221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The Soulbeast is already upon us, so it’s time to get new elite ideas out for the devs to start on early…
The Fury
The Fury channels the super awesome power of geothermal energy to do awesome things with a hammer! The Order of Fury has also negotiated with the Nature Spirit Society and convinced them to revamp spirits so they are finally useful!
New Mechanic- “Steam”… The Fury builds up “Steam” to increase damage on all attacks… There is a cool “Steam” bar display (think LCD equalizer display) above your health indicator that fills up when attacking. There are 10 “Steam” bars and each represents a +1% to total outgoing damage. Maximum +10% damage at max “Steam” level.
Your super awesome geothermal energy infused hammer skillz… (No, these are not slow, drawn out and boring attacks. Also, none of these hammer skills roots the player.)
Hammer 1- Seismic Smash- Slamming your super awesome geothermal powered hammer on the ground causes the ground underneath your foes to erupt. 1,200 range. 5 Targets. 240 radius. Damage X. Yes, it hits stuff on walls and cliffs (this is good for wvw).
Hammer 1- Searing Springs- Smash your super awesome geothermal powered hammer on the ground causing searing hot geysers to appear under your targets. 1200 range. 5 targets. 240 radius. Damage X. Burning damage X. Yes, it hits stuff on walls and cliffs (good for wvw).
Hammer 2- Tremor- Smash your super awesome geothermal powered hammer on the ground to cause a cascading cone of steam to break the earth under the feet of your foes. 1,200 range. 10 targets max. 45 degree angle cone. Damage X.
Hammer 3- Steam Explosion – Tap into the super awesome power of geothermal energy to do a super awesome geothermal steam leap to the targeted area. 1,200 range. 5 targets. 300 radius. Damage X. Burning damage X. Ground target skill. Yes, this skill can move the player onto walls and cliffs just like some thief and mesmer skills.
Hammer 4- Steam Cages- Smash your super awesome geothermal powered hammer on the ground to cause thermal steam vents to pop out of the ground and trap enemies inside. Foes can’t bypass the vents. No initial damage. Touching the vents causes burning damage. 1,200 range. 5 targets. 300 radius. 5s Duration.
Hammer 5- “Eruption”- Smashing your super awesome geothermal powered hammer on the ground causes cracks to open and blasts out steam and lava on your foes. 1,200 range. 5 targets. 300 radius. Damage X. Burning Damage X. Yes, it hits stuff on walls and cliffs (good for wvw).
Note- Hammer 3 is the only ground target skill.
Nature Spirit Stuff
The Nature Spirit Society has given permission for Rangers to fuse with nature spirits! This allows the Ranger to have crazy cool new skills! Think of these crazy cool new skills as “Facets”… but only 1 can be active at anytime! No funky resource mechanics either!
Heal- Fused Water Spirit
Passive- Heal. Every 5 sec. 300 radius. Self and 5 allies.
Active- See Aqua Surge. 300 radius. Breaks stun.
Slot Skill- Fused Frost Spirit.
Passive- 10% bonus to damage. 300 radius. Self and 5 allies.
Active- See Cold Snap. 300 radius.
Slot Skill- Fused Stone Spirit.
Passive- Protection. 300 radius. Self and 5 allies.
Active- See Quicksand. Breaks stun.
Slot Skill- Fused Storm Spirit.
Passive- Vulnerability to enemies. 300 radius. +25% movement to self and 5 allies.
Active- Call Lighting. 5 targets. 300 radius.
Slot Skill- Fused Sun Spirit.
Passive- Burning. 5 targets. 300 radius.
Active- See Solar Flare. 300 radius.
Elite- Fused Spirit of Nature.
Passive- Regen and removes 1 condition on 1 sec intervals. 300 radius. Self and 5 allies.
Active- Revive 3 targets. Remove 5 conditions and breaks stun on self and 5 allies.
Note- I’ll go over spirits more when I have the time and energy, but I just wanted to throw it out there. I’ll also work on traits too!
(edited by Swagger.1459)
Some constructive criticism for you;
I think your hammer skills need pet interactions and some CC, but good ideas. Ranged AoE is really lacking for Ranger.
I think the mechanic is boring and uninspired, why not make it something more to do with your geothermal theme and have aspects of those elements like an elementalist? Fire element gives you the damage and burning AoE skills and the earth side gives you defense and/or CC, just press F5 to swap between. Then you can have 10 hammer skills. Your traits can have two different interactions based upon whatever aspect you have up then too.
I also think ANet would not want to just re-do core skills to be used for an eSpec and your fused spirits are too close to actual spirits and facets to be unique so if it were me I would work on a different concept entirely.
I know it’s a bit of fun, but tone down the super awesomeness.
Oh, one more thing, you can’t have a Hammer Ranger and not call it the Thumper! j/k
Thanks for the super awesome reply!!! I’ll give some bolded responses!
Some constructive criticism for you;
I think your hammer skills need pet interactions and some CC, but good ideas. Ranged AoE is really lacking for Ranger.
My goal was to have just an all out damage weapon, but I’m sure I can look at how traits would interact with the super awesome hammer!
I think the mechanic is boring and uninspired, why not make it something more to do with your geothermal theme and have aspects of those elements like an elementalist? Fire element gives you the damage and burning AoE skills and the earth side gives you defense and/or CC, just press F5 to swap between. Then you can have 10 hammer skills. Your traits can have two different interactions based upon whatever aspect you have up then too.
That’s interesting too, so I’ll think about it more!
I also think ANet would not want to just re-do core skills to be used for an eSpec and your fused spirits are too close to actual spirits and facets to be unique so if it were me I would work on a different concept entirely.
Well, spirits do need help, and thought that maybe it could work out well! I’ll put that on my table for review too!
I know it’s a bit of fun, but tone down the super awesomeness.
Honestly, I reviewed it with my editor and unfortunately we couldn’t remove any “super awesome” words from the op… The weapon is just that super awesome, and “super awesome” completely fits! I’m sorry!
That is another thing to consider! Thank you very much!
Oh, one more thing, you can’t have a Hammer Ranger and not call it the Thumper! j/k
That was a super awesome joke!
I didn’t actually read the post, but I just wanted you to know your concept should be renamed to “The Bunny Thumper”, an old GW1 PvP spec for R/Ws to run wild with warhammers and pets.
I didn’t actually read the post, but I just wanted you to know your concept should be renamed to “The Bunny Thumper”, an old GW1 PvP spec for R/Ws to run wild with warhammers and pets.
Thanks, but e spec names are only 1 word… Fury > Thumper.
All elite specializations are assigned 1 word names by the development team at Arenanet…
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