The MH/OH problem since launch

The MH/OH problem since launch

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

All of the veteran players know the issue about ranger weapons.

Both MH are kinda something condi and kinda something power but do not have a specific role. That improved since launch but could be better.

All OH weapons are kind something melee and kinda something range, except WH which is a range weapon.

My Qol/Skillchange suggestions to give these characteristics to weapons:
Sword: Power-Melee
Axe: Range-Condi
Dagger: Melee-Condi
Torch: Range-Condi
Axe OH: Power-Melee
WH: Power-Range

Sword:
-AA: One attack cripples, one gives might to you and pet and one has high base power, all of them cleave.
-swap monarchs leap and hornet sting, we need a gap closer.
-serpent strike: Swap it with stalker strike from dagger, you do not apply bleed animore but do raw damage and more damage per % health missing from your foe.

Axe:
-AA: Targets get one additional stack of bleed if they bleed or are crippled/chilled/immob, gain two stacks of might if you hit a second target (similar to DH Longbow)
- Splitblade: Similar to Guardian sword #3, throw several projectiles at your target each if them apply bleed and are projectile finishers (20%).
-Winterbite: AoE is baseline and add an explo finisher.

Dagger:
-Stalker Strike: swap stalker strike with serpent strike.
-Crippling Talon: Add a shadowstep to this skill and applies poison instead of bleed.

Torch:
-make Bonfire a groundtarget skill

Axe:
-moving while whirling defense (and maybe give protection instead of retal <- this is just personel taste)

WH: Is fine as it is

Traits:
Sword: After evading an attack gain some sec projectile destruction/reflection
Axe: Chance of appling cripple while wielding an axe, crit chance against crippled foes is improved.
Torch: Condition duration improved, skills recharge faster for a small amount when finishing a combo.
Dagger: Condition dmg improved, reduces dmg from poisoned foes.

Other opinions are welcome.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

The MH/OH problem since launch

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Quality of life proposals on weapons aside (all can be seen on the other thread), I would like to see some higher changes to some of the traits.

As suggested before, I’d like to see Strider’s Defense swapped with Most Dangerous Game, and altered so there’s a 10% damage bonus while wielding a sword and a brief 2s buff that makes all weapon skills during the duration destroy projectiles when Vigor is self-applied.

As for Honed Axes, making Winter’s Bite an AOE baseline and replacing the ferocity with an active upkeep is my personal preference. Something like, gain a stack that increases critical hit chance by 2% every time you strike a foe with an axe skill. Stacks cap at 10 and each stack duration is about 5s since all axe skills can hit multiple targets easily.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.