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Posted by: Chokolata.1870

Chokolata.1870

As much as i enjoy playing the ranger, the concept , the lore , the fluff , from time to time i get into a downward spiral of hating the class for days and usually its because the utilities offer no utility , the traits are totally random and there is very poor synergy . S i pull myself out of it by thinking about what could be changed and in what way . So this will be an amalgam of my thoughts gathered over a period of a few months . This is based on the 10th december patch notes so it takes them into account .

I will cover stuff that seems insignificant up to things people think changing would be folly . So here i go and I hope you do not get bored .

SIGNETS and the Marksmanship line

- Signet of the Beastmaster grandmaster trait changed: the effect is given by default to the ranger ; Now , signet actives will restore pet hitpoints and give 2 seconds of invulnerability and complete condition cleansing to pets .
- Signet of the Hunt active now stealths the pet and the ranger for 5 seconds ; a much needed escape mechanism
- Eagle eye trait changed to affect Shortbow as well

TRAPS and the Skirmishing line

- Sharpened edges trait bleed duration buffed from 2 to 3 seconds
- Pet prowess and Agility training** merged into a single trait .
- New trait called Skirmishers gambit – Critical hits transfer 1 condition from ranger to target , internal cooldown of 10 seconds
- Carnivorous appetite now affects both the ranger and the pet
- Honed axes – critical hits give might to the party for 5 seconds ; critical damage buff changed to critical chance buff
- Quick draw – Ranger moves 25% faster when wielding a bow , CD reduction kept
- Spike trap damage component buffed significantly in both base damage and scaling from power
- Viper nest gives weakness as well as poison
- Frost trap cooldown reduced from 30 to 25 seconds

WILDERNESS skills and line

- Wilderness survival adept trait – when activating a wilderness skill 1 condition is transmuted into a boon ; the CD reduction stays as is , the trait is moved to Master level
- Sharpening stone CD reduced from 45 to 35 seconds
- Lightning reflexes break immobilize and cure cripple and chilled
- Oakheart salve changed to adept level
- Martial mastery – critical hits apply vulnerability to target as well as the cooldown component
- Expertise training – buffed from 350 condition damage buff to 600

SPIRITS and nature magic line

- Vigorous spirits trait as is removed and the bonuses given by default . New trait applies vigor for 3 seconds in an AOE when a spirit is summoned or killed .
- Spirit actives are blast finishers

PET and beastmaster line

- Instinctual bond changed from quickness on downed to 1 condition removed from ranger on pet swap
- Compassion training – buffed from 350 to 600 stat bonus
- rending attacks – pet attacks cause bleeds instead of pet critical hits . Bleed duration 4 seconds . Works on all pet families
- Stability training 3 seconds of stability on pet swap

- Pet hit point bonus moved to WvW as well
- given a new F tab for abilities like bird swiftness , dog knockdown , Moa heal , and other important family abilities

Weapon and Healing skills and utilities

- Torch 4 applies a 1.5 daze on target as well as burning . Projectile sped up
- Torch 5 applies a 5 second blind when the skill is activated
- Warhorn 4 transfers 2 conditions from ranger to target on contact
- Shortbow 4 inflicts a 2 second immobilize instead of a 3 second cripple . The pet part changed from 1 bleed for 3 attacks to 3 bleeds for 1 attack
- Longbow 4 inflicts 3 stacks of torment for 6 seconds
- Longbow 5 1 second of chilled per wave instead of cripple
- Heal as One CD reduced to 15 seconds , cast time to 1/2 second

TY in advance for reading and i hope the devs see this

(edited by Chokolata.1870)

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Posted by: Substance E.4852

Substance E.4852

Sounds like the kind of ranger I’d like to play.
It’d be interesting to see some of these buffs be replaced by party utility traits though like carnivorous could have it’s healing reduced to base ~100 but it heals the pet, ranger and 5 allies in an aoe. Something simple but that’s useful enough to get us out of the “no team utility” rut that can only be solved by spirits currently.

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Posted by: ChioChip.5970

ChioChip.5970

Don´t get me wrong… the ranger needs some rework!
I´d like some of these changes but some are just sooooo OP.

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Posted by: Druar.1730

Druar.1730

Very well formulated suggestions that in comparison to what other professions brings to the table seems logical, and not OP.

I agree with each and everyone of those changes.

100 vs. 2 – And we killed BOTH!!!

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Posted by: Chokolata.1870

Chokolata.1870

Some of the numbers would probably have to get tweaked , but the spirit of the changes is whats important imho

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Posted by: Shirk.6421

Shirk.6421

It just looks like too much.

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Posted by: Kolisch.4691

Kolisch.4691

Dream ranger. Just like the title… only in your dreams.

HoT = Grind Wars 2
HoT = WvW players forced to PVE

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Posted by: Benjamin.8237

Benjamin.8237

Quick Draw, Skirmishers Gambit and Carnivorous Appetite are absolutely amazing and would seriously help restore the class. In my opinion there is no way classes like the Warrior should be more mobile than us.

Anyway, due to the current games meta and balance changes, I don’t see how these would be unreasonably overpowered to have back now (since our nerfs anyway).

http://wiki.guildwars2.com/wiki/Call_Companion
http://wiki.guildwars2.com/wiki/Dust_Trap Want this back, make it a smoke field.
http://wiki.guildwars2.com/wiki/Tracking

The last one would give rangers a place in WvW again.

P R I N C E | Best Renger EU
You can find me in PvP | I normally answer PMs

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Posted by: Manekk.6981

Manekk.6981

I like these changes, I was thinking of making one of these threads for our weapons but going over all skills on all weapons with minor tweaks and some bigger ones.

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Posted by: Fluffball.8307

Fluffball.8307

Way too much. Just way too much.

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Posted by: Rym.1469

Rym.1469

I like Honed Axes. Adding like 1 stack of might (10 sec) on crit with 5 sec icd to up to 5 allies around instead would be better than for the party only. What if you’re not in party? Or your party player is out of buff range ?
+25% speed in QD is a good point, but for all ranged MH weapons and 10% for OH maybe.
I’m not really fan of other changes, but they’re not horrible. Listed above are imho good.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Fletch.3572

Fletch.3572

My dream ranger would have a sword that doesn’t stick and a pet more accustomed to gw1, using a utility slot to be active, rather than always being there.

Will never happen though, they seem sooo stubborn on these pets that you are supposed to be attached to, yet their names don’t even save.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Why would Barrage apply chill? I understand the benefit over cripple in that it also lowers attack rate, but what would be the reasoning behind a hundred arrows falling from the sky causing someone to be cold?

A big one for beastmaster line is that all families removed from associated traits. All traits effect all pets.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

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Posted by: Noobie.1073

Noobie.1073

Really I could do with some traits re-work, pet mechanic, and 1 utility skill that cause blind namely, this: http://wiki.guildwars.com/wiki/Throw_Dirt

Oh how I would love to hit a thief or warrior with this

I Cha Cha I – Mediocre Ranger at best
Mao Xiong – Worst Warrior GW2