The Ranger - A New Look

The Ranger - A New Look

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I’m proposing this due to what seems to be a lack of synergy between the ranger and their pet. Our pets already have 2 options: combat and avoid combat, so lets add 2 more called support and defensive

Combat (Aggressive) aka dps spec – 5% increase in power/precision
Defensive (As it sounds) aka protects you 5% increase in toughness/vitality
Support (As it sounds) support skills for you and your group – 2.5% increase in above 4
Avoid combat – No synergies

The 4 of these are interchangeable at anytime much like the elementalists attunements. Depending on what spec your in dictates what skills are available on each weapon and how your pet synergizes with each skill

For example:

Longbow under the pet’s aggressive spec

  1. - 2s of vulnerability with each hit / Pet gains 2s of might
  2. - Bleeding stacks with each hit / Pet gains 25% attack speed and now leeches life with each strike
  3. - You and your pet gain stealth. If you break stealth with skill #4, it ignores armor. Pet also takes advantage of knocked down enemy, it’s next strike ignores armor
  4. - Knockdown arrow / Pet takes advantage of the knocked down opponent, they charge the enemy and their next attack ignore armor
  5. - Barrage / Pet gains either a cleave (melee) or barrage (ranged) of it’s own which lasts the duration of the ranger’s Barrage (make up for the 50% loss)

Longbow under the pet’s defensive spec

  1. - You and your pet gain 2s of protection with each strike
  2. - Rapid fire now causes cripple / Pet blocks the next incoming attack during skill
  3. - You and your pet stealth on strike, if using skill #4 to break stealth, knock down your opponent for 2s (unblockable), pet takes advantage causing 6s of weakness upon strike
  4. - Knockdown, pet leeches life for you and itself on next strike
  5. - Barrage, pet sacrifices it’s attacks so you gain stability during barrage

Longbow under the pet’s supportive spec

  1. - Each attack causes a healing splash for allies and gives 2s of regeneration to pet
  2. - Rapid fire gives gives protection and stability to your pet throughout the skill, pet also absorbs 50% of incoming damage to allies.
  3. - You and your pet stealth, if stealth broken with skill #4, enemy is knocked down while neighboring allies gain 2s of stealth
  4. - Knockdown opponent / pet also knocks down a random enemy for 2s (pets attack unblockable and unaffected by stability)
  5. - Barrage, instead of causing damage now removes random conditions with each tick / Pet also steals 2 boons from a random enemy.

Essentially, I’d like to see the pet interact more with our skills, as well as, giving us better options for support, hence the swapping between pet specs. Also, get rid of the Greatsword. It seems more fitting for the nimble medium armor ranger to carry a staff rather than a giant greatsword.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Getting rid of the greatsword? I have a ranger friend who has worked for a third of a YEAR for twilight, waited even longer after the three components for a Dusk to finish it. And im sure there are other rangers, albeit rare that worked for a GS legendary. This gets implemented and there will be complete and utter CHAOS

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

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Posted by: MasterKitty.8205

MasterKitty.8205

Yep, you lost me at the greatsword thing. Otherwise this could work ^^

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Posted by: aussieheals.6843

aussieheals.6843

- play with the greatsword for 5 minutes and you will realize it is the funnest weapon we have

IGN: Aussie Archer

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Posted by: SilvSonic.2691

SilvSonic.2691

First of all: if u want devs to see this it should go into the ranger CDI in profession balancing. I’m sure it would be a welcome addition to all the other pet fix suggestions.

Getting rid of the great sword? I have a ranger friend who has worked for a third of a YEAR for twilight, waited even longer after the three components for a Dusk to finish it. And im sure there are other rangers, albeit rare that worked for a GS legendary. This gets implemented and there will be complete and utter CHAOS

Now for the main event: ^ this is the reason you CAN NOT remove any weapons from any class in the first place. there will always be people who SLAVED over making legendaries for their toons. sometime it takes them even longer than 6 months to do so. removing a weapon from ANY class would just be a nightmare for devs and the community.

Also: do you even know how USEFUL the ranger GS is!? it may not hit like a truck of a weapon like the LB can but holy crap does it have utility everywhere. not only that but in terms of a power build its one of the few choices rangers have for melee. removing it for staff would just be ranger suicide in this meta. without GS rangers would be left with one form of Melee main hand weapon and thats sword. sword is all fine and dandy but in the PvE meta as it is ranger would be even more useless because of sword root. as for WvW escapes will be a bit trickier. its already tricky enough to chain hornets sting and monarchs leap together to escape but making sword the only option will make it a lot harder to get away. as for chasing the same rule applies. hornet into monarchs doesn’t give you the same distance as swoop. not to mention the cripple u can’t apply at distance without crippling throw from GS. There would be nothing good gained from removing GS from this class.

so next time u want to suggest removing a weapon you look at the situation of the profession and the weapons contribution to the table.

Xamhood: ranger pride and joy.
guard,mes,thief,ele,engi, warr sidekicks.
The World isnt fair. the same can apply to a game

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Posted by: Chasind.3128

Chasind.3128

You had me until I read about the GS :|
Just make LB/SB as you said though – post this in the profession balancing thread under rangers, just delete everything you said about the “removing GS”

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Posted by: Namica.2951

Namica.2951

I like the idea, always seemed the pet of ranger was kinda dull and boring compared to other class abilities.

Though getting rid of GS is just incredibly stupid. I mean heck, fictions first and most well known ranger was a great sword ranger.