Hi. So i have been playing around with some stuff and I seem to have come up with a pretty descent power/crit based build using some of the new traits. I wanted to come up with a good build that used longbow with a melee option as a swap, as I was getting bored with bunker/condi spam builds. I have been using this build in tPvP since the new trait update with minor tweaks and I have been pleasantly supprised with the results.
Here is the build link.
http://gw2skills.net/editor/?fNAQJATRjMqUyaLLGsw1ag9gadAUAndrhw9WcwtdBnqA-TJRBwAUuEAP3fgcZAAPBAA
I used to run BM/Condi bunker and spirit ranger, but found the playstyle quite boring and a little too safe. This build doesn’t have the autopilot healing of bunker BM or Spirits but has quite a lot of active defence built in, meaning if you are proactive with your dodging and evade skills, you can mitigate a good amount of damage. This does not mean however that you should expect that you can facetank on point in melee against 2 opponents. Remember you are using the zerker amulet so you are technically “squishy” This build is based around doing great direct damage, providing good control, and having good mobility.
Basically, the role of this build is to roam/skirmish/defend. I usually roam between home and mid, mainly assaulting mid, and returning to home point when homepoint bunker is being overwhelmed. The big advantage of this build is the 1500 range, and increased velocity. This means you can do substantial damage to targets from a great distance while staying at a safe range. The increased velocity means that even at max range, its almost impossible to dodge the LB attacks, unless you actually physically dodge or use an evade as opposed to just strafing to evade without the velocity trait on. This build also incorporates a good amount of mobility with GS and SOTH, and has a lot of built in active defence, making it a perfect roaming/skirmishing build.
Damage:
The majority of your single target damage will come from longbow auto attack, which is quite substantial at max range. Take into consideration your positioning also, as positioning can give you a HUGE advantage on certain points/maps
Damage wise, LB AA is superior to rapid fire, with the exception that you are closer than 500 range. Consider this also when using Quickening zephyr.
Your ranged AOE is barrage. Barrage is great for applying pressure on point to multiple targets and doubles as a soft CC (cripple). It is also useful for theives trying to hide in refuge.
Depending on the situation, consider using Quickening zephyr before casting barrage, as it reduces the channeling time, which allows you to become mobile a lot quicker, and you should still have a few seconds of quickness after barrage is done to get off a few AAs.
Rapid fire is mainly used against theives when they are getting low, as rapid fire tracks theives in stealth. It can also be used as a short range alternative (below 500 range) if you happen to be stuck in longbow and weapon swap in on cooldown.
Greatsword can be a good damage option if you have enemies who happen to be in melee range. It is not recommended to intentionally go into melee range but if you find yourself in a situation where you are, GS is your best option. Maul does substantial burst, has a short CD and GS AA does descent sustained and cleaves. The AA’s built in evade also means that 1/3 of the time you are evading so this helps with defence.
I like using sigil of strength because this build crits a lot, and one of the traits in the build makes you and your pet do %5 more damage when you have any boon. Having easy access to might makes this almost a constant. (check alternative setups for alternatives if you dont like this option)