The new Quick Draw in PvP
I think it is one of those things that is a “wait and see” issue. Personally, I don’t find the trait OP at all. Strong, yes; Build/role defining, yes — but not OP.
The double rapid fire would be strong for sure, but it is one of those things that grows easier and easier to exploit/counter the more it is used. Besides, Mesmers are getting loads of reflect. Might end up killing yourself.
It’s cooldown reduction once every 10s at best.
It is a very simple mechanic at its core, so if it winds up being OP/UP it should be very simple for ArenaNet to simply tweak the % cooldown reduction from it to be lower/higher.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
it will add to the LB cooldown bonus, and it should. it should apply to any weapon skill.
it will add to the LB cooldown bonus, and it should. it should apply to any weapon skill.
That would mean that it’s 66%+20% =86% cooldown reduction. It won’t change much anyway since rapid fire is a channelling skill so 66% or 86% cooldown reduction will equal the same result. 66% will mean you have to wait like 0.5-1second before your second rapid fire, while 86% will mean that your Rapid fire will be ready before you end your first rapid fire.
sorry if I worded it wrong. I believe the 20% is applied first, then the 66% is applied on top of that. I did the calculation somewhere for concussive shot, it brings it down to 6 seconds.
That 0.5 – 1 second is incorrect.
First, the cooldown doesn’t start until the Rapid Fire finishes or is interrupted. The channel is 2.5 seconds in itself.
10s with 66% reduction gives you a 3.33… cooldown … or 6.66… seconds taken off
8s with 66% reduction gives you a 2.66… cooldown.
Or you can assume you’ll get that same 6.66 seconds taken off so 8s – 6.66 gives you a 1.33… second cooldown.
So, at best, you’ll
- Swap
- Channel Rapid Fire for 2.5 seconds.
- Wait 1.33… seconds
- Channel Rapid Fire for 2.5 seconds.
That’s decent damage, but over a 6.33… second duration at best. Most Dueling Mesmers will laugh at this though because they’ll have 1.5 seconds of reflection every time they evade and Rapid Fire is stupid easy to get evades on. The Rapid Fires can also still be interrupted, blocked, etc. … that huge list of counters.
It is nice though. I’m sure it’ll continue being the noob slayer it has been since the initial Rapid Fire buff.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
It’s best to kill a Mesmer with LB autoattacks and GS in mêlée.
With Superior Rune of the Warrior:
(1): +25 Vitality.png Vitality
(2): +35 Power.png Power
(3): +50 Vitality.png Vitality
(4): +65 Power.png Power
(5): +100 Vitality.png Vitality
(6): -20% recharge on weapon swap.
Oh, people are gonna QQ more….
HoT = WvW players forced to PVE
@Mistsim:
Smart man. Yes, Mesmers hate being auto-attacked to death. Mesmer defenses largely revolve around avoiding the “big hits” as Mesmer defense is largely active blocks/distortion/immunity.
That being said … be careful using projectiles. Some Mesmers like to use Focus … usually traited. Thankyfully for people with projectile weapons, Mesmer Focus is underrated (thanks to iWarden), but having your projectiles reflected and then that same Temporal Curtain pulling you into the iWarden can be painful (I love doing it, lol).
Mesmer reflection will likely be more commonplace when the Specializations are unlocked as many Mesmers feel Evasive Deception is a must-have so will be taking Dueling where Evasive Mirror is and it competes quite well with the other Master Dueling Major traits.
Careful being in melee … that’s where the Shatter burst is.
Basically, quickly kitten what sort of Mesmer you’re fighting … else be surprised in a very rude way :-p
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
glass LB ranger is single target burst class, and I currently very popular, but arguably thief still does it better. they are trying to give us more options to compete with theif in this regard. Quick draw helps glass bow, but many other builds as well, and Lead the wind, beastmasters bond, etc. are all geared towards helping us achieve this role.
Aye, if you are running a zerk build, I think one of the first things you should be asking yourself now and after Specializations go in is “how do I handle a Thief”. If you can’t answer this, you are going to be sad any time a semi-decent Thief gets on you. Their traits still have them pretty handily positioned at the top of the zerker-meta food-chain in PvP and they are a difficult class to avoid/disengage due to their mobility.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Q: Does the #1 on every weapon count as a “weapon skill” – meaning it would be possible to waste this if you accidently use an autoattack first thing you do on weapon swap?
how will we handle thieves as glassbows after patch? easy. bark skin. it’s gonna be awesome.
I will probably toy with the whole double longbow living arrowcart idea.
And no, the trait isn’t exactly overpowered.
It’s freakishly strong and build defining, but that’s about it.
Look at the most prominent candidates for breaking it:
Maul, Bonfire, Barrage, Rapid Fire, Power Shot, Concussive Shot, Path of Scars, Whirling Defense… That’s it!
It’s not like the ranger has a static field or a friggin meteor shower on their weapon.
Defensive skills which could turn the trait into a too flexible answer on everything:
Hornet Sting, Swoop, Serpent Strike…
Yeah, nothing to worry about on this front either.
The trait is hellishly strong, but it’s on the wrong class to be broken in any way, as the ranger simply lacks high impact skills on their weapons.
Imagine this trait on warriors.
Double Pin Down or double Backbreaker(And STAY DOWN!)…
Ranger weapon skills are like a big toolbox. You have a skill for every scenario. What this trait does is it allows you to use the skill for the right scenario twice.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
@Mistsim:
Possibly, but let’s look at the numbers for that…
To account for not gettings stats, they said they are going to move base stats from their current 926 to about 1,000.
In sPvP a glassbow doesn’t get any more toughness or vitality, so you’re at 1,000 vitality … that’s 74 more Vitality.
74 Vitality means you’ll have about 740 more health than the base 15,182 … so 15,922 … we’ll round up to 16,000 for simpler math.
So Barkskin will reduce damage by 50% until you are at 90% hp or lower. So that means as soon as you lose 1,600 health, Barkskin won’t be helping you. So that means they only have to hit you for 3,200 direct damage to drop your Barkskin as 3,200 reduced by 50% is that 1,600 damage they need to inflict to drop Barkskin.
Last I checked, that isn’t very hard to do when talking about the class that drops most zerk classes in a few seconds … over 15k.
I’d be very careful before placing my trust into Barkskin when it’s based on my %HP and my HP pool is tiny.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
In order to pull the trick out consistently, you’d need to carry 2 LB, which is kind of a suicide in pvp against any decent player. Not to mention any skill that does not activate as the result of quickdraw would have their CD shared , so 3 out of 5 skills will not be available most of the time.
(edited by Toxsa.2701)
In order to pull the trick out consistently, you’d need to carry 2 LB, which is kind of a suicide in pvp against any decent player.
If you run double longbow you don’t want to double rapid fire.
Ever wanted 8 second cooldown on your barrage?
Run Runes of the Warrior, 2 Longbows and Quick Draw and you won’t be disappointed!
Buy a living arrow cart now and get a wolf pet for free.
The mob has spoken and the turrets shall be burnt at the stake.
it will add to the LB cooldown bonus, and it should. it should apply to any weapon skill.
That would mean that it’s 66%+20% =86% cooldown reduction. It won’t change much anyway since rapid fire is a channelling skill so 66% or 86% cooldown reduction will equal the same result. 66% will mean you have to wait like 0.5-1second before your second rapid fire, while 86% will mean that your Rapid fire will be ready before you end your first rapid fire.
Rapid fire recharges AFTER your channeling complete, not during…
Guess you really don’t play ranger do you? It’s one of the most used skills.
In order to pull the trick out consistently, you’d need to carry 2 LB, which is kind of a suicide in pvp against any decent player.
If you run double longbow you don’t want to double rapid fire.
Ever wanted 8 second cooldown on your barrage?
Run Runes of the Warrior, 2 Longbows and Quick Draw and you won’t be disappointed!Buy a living arrow cart now and get a wolf pet for free.
drool…
The only problem with this trait is how well it synergizes with Furious Grip and Remorseless. Ok, so that is not really a problem hehe
Heimskarl … it also synergizes with Quickness … think about it
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Q: Does the #1 on every weapon count as a “weapon skill” – meaning it would be possible to waste this if you accidently use an autoattack first thing you do on weapon swap?
This is a very good question. I would like to have this addressed.
@Mistsim:
Possibly, but let’s look at the numbers for that…To account for not gettings stats, they said they are going to move base stats from their current 926 to about 1,000.
In sPvP a glassbow doesn’t get any more toughness or vitality, so you’re at 1,000 vitality … that’s 74 more Vitality.
74 Vitality means you’ll have about 740 more health than the base 15,182 … so 15,922 … we’ll round up to 16,000 for simpler math.
So Barkskin will reduce damage by 50% until you are at 90% hp or lower. So that means as soon as you lose 1,600 health, Barkskin won’t be helping you. So that means they only have to hit you for 3,200 direct damage to drop your Barkskin as 3,200 reduced by 50% is that 1,600 damage they need to inflict to drop Barkskin.
Last I checked, that isn’t very hard to do when talking about the class that drops most zerk classes in a few seconds … over 15k.
I’d be very careful before placing my trust into Barkskin when it’s based on my %HP and my HP pool is tiny.
it takes off the sting from their opening strike, which is all that matters. that’s what I meant. if they deal 4k damage on their first backstab and youre at 100% HP, that gets reduced to 2k. it gives us more of a fighting chance.
I think that people are underestimating the trait purely because they are basing the usage of it solely on offensive attacks like Rapid Fire.
While I would argue that of course it is effective when used on skills like Rapid Fire, Maul, Hilt Bash (gives you double Moment of Clarity proc chance per weapon swap) or even skills like Splitblades, that it actually has a much less finite range of usability.
Think of the potential you get for escaping with a Quickdraw empowered swoop or Sword 2 combo to disengage. Think about the amount of evasion up time weapon combination builds like Axe/Dagger and Sword/Torch gain if you use it on Dagger 4, etc. Or even just low cooldown Bonfire or even Barrage?
It is a trait that is just loaded with so much offensive and utility potential. It should be extremely exciting to play around with.
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(edited by jcbroe.4329)
The only way I could see this trait being any better was if they had called it Serpent’s Quickness.
Bumping my own question, in case someone think they know the answer to it?
Q: Does the #1 on every weapon count as a “weapon skill” – meaning it would be possible to waste this if you accidently use an autoattack first thing you do on weapon swap?
?
I doubt it mate, that would make the trait pointless.
Every class will gain a huge buff so the gap between ramgers and others will be biger. Now ranger is a mediocare sniper, after the changes it will be less
Just the WvW
R3200+
In order to pull the trick out consistently, you’d need to carry 2 LB, which is kind of a suicide in pvp against any decent player. Not to mention any skill that does not activate as the result of quickdraw would have their CD shared , so 3 out of 5 skills will not be available most of the time.
It’ll still be a very very strong trait though imagine a common setup like LB/GS on swap you could have double blocks, double dash/leap, double stun, maul, rapid fire, stealth, whatever the situation calls for this can be increadibly effective and useful not only for rapid fire burst.
Q: Does the #1 on every weapon count as a “weapon skill” – meaning it would be possible to waste this if you accidently use an autoattack first thing you do on weapon swap?
This is a very good question. I would like to have this addressed.
you can’t reduce the cd on something that doesn’t have a cd it’s obviously not meant to work with the autoattack (however I wouldn’t be shocked if it does for 8months into HoT lol)
Every class will gain a huge buff so the gap between ramgers and others will be biger. Now ranger is a mediocare sniper, after the changes it will be less
lol
Just gonna leave it with that.
I think that people are underestimating the trait purely because they are basing the usage of it solely on offensive attacks like Rapid Fire.
While I would argue that of course it is effective when used on skills like Rapid Fire, Maul, Hilt Bash (gives you double Moment of Clarity proc chance per weapon swap) or even skills like Splitblades, that it actually has a much less finite range of usability.
Think of the potential you get for escaping with a Quickdraw empowered swoop or Sword 2 combo to disengage. Think about the amount of evasion up time weapon combination builds like Axe/Dagger and Sword/Torch gain if you use it on Dagger 4, etc. Or even just low cooldown Bonfire or even Barrage?
It is a trait that is just loaded with so much offensive and utility potential. It should be extremely exciting to play around with.
That’s what I was thinking. It will be great in more ways than just spamming rapid fire or lowering cd on barrage.
Bonfire with an 8s CD.
If you’re using two longbows in PvP and you manage to do well with it you’re just a good player. Because two longbows is a terrible idea regardless of this trait and you’ll be Thief food all the live long day.
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