As much as i enjoy playing the ranger, the concept , the lore , the fluff , from time to time i get into a downward spiral of hating the class for days and usually its because the utilities offer no utility , the traits are totally random and there is very poor synergy . S i pull myself out of it by thinking about what could be changed and in what way . So this will be an amalgam of my thoughts gathered over a period of a few months . This is based on the 10th december patch notes so it takes them into account .
I will cover stuff that seems insignificant up to things people think changing would be folly . So here i go and I hope you do not get bored .
SIGNETS and the Marksmanship line
- Signet of the Beastmaster grandmaster trait changed: the effect is given by default to the ranger ; Now , signet actives will restore pet hitpoints and give 2 seconds of invulnerability and complete condition cleansing to pets .
- Signet of the Hunt active now stealths the pet and the ranger for 5 seconds ; a much needed escape mechanism
- Eagle eye trait changed to affect Shortbow as well
TRAPS and the Skirmishing line
- Sharpened edges trait bleed duration buffed from 2 to 3 seconds
- Pet prowess and Agility training** merged into a single trait .
- New trait called Skirmishers gambit – Critical hits transfer 1 condition from ranger to target , internal cooldown of 10 seconds
- Carnivorous appetite now affects both the ranger and the pet
- Honed axes – critical hits give might to the party for 5 seconds ; critical damage buff changed to critical chance buff
- Quick draw – Ranger moves 25% faster when wielding a bow , CD reduction kept
- Spike trap damage component buffed significantly in both base damage and scaling from power
- Viper nest gives weakness as well as poison
- Frost trap cooldown reduced from 30 to 25 seconds
WILDERNESS skills and line
- Wilderness survival adept trait – when activating a wilderness skill 1 condition is transmuted into a boon ; the CD reduction stays as is , the trait is moved to Master level
- Sharpening stone CD reduced from 45 to 35 seconds
- Lightning reflexes break immobilize and cure cripple and chilled
- Oakheart salve changed to adept level
- Martial mastery – critical hits apply vulnerability to target as well as the cooldown component
- Expertise training – buffed from 350 condition damage buff to 600
SPIRITS and nature magic line
- Vigorous spirits trait as is removed and the bonuses given by default . New trait applies vigor for 3 seconds in an AOE when a spirit is summoned or killed .
- Spirit actives are blast finishers
PET and beastmaster line
- Instinctual bond changed from quickness on downed to 1 condition removed from ranger on pet swap
- Compassion training – buffed from 350 to 600 stat bonus
- rending attacks – pet attacks cause bleeds instead of pet critical hits . Bleed duration 4 seconds . Works on all pet families
- Stability training 3 seconds of stability on pet swap
- Pet hit point bonus moved to WvW as well
- given a new F tab for abilities like bird swiftness , dog knockdown , Moa heal , and other important family abilities
Weapon and Healing skills and utilities
- Torch 4 applies a 1.5 daze on target as well as burning . Projectile sped up
- Torch 5 applies a 5 second blind when the skill is activated
- Warhorn 4 transfers 2 conditions from ranger to target on contact
- Shortbow 4 inflicts a 2 second immobilize instead of a 3 second cripple . The pet part changed from 1 bleed for 3 attacks to 3 bleeds for 1 attack
- Longbow 4 inflicts 3 stacks of torment for 6 seconds
- Longbow 5 1 second of chilled per wave instead of cripple
- Heal as One CD reduced to 15 seconds , cast time to 1/2 second
TY in advance for reading and i hope the devs see this
(edited by Chokolata.1870)