As I’m theorycrafting for release, I’m beginning the realize the painful and frustrating truth: we don’t have enough viable stunbreakers.
Identifying the Problem
- have you seen what the chrono can do? If not, watch Helseth’s recent stream. Getting caught by a chrono, without a stun breaker now means certain death
- reapers: similar issue, it will be next to impossible going in melee range with these guys without multiple cleanses and stunbreakers
- others: d/d eles will remain very strong, hgh engies, standard interrupt mesmers, and scrappers. All builds with a ton of CC that should remain relevant.
Our Stunbreakers
1. LR: still a good option, but heavily dependent on WK gm
2. SoR: somewhat dependent on brutish seals due to its insanely long CD
3. Protect Me: extremely unreliable for its invuln function because even the strongest pets can’t deal with the focus burst damage coming in the xpac. The pet will die within 2 seconds after which our invuln will wear off. Its cd is way too high even traited
4. Qz: hands down our best stun breaker but very dependent on WK due to its long cd. Situational utility in Condi builds, but that’s a minor issue
Where Does This Leave Us?
We basically have two viable stunbreaks, both of which are strongly tied to Wilderness trait line. We will need at least 2 stun breaks to stay alive in the upcoming meta, especially if not slotting SoTP. With SoTP and SoS we could get away with 1 stun break. So right off the bat, we can’t really use glyphs and unless going for a trapper build, we’ll have to invest in WK. We need an invuln, and at least one stun break, so likely we wont be able to slot glyphs.
Trapper builds may allow us to get away with not using more than one stun break due to plentiful stealth, but the rest of the builds are locked into WK.
I concede that we can stack a lot of stab with SoTP and WHaO, but this leaves us vulnerable prior to loading up on stab, and dependent on shouts and BM. In turn, this leaves us without sufficient condi cleansing unless we go WK as well.
My favorite utility setup might just be WHaO/LR/QZ/SoS/SoTP which is what I’m running now.
Suggestions
Our utilities are in a dismal state. Devs should consider drastically reducing SoR and QZ Cd’s at the very least. Protect Me needs some sort of rework for sure.
At least one glyph must have a baseline stun break outside of avatar.
If Signet of Hunt had a stun break and a small Condi cleanse, it would be viable in power builds. Currently it’s not slottable.
There could be a trait to allow entering into avatar to break stun.
One trap must have a baseline stun break. Ideally Spike because its the most viable and most used.
Sprits require a large overhaul so I can’t even begin to comment here.
TLDR
We only have two viable stun breaks heavily dependent on one trait line. Being pigeon holed into WS heavily reduces our build variety. Disseminate more stun breaks across various utility lines, and reduce CD’s across the board.
(edited by mistsim.2748)