As a disclaimer Ranger is not my main, but I do have all 8 professions at level 80. I’ve recently revisited my Ranger in the hopes of unlocking some of the secrets of making them feel unique among the other professions.
The main obstacles I’ve been seeing have been regarding the Ranger’s ranged abilities, especially how these interact with groups.
I don’t intend for this thread to be a discussion of what Rangers ‘should’ be or the viability of ranged vs. melee in general, but to give some feedback to help the profession have at least a consistent ranged option in group combat.
While I understand that Rangers aren’t intended to be solely a ranged or archer class, I keep running into traits & skills that seem to work against ranged combat entirely, especially in groups.
A few examples of how ranged abilities seem to work against each other:
Encourages range from target:
- Longbow – Long Range Shot (skill 1) – Shoot your foe from long range. The farther the arrow flies, the more damage it does. This encourages the Ranger to keep the target (and thus any melee players/pets attacking the target) at range from the player.
- Longbow – Point Blank Shot (skill 3) – Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back. Enables the Ranger to stay at range by launching the target away from them and any melee players/pets. This can be, well… annoying for any melee players in the group so must be used wisely.
- Longbow – Eagle Eye (trait) – Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased. Increases possible range of the Ranger from target (as well as any melee players/pets).
Discourages range from target:
- Spotter (trait) – Increases precision of nearby allies. Only effects players/pets around the Ranger, thus only fully useful in melee (or in the rare situation where all allies/pets are grouped at range from the target).
- Spirits (untraited) – Effects of spirits are centered around themselves so is either beneficial to the Ranger only (if at range) or to the melee group/pets only (if placed near the target).
- Spirits (with Spirits Unbound trait) – Effects of spirits being centered around themselves and thus only effect the Ranger unless they go into melee range. Could also effect any ranged players or pets nearby but again, this is rare.
So it seems at first glance that the Longbow in particular is meant to be a solo weapon only but without any utility skills that could enhance that playstyle. But even in solo situations the buffs provided by spirits or Spotter are not even shared by the Ranger’s pet unless the pet is ranged (which also means the mob will just charge into melee with the Ranger anyway).
So my proposal to fix this Ranger ranged identity crises is this:
Focus passive buffs like Spotter or Spirits around the target, but include the Ranger & pet automatically regardless of range.
This could be accomplished in any number of ways. Here are a couple I’ve come up with:
- A new trait that makes any attack by the Ranger paint a ‘crosshair’ on the target that all allies see. All passive bonuses are centered around that target but automatically include the Ranger & pet. This would include Spotter and any spirit passives. All spirit ‘active’ effects would still be centered around each spirit.
- Simply add the above mechanics to the Spotter trait. This to me is a much more elegant solution and actually makes a lot of sense with the name of the trait itself. Also seems relatively easy to implement.
- A new utility skill that would paint the crosshair on the target and function the same way as above. Similar to the Necromancer heal skill Signet of Vampirism but with no cooldown. Like above would just shift all passive bonuses to be centered around the target while still including the Ranger and pet.
I think something like this would go a long way to help ranged Rangers contribute more in group encounters without feeling forced into a melee only profession.