF build to survive against coordinated burst. doesn’t matter how good your positioning is, u cant run forever.