(TLDR at the end)
As many rangers know, pets are meant to be a rather significant part of the ranger’s DPS; that is made clear when comparing the weapon skills we can use compared to the other classes’. In itself, I feel that is a really good concept for a pet that’s our profession mechanic!
I do not remember the exact % of our damage they are supposed to represent, but I will take a guess that it is around 15-20%.
With that number in mind, I’d like to have you take a look at one pet in particular, the new Smokescale pet. Most rangers I’ve talked to felt that the pet did a LOT of damage.
But is it really THAT much?
The main offender is without a doubt it’s Unrelenting Assault, the same skill Revenants get. Indeed, it doesn’t take much testing to realize that it can deal 8-12k damage in that single multi-hit attack.
That attack, however, has 24 seconds cooldown, with a 2 seconds casting time (I’m assuming the CD starts rolling after the skill ends, but would require additional testing).
Another characteristic is the multi-hit part of the attack, which divides it’s damage between multiple targets if there are multiple available. It stays true to the single-target-dps nature of the Ranger, while also being able to hit multiple targets for lower damage (think “Lead The Wind”, to make arrows pierce; instead of being lower damage, it is just harder to line them up with the arrows).
An easy comparison would be “Rapid Fire”, Longbow 2 on ranger. It has a 10 seconds cooldown, dealing 6-8k damage without Might, depending on critical hits (Marauder amulet in PvP on a light golem). Which means 18-24k damage in 30 seconds. With Quick Draw, however, it is possible to do that skill about 5 times in 26seconds, with another weapon in the 2nd weapon slot. That skill alone therefore can reach 30-40k damage in 26seconds. In average, that is 35k Damage with that skill alone.
Adding the damage of auto-attacks in-between (or Barrage, LB5), it adds up to around 40-45k damage for the longbow in that 26seconds period.
Adding with the other weapon’s damage (I’ll assume 3-4k/2seconds for 10seconds using a Mainhand-sword’s auto-attack), we reach a total of 55-65k damage in 26 seconds, for an average of 60k on a SINGLE TARGET, which CAN be moving.
Adding the pet’s auto-attacks during that period, which are about 1.5k/2seconds, as long as the target isn’t running (we know how much pets miss their targets when they move); assuming 1/2 attacks actually hit, that is 1.5k/4 seconds on a moving target, for ~20seconds, so 6,5k. On a stationnary target (when does that ever happen in PvP? And even in the little raid time I’ve tested, enemies were moving around a fair bit), we could assume it is 13k.
TLDR:
ALL OF THESE ARE WITHOUT MIGHT CALCULATION
Smokescale vs a Single Target over 26seconds:
6-10k Unrelenting + 6,5-13k auto-attacks/other skills
Total: 12,5-23k damage, depending on target’s movement and crit. hits
Ranger player vs a Single Target over 26 seconds:
40-45k longbow + ~15-20k second weapon (sword Auto was used for that number)
Total: 55-65k damage on single target, regardless of movement
Smokescale therefore does ~22.5% of the ranger’s DPS in that same time. With the 15-20% number I’ve estimated, the Smokescale could afford being nerfed by about 10%, but anything more than that would land in the “excessive nerf” zone.
EDIT FOR THE COMPLAINERS, COPY-PASTED FROM MY 2ND POST:
On-topic, I created this thread because as a Ranger, the sheer damage difference between the smokescale and other pets felt huge. As much as I’d love for things to stay the way they are FOR THE SMOKESCALE, I believe such a high damage shouldn’t be exclusive to one pet. I said I was fine with the a 10% nerf, FOR THE SMOKESCALE.
I will also state, right here and right now, that this power level is something I would like for all “Damage Dealer” pets to be able to achieve.
2nd Edit:
To be able to achieve, not in the best-case-scenarios like 25might +25Vuln AND TheEnemyIsn’tMoving, but off-the-bat, like those numbers I wrote about the smokescale.
(edited by Mirage.6754)