The Sad State of Our Stunbreakers
They have started adding short CD stun breakers. The berserker spec has one as does the daredevil.
the core ranger needs low CD stun breaks as well. it just fits our skirmishing playstyle, and we need it badly.
There ya go. Movement stun breaks on the shortbow.
Very cool idea. +1
Although it would be the only break stun on a weapon in the game.
They have started adding short CD stun breakers. The berserker spec has one as does the daredevil.
the core ranger needs low CD stun breaks as well. it just fits our skirmishing playstyle, and we need it badly.
There ya go. Movement stun breaks on the shortbow.
Very cool idea. +1
Although it would be the only break stun on a weapon in the game.
Kind of, but kind of not. Mesmer has 2 pseudo stunbreaks. Phase retreat on staff works while stunned, as does Illusionary Swap on mainhand sword.
Skills like this are insanely valuable as prioritizing them lets you save big cd stunbreaks for heavy focus.
I just wanna say thanks to the devs for giving us stun breaks on equality glyph and druidic clarity. it fixes so, so much. now we don’t have to spec into survival to get our stun breaks. we can more or less consider this discussion closed.
You can do everything right and still lose.
That’s not the point, the point is that the ranger is arguably the weakest proffesion in scenarios like that, with no instant stability, few stunbreaks/unreliable stunbreaks, some times with long cooldowns, no ports, little stealth (prior to HoT), awful defensive passive traits (or lack of, rather, which I’m all for except that most other profession got a decent amount).
The evades alone doesn’t cut it, and then it becomes a question about fair balacing.
Necro says hello?
Except DS – which is not much – they have nothing…
You can do everything right and still lose.
That’s not the point, the point is that the ranger is arguably the weakest proffesion in scenarios like that, with no instant stability, few stunbreaks/unreliable stunbreaks, some times with long cooldowns, no ports, little stealth (prior to HoT), awful defensive passive traits (or lack of, rather, which I’m all for except that most other profession got a decent amount).
The evades alone doesn’t cut it, and then it becomes a question about fair balacing.
Necro says hello?
Except DS – which is not much – they have nothing…
Yeah, nothing. DS is just an additional 20k health. Oh wait, you forgot about Necrotic Traversal, Spectral Walk, Spectral Armor, Plague Signet, Plague, Foot in the Grave, Infusing Terror and probably more.
NT needs minion, and won’t BS if there is no path to target (minion)
SW, I know noone slotting it for BS, it has the same shortcomings as our QZ
SA is a trait, like shared anguish for us, except worse because it’s not triggered by controls applied…
PS, 30 sec BS, same shortcomings than many of uor SB, plus the added inconvenience of passively attracting condis…
Plague form / Foot in the grave needs a trait to give one stab… and does not allow to get away…
Infusing terror is reaper and no BS… needs to go in reaper, then use skill 3….
We have Glyph SB on Elite specialisation…
I believe we need a BS on trap, so that condi builds get some BS. Not on spike because it’s already great, maybe on ice trap so that it serves two purpose – Slowing ennemies while allowing to get away…
But I do not think power builds need more SB…
And I do stand by what I said about DS… necro don’t have much more than that… get DS down, necro is down…
Edit to add that we at least have nice mobility and great attenuation in most of our weapons (evades, swoop, stealth, movement skills) while they higly lack the possibility to get out of the way of damage or to evade…
(edited by Jocksy.3415)
3. Protect Me: extremely unreliable for its invuln function because even the strongest pets can’t deal with the focus burst damage coming in the xpac. The pet will die within 2 seconds after which our invuln will wear off. Its cd is way too high even traited
Protect Me scales of your own toughness, The pet takes exactly the damage you would take. So this skill is basically only viable if you’re running a tank build.