The Direct Damage Ranger (DDR)
A Comprehensive Glass Cannon Ranger Guide
Intro
A lot of focus has been given to WvW builds in the forums recently and there aren’t that many PvE/Dungeon builds listed so I thought I should write this more in detail as it was mentioned in the 4th episode of the SOAC podcast. Give it a listen! It has some really good info :D (/shamelessplug). Also, before you continue, this is going to be REALLY in-depth so be prepared read through a massive wall of text!
The DDR Build focuses mainly on power based attacks, hence “direct damage.” A link to a build website seems unnecessary so I’ll skip that. Instead, I’ll discuss in great detail the traits that can be used, along with the utilities that complement them. Afterwards I’ll finish the guide with a few sample builds that I use with DDR.
NOTE: This build was originall called “Dirty Dirty 505”, a slang pronunciation of 30/30/5/0/5. The June 25 Patch changed Zepyhr’s Speed, so the build had to be renamed since the 505 part won’t make sense anymore.
What can this build bring?
- Lots of crits, lots of single target damage, some AoE.
- Long lasting conditions.
- Rewards smart positioning.
- Rewards great timing.
- Permanent +50% endurance gain.
More focus on the player, less focus on pets.Traits can be moved around to increase or decrease pet effectiveness while still maintaining good DPS.
What are the disadvantages?
- This is a glass build. It’s squishy.
- It relies on smart positioning to stay alive.
- It relies even more on dodging than when using tankier setups.
As you can see, most of the disadvantages are about survivability. This can be considered an “advanced” build since it requires the player to be familiar with a lot of the mechanics of the game, specifically which skills are absolutely crucial to dodge and when to dodge these deadly attacks.
I think these are fair trade-offs for the amount of damage that is picked up. I’ve played BM Bunker, Hybrid BeastMaster, Trapper and RRR, and while those are effective builds themselves, they can’t compare to the kill speed of a DDR in PvE/Dungeons.
Traits
Traits really make or break a build. Picking traits that synergize well with each other makes the character more interesting and fun to play. I’ll go through all the traits that I think are worth using and give my thoughts on their effectiveness and how/when you should use that trait.
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Marksmanship Adept Traits
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- Steady Focus (I) – Damage increases by 10% when endurance is full.
This trait is the most effective at either the start of the fight, or when you are using bows. +10% damage is nothing to scoff at when we’re using a power build and this is one of my favored traits when running DDR.
- Malicious Training (II) – Increases duration for conditions applied by your pets. (Gives +50% condition duration to pets)
Pets give the ranger so many choices for CC, ranging from the incredibly powerful Immobilize from spiders, to the long lasting Chill from Snow Owl and Snow Leopard to name a few. Using this trait will make their CC +50% more effective and that is always a good thing. This is the trait I usually go with whenever I roam solo in WvW, because more control is more valuable when fighting 1v1.
- Keen Edge (III) – Use Sharpening Stone when your foes health reaches 50%. Can only be triggered once every 45 seconds.
I once listed this as a undesirable trait because of the unknown cooldown. The June 25 patch added the cooldown and changed the activation mechanic! With the it triggering off of enemy hp, instead of your own, you can now stay at max range with your bow and get the benefits from this trait. More on this in the Sharpening Stone section of the guide.
- Signet Mastery (IV) – Signets recharge 20% faster.
This used to be a mandatory trait for Signet of the BeastMaster builds before they buffed the cooldowns. After that, this trait became a “nice to have” rather than mandatory. This is also nice to keep your burst options closer to each other if you use a DPS pet and Sic ’Em (40s cd) since it will lower the cooldown of SotW to 48s cd.
- Predator’s Instinct (V) – Apply cripple to foes you hit when they are below 25% health (15-second cooldown).
This is more of a PvP/WvW trait than a PvE/Dungeon trait so it’s not really that used. And even in PvP/WvW, we have much better options than a 2 second cripple. This trait is designed for ranged weapons so they can hinder fleeing enemies as they try escape. It feels a bit unreliable though as sometimes the enemies that I’ve crippled with this healed up instead. I hope ANet can find a way to make this trait activate at the right time (like when a warrior is charging at me) as having a passive cripple is really nice for longbows.
Doing It With Style
www.exg-guild.com
(edited by jubskie.3152)