The current bug fixes needed for ranger
Programming perfect AI for our pets is going to be near impossible. Making a bigger hit box and faster attack speed (They did the attack speed part) is what will allow fixes. Next thing is now the problem with pets getting 1 hit with Boss AoE. That needs to be changed as they cannot dodge and are completely useless within 1 hit from dungeon AoE. Maybe 50% damage reduction from AoE in PvE only or something to make them able to consistently stay alive on the boss.
I find it’s the worst with the F2 abilities. Often, those seem to have a long windup that takes a few seconds — and if the target isn’t dead already, it’s moved out of the way a long time ago. Sometimes, if I hit F2 and the pet isn’t currently standing next to the target, it will swipe at the air in front of itself without even bothering to try and get within melee range.
Pets are still pretty useless and a liability, if they are not ever going to fix it then the Ranger isn’t worth playing.
If that’s the case, I’ll be moving on as soon as possible.
F2 skills definitely need to be looked at.
They take forever to cast, and often they just get canceled out. I hate having to stare at my F2 slot to wait and see if I need to press it again in three seconds.
Also, the root on sword attack 1 seems to be a bug. But the fact that it has never been addressed makes me think otherwise.
Pets also need to inherit AR resist from thier owners in fractals