So I used to run this build before I quit the game in 2012 and I thought I’d bring it back. I had great results off it in PvE and WvW roaming never tested in Conquest though.
The point of this build is bashing with the Greatsword and having constant Quickness.
Why greatsword you ask?
Skins my friend, some of the GS skins are beautiful like Belinda’s. Screw Legendaries, there are so many amazing GS skins out there.
Our auto attack though slow, has an evade on the 3rd hit, that’s why we want a lot of quickness. Maul, you like those big numbers don’t you? Swoop is great for chasing, escaping, its bloody awesome double leap finisher. We got a block and a cripple, 2 in 1, that’s pretty daym sweet and lastly the sweet, sweet Daze.
Now for our sources of quickness:
1. Quickening Zephyr: 6s ever 48s
2. Zephyr’s Speed: 3s every 15s
3. Sigil of Rage: 3s every 30s
Now with that we have so much quickness its ridiculous, deal damage, evade and have a good time.
Now for the secondary set, that’s quite situational and comes down to personal taste.
Sword(MH): Its fast, lots of dodges and survivability but we are clearly over-compensating for something with a big kitten greatsword, use it if you want to I don’t like it in this build. However if you’re in WvW and your enemy is dodging a lot this is nice for sticking to them like a blood hungry leech.
Axe(MH): Why Axe you ask? The damage sucks, well its more for the Chill than anything. And a couple stacks of might to start the battle ain’t bad either. Also when you initiate combat with this hit with Splitblade they might think you’re a condition ranger and burn their condition removal (Silly raggamuffins). In PvE the range is useful when needed.
Warhorn(OH): This is the main reason I’d consider not being Legolas. #4 hits nice on crits, messes up their targetting too. #5 speaks for itself with the buffs and blast.
Axe(OH): I know this is meta but I don’t like being rooted by the #5, though #4 is awesome #5 puts me off it. Has its merits in projectile heavy fights though.
Longbow: Now I rather enjoy this especially for opening if I’m running Canines. First attack is always a knockdown, so Rapid Fire that skeezball running at you. Or knock him down yourself and Rapid Fire that skeezball, or hit Quickening Zephyr, go Invisible with your #3, send in your pet and Rapid Fire. Just Rapid Fire him already. This is just for opening and hitting them when they’re trying to run.
Shortbow: Quick, has a daze, has an evade. Its fun for some, not for me. I don’t know why you want it in this build, take it if you want.
Torch(OH): Why not? Because I say so.
Pets:
With this build I find 4 pet families excel the most.
Drakes: The blast finisher opening says it all, awesome active abilities and you can just let it run freely without worrying. PvE only.
Bears: Meat shield with condition cleanse and regen. Worth while always.
Canines: Krytan Warhound/Alpine Wolf with another Wolf. Just sexy as hell. Knockdown on swap and great actives. Primarily useful in WvW but use it in PvE if you want. I’m not your boss and canines rule.
Birds: They do great damage and give you swiftness. I like dual raven for the constant blinds or raven and owl so I have a chill. With all those stats in Beastmaster traits, they are amazing and should always be considered.
Gear:
Damage set: Berserker’s with Ranger’s Runes – The constant 7% damage bonus is nice.
Survival set: Cleric’s with Drawyna’s Runes- You get the most out of your Regens, when using this with Canines, a Fern Hound is nice too.
Sigils: Depends on the weapon you’re running but on my greatsword I like a Sigil of Accuracy to accompany the Sigil of Rage.
Opinions, critique and your general flaming for a non-meta build will be loved.
(edited by jpnova.4572)