The Main Issue

The Main Issue

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

(Warning: Wall of text….maybe :o)
*Rants not intended. This is clearly a reasonable opinion based on evidential facts towards the decisions made by the developers into altering the Ranger Profession.

After reading the many negative feedbacks to the recent, if not the already weeks old Nerfs to the Ranger’s PvP Abilities (Laughable) in relation to the unnecessary changes in the many debatable aspects of this class/profession (w/e), I empathize much to those who think Anet made some terrible decisions into altering little insignificant changes to supposedly ‘balance’ the Ranger profession.

The main issues I see that takes a big toll in the ranger Profession are as follows in this list: (If I missed some other issues feel free to add them to the list)
- Lacking in Damage Output. (Ranged wise)
- Not enough Crowd Control Skills to counter group Ganks (zergs)
- Most skills are one to one combat and not enough AoE offensives.
- Survivability laughable.
- Pet functionality flawed. (Maybe some sort of coding could fix this issue)
- Pets being too squishy.
- Damage split between the Ranger and its Pet does not compute.
- Arrow projection easily evaded.
- Arrows easily out of range. (Mentioned as a bug supposedly)
- Arrow obstructions easily exploited.
- Medium Armor defensive capabilities questionable.
- Weapon choices questionable. Ranger’s should be mastered in the use of a Bow increasing their damage output, yet they do more damage with melee weapons? Does not compute.

Minor Issues:
- Spirits squishy.
- Utility/Elite Cooldowns unreasonable long. For something to have a really long CD, the performance of such a skill must be so great that it alters the situation in combat.
This is not the case.
- Signets provide little to no benefit.
- Shortbow decreased in arrow speed. (An Unnecessary Nerf)
Evidence: http://www.youtube.com/watch?v=j_W75Zw5fqU

This video showed the critical difference before and after the patch of the oh so terrifying “Animation bug” fix that Anet considered as a high prioritized threat to the Ranger Profession. Both before and after shots of the video showed the SAME arrow explosion animations with one notable difference. One was faster than the other.

The issue was not within the skill Quickening Zephyr nor the so called ‘Animation Bug’ Anet was lead to believe to exist, but the reduced ‘Attack Speed’ or arrow speed of the shortbow. This resulted in a completely downgraded performance of the shortbow itself, reducing its overall damage output, therefore degrading the Ranger’s performance all together.

Ofcourse, in every thread created there will be arguments and disagreements towards this, but I base my information from the experiences as a Ranger in PvP and these issues are far too blatant to ignore.

Regardless of the changes, I still manage to excell in PvP as a Ranger with the use of proper player skills and knowledge base of the profession and avoiding group ganks because lets face it, its not like Rangers can kill three or four enemies by himself. Quite possible but heavily difficult. If thats the type of play style that some prefer, then be my guest.

My 2 cents. Quite lengthy and I do advice no flame or troll be sent into this thread. The purpose was to share my opinions of the main issues dealt with the Ranger profession. Ofcourse I may be wrong in a couple points but its just based on opinionated responces. Feel free to share your troubles within the Ranger Profession.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

The Main Issue

in Ranger

Posted by: Luriyu.6873

Luriyu.6873

The main issues I see that takes a big toll in the ranger Profession are as follows in this list: (If I missed some other issues feel free to add them to the list)
- Lacking in Damage Output. (Ranged wise)
- Not enough Crowd Control Skills to counter group Ganks (zergs)
- Most skills are one to one combat and not enough AoE offensives.
- Survivability laughable.
- Pet functionality flawed. (Maybe some sort of coding could fix this issue)
- Pets being too squishy.
- Damage split between the Ranger and its Pet does not compute.
- Arrow projection easily evaded.
- Arrows easily out of range. (Mentioned as a bug supposedly)
- Arrow obstructions easily exploited.
- Medium Armor defensive capabilities questionable.
- Weapon choices questionable. Ranger’s should be mastered in the use of a Bow increasing their damage output, yet they do more damage with melee weapons? Does not compute.

- i agree, dmg output is split. it’s not bad but a minimum of 1/3 is not hitting all the time (pet)
- i’ll agree on this one. but easily solvable if your a back liner (Wv3). ranger should be the first to run and notice if things are slowly turning against them.
- i’ll agree with this some issues (mainly ranged) melee and axes actually have decent aoe
- survivability isn’t up there but to be able to chain 5-7 dodges and if you have a toughness build survivability is pretty good. i can 1v1 a warrior and win by simply reading what they will do. a timely dodge or stun break will save your kitten
- i agree with pets
- what pet’s do you use? i’ve been running a duel-dog set up and they are a good mix for my skirmish style.
- agree
- depends on the arrow and range. usually in spvp i’m fighing within 900ft at all time, unless they are evading they alwayse hit (short bow user). this is much more noticable with longbow at longer ranges. try to be circling around everyone trying to keep them contained.
- Medium Armor defensive capabilities questionable. i’m running 2.8k defense in wv3 and 3k in spvp. i’m not tanky by anymeans but i can shrugg off a few good blows to cast my heal.
- it’s more risky to be in melee. you have to push up. it balances out. i use melee to burst down (hawks + melee + poison) and then pull out and deal DoT’s and suppression with SB. i’m fine with ranger’s being a middle man that’s alright with both blade and sword. i’m playing like a nights watchman not as a legolas. but i would like to make both play style feasible.

Minor Issues:
- Spirits squishy.
- Utility/Elite Cooldowns unreasonable long. For something to have a really long CD, the performance of such a skill must be so great that it alters the situation in combat.
This is not the case.
- Signets provide little to no benefit.
- Shortbow decreased in arrow speed. (An Unnecessary Nerf)
Evidence: http://www.youtube.com/watch?v=j_W75Zw5fqU

- don’t just focus on attack power, a glass cannon build is supposed to be squishy. i’m not as tanky as a guardian, but a highly mobile tank isn’t really balanced.
- i really only run spike trap and a stun break, or even not have the stun break for another signet (most of the time moving 10% faster is better then a 1-time stun break, i’d rather go where i’m needed faster or run away as fast as possible)
- signets are kinda helpful to just keep on you. protect me + signet of stone are meant to synergize. you pet takes no damage and it absorbs all the damage you are suppose to take for almost exactly the same time. you have a condition removal signet, and what not (doesn’t mean a 100% get away, 100% get away means sneaking off before things get bad).
- SB nerf sucked, we have to live with it. it’s still a decent weapon, only thing that irks me is the swiftness speed isn’t pushing my attacks any higher.


at this point i try not to think negatively. i’m trying to think outside of the box as possible while still sticking to the sb/s+wh weapons set up. i’m thinking a power+toughness build with the other two stats being vit and precision.

it seems to work well in SPvP but not as well as i hoped for in Wv3.

The Main Issue

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Posted by: Red Jay.2516

Red Jay.2516

Is this another cover thread for the “sb nerf”?

The Main Issue

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Posted by: gadenp.7586

gadenp.7586

The way I see it, the main issue is:
People are angry at Anet for the way they communicate and the way they handle changes to the game.

I think most people are not angry that our class is currently mostly sub-par to others. After all, that can be fixed. Most people can also live with the huge list of bugs out there.

What I think, people do not like and turning many to rage, is the way Anet and specifically JonPeter is handling the ranger class currently . And more specifically how the “animation glitch” was handled. The way they did it was really insulting and unprofessional.

To make it worst before that SB “nerf”, Anet seemed to be ignoring Ranger and the many bug issues. Then suddenly they fixed an “animation glitch” fix, to fix something no one experienced? Instead of the many bugs? After which they “ignored” the outcry in the forums and if they bothered to respond, ignored the multiple pages of concerns and maths on why crossfire is broken. Going back to silence both in the patches and forum. And oh they silenced us again by closing the thread concerning the issue.

The way they handled ranger from game start till now (so far) is like a BIG “we don’t care” and “middle finger” towards rangers. THAT is what many are kitten OFF about. This rage, is then now directed to ANYTHING concerning ranger. Every small issue is now big. Every bug is now a huge s c r e w you from Anet.

So if Anet had actually bothered to paid more attention to ranger users and the animation issue, then there will not be so much rage and anger. But they did not. So now prepare the pitch forks and gas bombs, many are going to show their displeasure at any thing Anet does. After all our glasses are now RAGE coloured. And everything Anet now does will be coloured by the way they handled our beloved class.

Basic-ly we do not trust that they will do right for our class.

The Main Issue

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

- Most skills are one to one combat and not enough AoE offensives.
- Survivability laughable.
- Medium Armor defensive capabilities questionable.
- Weapon choices questionable. Ranger’s should be mastered in the use of a Bow increasing their damage output, yet they do more damage with melee weapons? Does not compute.

- Utility/Elite Cooldowns unreasonable long. For something to have a really long CD, the performance of such a skill must be so great that it alters the situation in combat.
This is not the case.
- Signets provide little to no benefit.

These points don’t make sense to me.

1. Axe, Speargun, Spear, and GS are all AoE weapons, and barrage adds to it.

2 and 3. I don’t know about you, but I run melee in dungeons just fine. Ranger survivability is actually up there, when you look at all your options.

4. Why on earth would a bow do more damage then a melee weapon like a sword? There is more risk involved going up to the enemy to attack instead of safely sitting back and firing a ranged weapon. If a ranged weapon did more than a melee weapon, that’s broken, in my opinion.

Also, this idea of Ranger= Ranged class masters is silly. In GW1, some of the best builds had rangers running hammers, scythes, ETC. And yes, I know the descriptions says “excellent archers”. It also says “can adapt to any situation.”

5. The cooldown is basically the same as most classes elite skills, and TBH, Rangers have some of the BEST elites. Entangle is reduced to 120 seconds with wilderness knowledge, and it is an excellent skill in every way. And also, it completely alters combat. Maybe you just haven’t used it.

6. Signets are actually one of the reasons my melee build works in dungeons as well. Signet of stone is possibly the skill that has saved me more than any other, when traited right. 6 seconds of no damage for you and your pet is nothing to laugh at. And the passive boost to toughness is great as well.

I’m not saying the rest of your points are wrong, I agree with most of them. But these irked me. You’re basically saying the build I run shouldn’t work, when it works great. Especially the “Survivability laughable part”. Actually got kind of mad at that.

The Main Issue

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Posted by: YumCHA.8706

YumCHA.8706

Some good points you guys pointed out. Appreciate all the feedbacks.
I admit, there’s plenty more to learn about the Ranger Profession; its strengths, weaknesses and what not.

I’m just disappointed at the fact that Anet changed something that was working perfectly normal. Just a little improvement in the damage output for the bows plus the pet functionalities reworked is all im asking.

Despite all the other bugs mentioned towards this Profession, which occurs in every single game out there (to no surprise), there’s always that urge to keep coming back for more, regardless the changes.

I’ll just put my faith in Anet and pray they make a smart choice into making this profession more enjoyable in the near future.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)