Hello Everyone,
In this thread I plan to highlight some problems with the longbow and the shortbow, make suggestions to fix them and just generally discuss the weapons from a tpvp perspective. I apologise in advance for any spelling mistakes or errors. Please keep discussion on topic.
To understand my viewpoint on these topics it will probably be helpful if you understand how I play. I run a 30-30-10-0-0 with both the shortbow AND the longbow as my primary weapons. I find this a very well balanced build with effective damage, pressure and survivability however it has its flaws or I would not be posting this.
Now into the discussion.
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There are two main problems with the longbow keeping it from being a successful weapon in tpvp:
First Problem:
The range requirement on the longbow is severely hindering the weapon in a tpvp aspect as many of the fights found are centred around nodes, thus making close quarter combat almost impossible to avoid. Due to this the longbow’s damage is hurt majorly and the weapon itself becomes rather pointless unless trying to use Rapid Fire or Point Blank shot.
Possible solution:
To fix this issue (on Long Range Shot), I suggest keeping the range requirement but slightly altering it. I would bundle 0-1000 together and have the damage at 500 (I believe currently it’s 497, anyway the number is debatable) and keep the 1000+ aspect range as it is, thus not affecting PvE damage but helping the PvP ranger keep pressure on the target.
Why it works:
This increases the damage of the longbow slightly while also making it much easier to balance as range isn’t so much of a factor and it works well within the current tpvp game design system of fighting around a node.
Second Problem:
IT SHOOTS TOO SLOW! I understand the wish to separate the longbow characteristics from the shortbow and to keep realism in the game but this shouldn’t sacrifice practicality. I say this as when I TRY to use this weapon within combat around a node and with Rapid Fire on CD (Our only real damage ability on the Longbow), damage just doesn’t happen. Sure you can use Barrage but when you are the focus attention of a warrior or a thief, that 2 second casting time just cost you the fight.
Possible Solution:
Increase the attack speed on the longbow by “20ms” or so on Long Range Shot, about half of what the shortbow animation fix was.
Why it works:
This allows us to have somewhat sustained pressure and damage with the longbow in a tpvp situation as we do not have conditions to apply to the target besides cripple. It also reduces the ‘obstruct’ or just the plain misses that the majority of arrows suffer.
On a side note: If we can reduce the ‘obstruct’ or miss on rapid fire at range that would do wonders to boost the damage and efficiency of this weapon as a large portion of our damage is lost to this.
With these two (possibly three fixes) the longbow has the potential to go from a hardly used weapon to one that is balanced in a tpvp situation around the game design.