Q:
Taunt working as intended in PvE?
A:
Taunt is only working as intended with players. NPCs are still able to utilize their other skills and heals as if it does not work 100%. You can see this with PvE, PvP, and WvW NPCs. Anet has not (to my knowledge) released an acknowledgement of this bug but it will be addressed (hopefully) with the drop of HoT; as in the betas, taunt seems to work as intended.
My pugs are not lemmings, they just fell off that cliff because I did
I’ve noticed the same on npc’s in WvW. It will usually make them change targets but it doesn’t interrupt things like heals or some of the attack skills.
Thx for the input, Puck.
Anyone know whether this is intended behavior or a bug?
Yea can confirm as well. Doesn’t interrupt the heals of sentries in WvW.
It seems buggy in PvE.
Thanks, Atros. Your answer pretty much sums it up.
I’m not involved with the HoT betas, so it’s good to know that at least there Taunt seems to have the intended effect on NPCs as well.