The Frost Ranger Build

The Frost Ranger Build

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Posted by: Renner.2574

Renner.2574

I made this build and I feel it does really well in Spvp. The idea is to soft CC the enemy into oblivion. This build has crazy amounts of cripple and chill and with the bonus damage from the parrot summon can dish out so dardy DPS.

http://gw2skills.net/editor/?fNAQNBhYDbkQlOWbZxeFqWEAIULDg7tVOw6Bc3v7wYfxVHVB-TJxHABB8QAMuMAAXBA02fAA

It is good in teamfights and solo. A really good thing to do it blast/leap through your frost trap to give yourself, pet and parrot, and team frost armor which can be really powerful.
Feedback would be nice!

(edited by Renner.2574)

The Frost Ranger Build

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Posted by: rpfohr.7048

rpfohr.7048

I feel bad that you have 300+ views and no reply so I’m gonna help you out.

Your build can improve.

Let’s start off with your goal which is soft CC.

Unlike HARD CC in which it is good get get upclose and get some burst damage in moments they cant do kitten – soft CC still allows the enemy to attack back. That said soft CC really shines in ranged damage builds because the enemy cannot catch you. To utilize soft CC to its max, you’ll want to incorporate a ranged weapon. If you want more single target, take a bow, if more aoe an axe.

Next, your traits…..to use 2 swords and not take martial mastery….ugh. I get you want it to be frost and power but CD reduction on evades skills and maul will greatly increase your damage and survivability. And if you do go this route, you might as well just end up taking 30 in WS and use EB as your condi removal.

To use 2 swords with leap finishers and not take advantage of heal spring water field. IDK I can see you want to be mobile but I’d use healing spring

I have a feeling a soft CC trap build would suit you better
SB/ S/T X/30/30/X/X with frost trap, spike trap, sig of renewal, heal spring and if you really want more chill grenth runes. (I like forge for burning and extra duration on protection)

The Frost Ranger Build

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Posted by: Rym.1469

Rym.1469

I feel that the general thought after Chill condition and chilling builds for Necromancers and Rangers is awesome as it promotes more “attrition” fights instead “in your face” button smashing.

However, as it has been discussed many times, the Thief profession makes chilling builds not that really viable.

Chill doesn’t really affect them since it only extends cds on utilities.
And as a bonus, 90% of thieves run quick 15 s cd heal which removes all movement imparing effects, including Chill.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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