I want to discuss the design philosophy outlined in the CDI and explain why everything about the ranger is a lie:
Ranger Design Philosophy: Please keep this in mind when posting feedback.
The Ranger is a resilient profession that excels at skirmishing by drawing from nature to support themselves as well as their allies. Alongside their pet, they have some of the best single target and sustained damage that will whittle their opponents down.
A long time ago, I posted the Phantom Catmaster build here on the forums. The pet has always been unable to hit a moving target reliably, unresponsive with broken F2s, and has had horribly bugged traits. The redeeming factor of the pet was that despite all its terrible design, when specced into BM it used to HIT LIKE A TRUCK.
Prior to what I call the “Pet Cemetary” patch, the jaguar itself used to hit for 7000 on its own. Yes, the pet was easy to dodge but you have to think about the way that the ranger is designed. Opening strikes triggers ONCE per combat engagement and provides a window of opportunity in which the ranger can soften a target by loading them with vulnerability and autocrit.
Look at the signets and limited time attack boosters. Skills like signet of the hunt and traits like moment of clarity provide a 150% damage boost to the ranger in order to SET UP A BURST. The problem is the ranger has NO ATTACKS outside of maul and path of scars that even come close to being bursty.
However, before Pet Cemetary, the pet was loaded with them. The purpose of the ranger’s original design was obviously for the ranger to soften a target for the pet. The ranger would load the target with massive debuffs, whittle damage, and vulnerability, and the pet would deliver the finishing blow.
The ranger and pet was SYMBIOTICALLY designed around setting up the pet for a burst attack. Guess what? Back in the day, when the Jaguar and DPS pets (such as birds) were fearsome, this worked.
I guess apparently, people were too terrible to kite the pet around in a little red circle in SPVP. So ANET decides to nerf one of the few working mechanics that defined our class. They took the pet out into the backyard and smashed it so hard with a graviton hammer that the shockwaves could be felt by microbacteria on mars.
So we get a 30% flat nerf to the pet, in a situation where damage was the ONLY redeeming factor about the pet. The ranger then gets no compensation.
After that we get a shortbow nerf, in a situation where the 1200m shortbow was one of the few weapons that made the ranger a viable range skirmisher. This was because the large majority of spammable gap closers have a 900m range. Turning the shortbow into a fisher price kids toy with the ranger of kitten nerf gun basically spoon fed us to melee classes.
So all our burst is gone, all our skirmishing is taken away. The core functionality of the class was damaged in patches with no compensation. The ranger community became angered and ANET never released the design philosophy of the class. We had no idea why these changes were happen or what “metrics” the design team was trying to meet.
People were starting to get kittened off and for good reason.
(edited by lordhelmos.7623)