The Druid is too limited

The Druid is too limited

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Posted by: Khoury.9072

Khoury.9072

Hi all,

Please let me know if you agree, but I think the druid is very limited because of the following:

Avatar:
It is completely dependent on the staff which make the weapon’s possible combinations only 1…equip 2 staffs.
Why can we finish the Avatar mode? It does not make sense because when you finish it, you lose the whole progress…… this should change!!

The 3rd ability is a blast, but…. it does not work and you cannot combine it with the 4th ability when in avatar mode.

Damage:
As you can only equip two staff to make the Avatar 100% useful, the damage is very limited which makes the Druid completely support and, therefore, only 1 possibility to play. The Druid can only be a tank. It is not versatile and in can get boring to play.

All other specialization can use Condition damage builds, direct damage and use blessings etc

Proposals,
I understand that healing so much and making lots of damage at the same time might be too OP but…. It needs something else.

I would propose to add something like remove blessings from foes and turn them into conditions and/or move blessing from foes to allies. Also turn your condition into blessings

The druid is only healing, it does not have any blessings skills….this should change

IF none of the above is done (and I’m not sure if it would be enough) the druid needs to heal and do direct damage.

If you end the Avatar mode, the progress should stay where it was

Other weapons that are not the staff, should also move the progress of the Avatar’s bar

We need stability, is very easy to counter the healing of the Druid.

I would appreciate further comments.

(edited by Khoury.9072)

The Druid is too limited

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Posted by: Khoury.9072

Khoury.9072

I forgot, the druid path has no synergies with other paths (as other professions do) which is another reason to be only a tank.

The is an interesting a very utility skill which is:

When changing weapon to staff, daze foes…. This should be to any weapon to avoid having 1 sec (max 2 with a synergy) of daze every 18 seconds. That is not helpful especially when people can block it or evade it….

Staff ability 4….. when reading it looks great but, it is very hard to impact foes and the damage is ridiculous and the condition effects too. The only good thing is that it eliminates conditions which makes it another healing ability.

The Druid is too limited

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Posted by: Gilgalas.7860

Gilgalas.7860

Please post your feedback in the main feedback thread (started by Irenio). It will add your voice to our common concern and will avoid creating forum cluter which pushes back other valid concern threads such as healing and UI.

The Druid is too limited

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Posted by: drkmgic.9583

drkmgic.9583

Not to mention glyphs and and druid staff skills have no synergy whatsoever. Glyphs encourage you to me le but staff is 1200 range it’s a really awkward play style. Also whose idea was it to give all of the avatar skills all healing. They should have varied it a bit. As it stands right now the avatar mode is so bland.

The Druid is too limited

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Posted by: lxghostxl.5097

lxghostxl.5097

Hi all,

Please let me know if you agree, but I think the druid is very limited because of the following:

Avatar:
It is completely dependent on the staff which make the weapon’s possible combinations only 1…equip 2 staffs.
Why can we finish the Avatar mode? It does not make sense because when you finish it, you lose the whole progress…… this should change!!

The 3rd ability is a blast, but…. it does not work and you cannot combine it with the 4th ability when in avatar mode.

Damage:
As you can only equip two staff to make the Avatar 100% useful, the damage is very limited which makes the Druid completely support and, therefore, only 1 possibility to play. The Druid can only be a tank. It is not versatile and in can get boring to play.

All other specialization can use Condition damage builds, direct damage and use blessings etc

Proposals,
I understand that healing so much and making lots of damage at the same time might be too OP but…. It needs something else.

I would propose to add something like remove blessings from foes and turn them into conditions and/or move blessing from foes to allies. Also turn your condition into blessings

The druid is only healing, it does not have any blessings skills….this should change

IF none of the above is done (and I’m not sure if it would be enough) the druid needs to heal and do direct damage.

If you end the Avatar mode, the progress should stay where it was

Other weapons that are not the staff, should also move the progress of the Avatar’s bar

We need stability, is very easy to counter the healing of the Druid.

I would appreciate further comments.

forget it. I don’t think ANEt cares. I have posted on this ranger forums same problems of being limited to Staff and heal skills that are not useful and need something different like debuff or buff then was told by someone that there are people who knows Rangers better than everyone else LOL. this post is going no where because there are already a good amount of people that bend over to take this support class type, those people who don’t really fight for the Ranger community because they are just the dog that makes the sheep follows and not the actual people like us who are concern about this uber support that has no synergy, versatility and challenge.

The Druid is too limited

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Posted by: Nemesis.6938

Nemesis.6938

i agree that it needs to become more diverse…add damaging and conditioning abilities to the staff, overhaul astral gain and increase existing trait and pet synergies and i think this thing will work out fine