I’m proposing this due to what seems to be a lack of synergy between the ranger and their pet. Our pets already have 2 options: combat and avoid combat, so lets add 2 more called support and defensive
Combat (Aggressive) aka dps spec – 5% increase in power/precision
Defensive (As it sounds) aka protects you 5% increase in toughness/vitality
Support (As it sounds) support skills for you and your group – 2.5% increase in above 4
Avoid combat – No synergies
The 4 of these are interchangeable at anytime much like the elementalists attunements. Depending on what spec your in dictates what skills are available on each weapon and how your pet synergizes with each skill
For example:
Longbow under the pet’s aggressive spec
- - 2s of vulnerability with each hit / Pet gains 2s of might
- - Bleeding stacks with each hit / Pet gains 25% attack speed and now leeches life with each strike
- - You and your pet gain stealth. If you break stealth with skill #4, it ignores armor. Pet also takes advantage of knocked down enemy, it’s next strike ignores armor
- - Knockdown arrow / Pet takes advantage of the knocked down opponent, they charge the enemy and their next attack ignore armor
- - Barrage / Pet gains either a cleave (melee) or barrage (ranged) of it’s own which lasts the duration of the ranger’s Barrage (make up for the 50% loss)
Longbow under the pet’s defensive spec
- - You and your pet gain 2s of protection with each strike
- - Rapid fire now causes cripple / Pet blocks the next incoming attack during skill
- - You and your pet stealth on strike, if using skill #4 to break stealth, knock down your opponent for 2s (unblockable), pet takes advantage causing 6s of weakness upon strike
- - Knockdown, pet leeches life for you and itself on next strike
- - Barrage, pet sacrifices it’s attacks so you gain stability during barrage
Longbow under the pet’s supportive spec
- - Each attack causes a healing splash for allies and gives 2s of regeneration to pet
- - Rapid fire gives gives protection and stability to your pet throughout the skill, pet also absorbs 50% of incoming damage to allies.
- - You and your pet stealth, if stealth broken with skill #4, enemy is knocked down while neighboring allies gain 2s of stealth
- - Knockdown opponent / pet also knocks down a random enemy for 2s (pets attack unblockable and unaffected by stability)
- - Barrage, instead of causing damage now removes random conditions with each tick / Pet also steals 2 boons from a random enemy.
Essentially, I’d like to see the pet interact more with our skills, as well as, giving us better options for support, hence the swapping between pet specs. Also, get rid of the Greatsword. It seems more fitting for the nimble medium armor ranger to carry a staff rather than a giant greatsword.