(edited by hurlockbr.4573)
Tactical options for enhancing the pets AI
I’ll give some examples on how this tactical set up could be used:
Red Moa:
- Harmonic Cry: Any: Pets Health: <50%
- Frenzied Attack: Pets Target: Rank: Normal or Higher
Krytan Drakehound:
- Crippling Leap: Pets Target: Stance: Runing Away
- Brutal Charge: Targeting the Ranger: Stance: Casting Spell
Forest Spider
- Entangling Web: Pets Target: Stance: Runing Away
- Poison Gas: Targeting the Ranger: Quantity: 2 or more enemys.
Of course the pets would have more tactical options for each skill, and the ones who doesnt like this system could use the normal pet AI.
I like the idea, however, IIRC Anet wants to keep the game “simplified.” We’ve been having enough trouble getting the suggested pet dodge button added, forget about a whole programmable doctrine system.
Personally, I’d like Rangers have complete control over the pet skills. It’d eliminate the issue people have of a ranger, “being two places at once,” and at the same time opens up alot of room for strategy when you can call a tail swipe or tackle EXACTLY when you want it.
My system would be something like this.
F1 – Sends pet to auto-attack
F2-F4 – Pet skills
F5 – Return
F6 – Swap Pet.