The reason we are bad
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
And you know that it’s based around skill, not cooldown spamming. Don’t get so defensive, you act as if it was an attack on the class.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
Your title seems to imply differently. Regardless of how you think the ranger is played, it can be played effectively, no class is “bad”.
It is not what you do, but how and why you do it that counts.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
And you know that it’s based around skill, not cooldown spamming. Don’t get so defensive, you act as if it was an attack on the class.
I don’t care if you talk non-sense, keep talking. You don’t even have to leave a comment if you don’t bother to address what I wrote in the OP. Saying some people like strong and noble underdogs makes it sound like you are referring to yourself. I sensed a hint of condescension there.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
Your title seems to imply differently. Regardless of how you think the ranger is played, it can be played effectively, no class is “bad”.
You didn’t read anything I wrote in OP. The fourth sentence says the class is hard and boring to play, thus it is bad. It’s not bad in the sense that you seem to understand it.
“It is not what you comment, but how and why you comment it that counts.”
(edited by gawker.8340)
There are not many rangers high on the leaderboards in NA at least.
There are not many rangers high on the leaderboards in NA at least.
I’ve dropped so far since my 1-month break from GW2. It’s disheartening trying to get back up there again.
There are not many rangers high on the leaderboards in NA at least.
Well that only means there’s an opportunity for a prestigious Ranger to rise above the rest. Honestly, I don’t care about e-sports culture. I think ranger is in this state because Anet caters to e-sports fanatics.
There are not many rangers high on the leaderboards in NA at least.
Well that only means there’s an opportunity for a prestigious Ranger to rise above the rest. Honestly, I don’t care about e-sports culture. I think ranger is in this state because Anet caters to e-sports fanatics.
This is so wrong. Anet caters to the casual. If Anet catered to the high tier players, the game would not be in this state.
Am I good?… I’m good.
We’re are a counter class. Made to counter; hence, we have evade spam and access to all kinds of passive defenses. This is a fundamentally most challenging aspect of combat. We’re loaded up with traits, weapons and utilities to literally have hundred ways to make a bunker build. That kitten is boring as kitten and by bell curve approximation to player skill base, only maybe the top 2% of Ranger players enjoy it. This class is tough and boring as hell to play properly because you have to have god-tier awareness of your surroundings, your cooldowns and pet’s health and pet’s cooldowns to be successful in highly competitive environment. Other classes have much more room for error, and each of them have an oh-kitten button. In the case of warriors and thieves, five or six of those. I admit that as far as I can tell, theoretically Ranger has all the tools, only the game-play needs to be simplified. Making things simple doesn’t necessarily mean make it stronger or strip away vestigial parts of class.
Start with slight trait rework for the power build ranger. Then rework Longbow to be free of bugs and linearize the effectiveness of LB with and without traits. Clean up the UI of pet and perhaps dedicate more time to make some weak pets better. Some of them never see the light of day, poor things. Lets give more control of the pet to the user because pets seem to attack randomly. Things that aren’t under your control are by definition tough to use. Those are just some of the things to consider for the future of ranger kind.
ranger also has an oh kitten button though… I know of attleast two.
I’m still learning all the cooldowns by playing ranger extensively in pvp.
We’re are a counter class. Made to counter; hence, we have evade spam and access to all kinds of passive defenses. This is a fundamentally most challenging aspect of combat. We’re loaded up with traits, weapons and utilities to literally have hundred ways to make a bunker build. That kitten is boring as kitten and by bell curve approximation to player skill base, only maybe the top 2% of Ranger players enjoy it. This class is tough and boring as hell to play properly because you have to have god-tier awareness of your surroundings, your cooldowns and pet’s health and pet’s cooldowns to be successful in highly competitive environment. Other classes have much more room for error, and each of them have an oh-kitten button. In the case of warriors and thieves, five or six of those. I admit that as far as I can tell, theoretically Ranger has all the tools, only the game-play needs to be simplified. Making things simple doesn’t necessarily mean make it stronger or strip away vestigial parts of class.
Start with slight trait rework for the power build ranger. Then rework Longbow to be free of bugs and linearize the effectiveness of LB with and without traits. Clean up the UI of pet and perhaps dedicate more time to make some weak pets better. Some of them never see the light of day, poor things. Lets give more control of the pet to the user because pets seem to attack randomly. Things that aren’t under your control are by definition tough to use. Those are just some of the things to consider for the future of ranger kind.
ranger also has an oh kitten button though… I know of attleast two.
I’m still learning all the cooldowns by playing ranger extensively in pvp.
What panic button? and when has a good choice been made in a panic? once you panic its game over. The ranger can hold a dual pretty well, they are a great class for dictating the tempo of a fight. Sure enough, I bet loads of people can wreck hambows (and its variants ) all day long, and thats a warrior with a clear stat advantage.
What is it they say…. “know thy enemy” and all that.
Ranger panic buttons:
- Protect Me
- Lightning Reflexes
I won’t count Signet of Stone, but I’ll mention it anyway.
Rangers seem hellbent on not being team players. If something doesn’t involve pewpew with a longbow, then they want no part of it. This is why so many rangers are against stacking. It helps their teams, and they can’t tolerate that.
Rangers seem hellbent on not being team players. If something doesn’t involve pewpew with a longbow, then they want no part of it. This is why so many rangers are against stacking. It helps their teams, and they can’t tolerate that.
spirit rangers…
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
Your title seems to imply differently. Regardless of how you think the ranger is played, it can be played effectively, no class is “bad”.
You didn’t read anything I wrote in OP. The fourth sentence says the class is hard and boring to play, thus it is bad. It’s not bad in the sense that you seem to understand it.
“It is not what you comment, but how and why you comment it that counts.”
So your title says we’re bad but you’re trying to say we aren’t bad just hard to play. That plus you trying to use my quote makes it seem you have no idea what you’re talking about.
It is not what you do, but how and why you do it that counts.
Start with slight trait rework for the power build ranger. Then rework Longbow to be free of bugs and linearize the effectiveness of LB with and without traits. Clean up the UI of pet and perhaps dedicate more time to make some weak pets better. Some of them never see the light of day, poor things. Lets give more control of the pet to the user because pets seem to attack randomly. Things that aren’t under your control are by definition tough to use. Those are just some of the things to consider for the future of ranger kind.
I think the LB is very fine.
The above applies especially to the 15 seconds quickness build. He-he-he
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Guild Leader of Favorable Winds [Wind]
@OP
You got two options; L2P or reroll.
if neither one of those options fit’s your bill then i have a third, even more effective option; quit the game and save us the drama.
Cheers and good luck.
Currently @ some T1 server in EU
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Yes, you misunderstood. But you are still incorrect because bad=/=good in my dictionary. Try reading, and then think. If you manage to address a specific point in the OP, then I can help you. If you just blatantly use scarecrow arguments, then I can’t help you. I’m not claiming the ranger is unequal or inferior to others. My claim is Ranger is unnecessarily complex to play relative to other professions and that we’re unrewarded for it, in fact we are punished disproportionately when our mistakes accumulate. It’s bad for the player to be in such a situation.
Start with slight trait rework for the power build ranger. Then rework Longbow to be free of bugs and linearize the effectiveness of LB with and without traits. Clean up the UI of pet and perhaps dedicate more time to make some weak pets better. Some of them never see the light of day, poor things. Lets give more control of the pet to the user because pets seem to attack randomly. Things that aren’t under your control are by definition tough to use. Those are just some of the things to consider for the future of ranger kind.
I think the LB is very fine.
The above applies especially to the 15 seconds quickness build. He-he-he
That quickness is nice. The bow is buggy. Obstructed shots sometimes when there’s no visible thing obstructing. Also, the untraited long bow can’t even hit things >1000 range when the tool tip says it’s capable of 1200 range. I realize there is a limit as to how fast our arrows move, but mesmer GS is consistently effective at 0 to max range without traits. We’re suppose to be range experts, c’mon.
Why don’t you speak for yourself instead. The reason why I am bad looks more appropriate to me. Another load of crap like I’ve seen so often on this forum.
Actually thinking on what they were saying in the last Ready Up ranger basically can’t have nice things because of the existence of other profession. Can’t have mobility that is a thief thing, can’t have much stealth that is a mesmer/thief thing, can’t be too hearty that is a warrior thing, can’t be great group support that is a guardian/elementalist thing and so on. All ranger got is a pet that they can not balance correctly nor program and a single target focus in the world of Tag Wars 2 for 2/3 of the game.
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Yes, you misunderstood. But you are still incorrect because bad=/=good in my dictionary. Try reading, and then think. If you manage to address a specific point in the OP, then I can help you. If you just blatantly use scarecrow arguments, then I can’t help you. I’m not claiming the ranger is unequal or inferior to others. My claim is Ranger is unnecessarily complex to play relative to other professions and that we’re unrewarded for it, in fact we are punished disproportionately when our mistakes accumulate. It’s bad for the player to be in such a situation.
So try warrior, I hear it’s very easy to play. Not too complex for somebody like yourself either, you don’t have to “manage” a pet or be “constantly aware” of your surroundings. If you want a class that can run in and faceroll the keyboard, then warrior is for you my friend. As Prysin said, L2P or reroll. Those rangers who are dedicated adapt to the class and preform exceptionally with it, I suggest you try the same and stop whining.
It is not what you do, but how and why you do it that counts.
Ranger panic buttons:
- Protect Me
- Lightning ReflexesI won’t count Signet of Stone, but I’ll mention it anyway.
Protect me requires the pet to be alive. If your pet is alive, it’s going to die due to this utility. Then you are out of ways to transfer conditions, and also you lose some DPS overall.
Lightning Reflexes literally goes on cool down when we’re launched. And lets not pretend that sometimes it’s better to not roll backwards when you’re being chased and some guy just threw immobilized on you. Signet of stone is actually the only oh-kitten button that doesn’t hurt us in any situation. Too bad it’s 6 points deep in marksman, a trait line that is garbage unless you want to use LB.
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Yes, you misunderstood. But you are still incorrect because bad=/=good in my dictionary. Try reading, and then think. If you manage to address a specific point in the OP, then I can help you. If you just blatantly use scarecrow arguments, then I can’t help you. I’m not claiming the ranger is unequal or inferior to others. My claim is Ranger is unnecessarily complex to play relative to other professions and that we’re unrewarded for it, in fact we are punished disproportionately when our mistakes accumulate. It’s bad for the player to be in such a situation.
So try warrior, I hear it’s very easy to play. Not too complex for somebody like yourself either, you don’t have to “manage” a pet or be “constantly aware” of your surroundings. If you want a class that can run in and faceroll the keyboard, then warrior is for you my friend. As Prysin said, L2P or reroll. Those rangers who are dedicated adapt to the class and preform exceptionally with it, I suggest you try the same and stop whining.
I want to emphasize the distinction between whining and suggesting. I’m trying to do the latter with this thread. I’m also entitled to my opinions and you can’t make me stop anything, save for blocking me, which I won’t regret. It’s also implicit that I want to improve the class because I am dedicated to it, hence the reason I make my suggestions. Your last sentence hints at strong condescension, and I take it as to mean that i’m undedicated and thus fail to perform exceptionally. I reserve the right to judge how exceptional I am, thank you. You must be some sort of exceptional too because I think it takes one to know one.
There’s nothing bad about a class being harder to play / master. All the classes have different skill levels required.. Engis are famously hard to master, whereas warriors are famously easy, and everyone else sits somewhere inbetween depending on their build.
Theres nothing wrong with that. Not every class should be an faceroll class.
And in regards to rangers being boring.. that is really just an opinion. I find guaridans boring and regret all the money and badges I spent gearing it, but you dont see me complaining on the guardian forums. I just accept that its role and playstyle isnt what I am looking for and play the classes I do enjoy.
So yeah.. the problems you highlight are not actual problems.
Gunnar’s Hold
There’s nothing bad about a class being harder to play / master. All the classes have different skill levels required.. Engis are famously hard to master, whereas warriors are famously easy, and everyone else sits somewhere inbetween depending on their build.
Theres nothing wrong with that. Not every class should be an faceroll class.
And in regards to rangers being boring.. that is really just an opinion. I find guaridans boring and regret all the money and badges I spent gearing it, but you dont see me complaining on the guardian forums. I just accept that its role and playstyle isnt what I am looking for and play the classes I do enjoy.
So yeah.. the problems you highlight are not actual problems.
There’s an underlying fundamental question in regards to the application of the basic philosophy of balance: How hard should a class be to play and succeed?
It’s nice and fancy to optimize for highly skilled people, but those people exist few and far apart. I think it’s better to shoot for the common denominator. There’s vastly more people waiting, with baited breath, for a Ranger they could enjoy on a casual level. Right now, Ranger is mysteriously conflicting to play successfully. I would go as far as deceptively difficult to play.
Playing successfully is one thing. And it already requires a lot of skill and effort to do so on this class (unless ur running full regen ranger ofc… that’s a pretty faceroll build)
While it is OK for ranger to be one of the harder classes to play and master, the reward you get for actually doing so should be higher than it is now.
Like u mentioned, engi and ele are two of the classes with higher skill floors, however, playing them well means you are more than successful. You are basically overpowered, as with any other class except for ranger.
They all have their faceroll cheese builds.
- Warrior has numerous builds
– Engi has condi overload/hybrid rifle (new meta)
– Ele has celestial d/d (I run it as well and did might stacking before Rune of Atrength buff so I knew how to play it well before most people)
– Guard has a few different ones
– Necro has minion/fearmancer
– Mesmer has PU/phantasm
– Thief has permastealth regen thieves/p-d condi
– Ranger has… nothing. I mean, you can call regen ranger OP if you want, which is kind of is, but that’s only one build. Don’t get me wrong, there are viable builds like trap, but other classes do condi better (with the exception of guard and ele), other classes do zerk better (all of them), and other classes have better ways to survive (again, all of them)
Guild Leader of Favorable Winds [Wind]
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Yes, you misunderstood. But you are still incorrect because bad=/=good in my dictionary. Try reading, and then think. If you manage to address a specific point in the OP, then I can help you. If you just blatantly use scarecrow arguments, then I can’t help you. I’m not claiming the ranger is unequal or inferior to others. My claim is Ranger is unnecessarily complex to play relative to other professions and that we’re unrewarded for it, in fact we are punished disproportionately when our mistakes accumulate. It’s bad for the player to be in such a situation.
So try warrior, I hear it’s very easy to play. Not too complex for somebody like yourself either, you don’t have to “manage” a pet or be “constantly aware” of your surroundings. If you want a class that can run in and faceroll the keyboard, then warrior is for you my friend. As Prysin said, L2P or reroll. Those rangers who are dedicated adapt to the class and preform exceptionally with it, I suggest you try the same and stop whining.
I want to emphasize the distinction between whining and suggesting. I’m trying to do the latter with this thread. I’m also entitled to my opinions and you can’t make me stop anything, save for blocking me, which I won’t regret. It’s also implicit that I want to improve the class because I am dedicated to it, hence the reason I make my suggestions. Your last sentence hints at strong condescension, and I take it as to mean that i’m undedicated and thus fail to perform exceptionally. I reserve the right to judge how exceptional I am, thank you. You must be some sort of exceptional too because I think it takes one to know one.
“It takes on to know one” You’re really going to to try and use that. I’ve played the class since beta and can recognize somebody who fails to adapt to the ranger. I understand that ranger is hard to play, which is why many think it is bad, because they can’t adapt and watch those who fail to do the same. Ranger is the only class where you have to micro-manage something to be effective, something that takes some getting used to. I’m going to go out on a limb here and say you take the pet for granted and don’t expect much from it, which if it’s the case is one the biggest mistakes a ranger can make.
There’s nothing wrong with a class being harder than others, in fact I like that, and so do many other rangers. Yes I am being condescending because you seem to be trying to fix what isn’t broken, simply because you find it too hard and complex.
It is not what you do, but how and why you do it that counts.
Playing successfully is one thing. And it already requires a lot of skill and effort to do so on this class (unless ur running full regen ranger ofc… that’s a pretty faceroll build)
While it is OK for ranger to be one of the harder classes to play and master, the reward you get for actually doing so should be higher than it is now.
Like u mentioned, engi and ele are two of the classes with higher skill floors, however, playing them well means you are more than successful. You are basically overpowered, as with any other class except for ranger.
They all have their faceroll cheese builds.
- Warrior has numerous builds
– Engi has condi overload/hybrid rifle (new meta)
– Ele has celestial d/d (I run it as well and did might stacking before Rune of Atrength buff so I knew how to play it well before most people)
– Guard has a few different ones
– Necro has minion/fearmancer
– Mesmer has PU/phantasm
– Thief has permastealth regen thieves/p-d condi
– Ranger has… nothing. I mean, you can call regen ranger OP if you want, which is kind of is, but that’s only one build. Don’t get me wrong, there are viable builds like trap, but other classes do condi better (with the exception of guard and ele), other classes do zerk better (all of them), and other classes have better ways to survive (again, all of them)
Maybe i’m just calling for such a simple thing as a name change. Clearly, there is no Ranger class or not one that most people are familiar with. Our beautiful ranger is some kind of druid that knows how to vaguely use bow and arrows, he’s certainly not expert at it. It’s so conflicting to have a ranger that does better without range.
Actually thinking on what they were saying in the last Ready Up ranger basically can’t have nice things because of the existence of other profession. Can’t have mobility that is a thief thing, can’t have much stealth that is a mesmer/thief thing, can’t be too hearty that is a warrior thing, can’t be great group support that is a guardian/elementalist thing and so on. All ranger got is a pet that they can not balance correctly nor program and a single target focus in the world of Tag Wars 2 for 2/3 of the game.
Yes, i’ve moved on to warrior. The grass is greener on the other side for sure.
Why don’t you speak for yourself instead. The reason why I am bad looks more appropriate to me. Another load of crap like I’ve seen so often on this forum.
I could do that, but I didn’t. Just like how you didn’t offer any interesting perspective.
@gawker
I can see your point, but I still disagree that there is a problem. You’re basicly advocating that the casual gamer should be able to pick up the ranger (and by extention, any class) and play it well, which I just dont think should be the case. We have a class (warrior) which is more or less entirely dedicated to casuals who dont want to put in much effort for high reward, and I have no problem with that, and even within the other profesions there are builds which do the same thing (Regen Bunkers are ours, as shadowpass stated), but I dont see any need for the entire profesion to be dumbed down and made easy. There are other options if someone wants an easy ride, but if thats what they want then not every door should be open to them.
@shadowpass
I somewhat see your point to.. although I dont entirely agree, and regardless thats really beyond the scope of this thread. This thread is abotu whether or not rangers should be easier and funner to play, rather than should they be better once mastered, so forgive me for not answering you directly… We have enough people locking horns on that issue on other threads
Gunnar’s Hold
I never understood why people were surprised when I beat them as a ranger. I never understood why people thought rangers were “free bags” in WvW. I always felt like our class was in a solid place if lacking proper specialization at times. That’s what I thought… until I started finding other rangers on my thief and guardian.
Bad rangers are bad and I don’t know why that is. Is it because we aren’t carried by passives like other professions? Is it because we have AI to manage and work with? I saw a ranger in WvW the other day running LB/GS, spike trap, and runes of the vampire. I mean… I don’t even… wut? I just don’t understand why there are so many bad rangers.
Anyway my point is we’re not bad. I agree with most of what you said though. We need some work but we’re not in such a bad place as most people think.
playing a ranger does take a lot of practice to be good. but they are so much fun to play.my favorite class was a guardian tell i decided to roll a ranger.now rangers my favorite class
@gawker
I can see your point, but I still disagree that there is a problem. You’re basicly advocating that the casual gamer should be able to pick up the ranger (and by extention, any class) and play it well, which I just dont think should be the case. We have a class (warrior) which is more or less entirely dedicated to casuals who dont want to put in much effort for high reward, and I have no problem with that, and even within the other profesions there are builds which do the same thing (Regen Bunkers are ours, as shadowpass stated), but I dont see any need for the entire profesion to be dumbed down and made easy. There are other options if someone wants an easy ride, but if thats what they want then not every door should be open to them.
@shadowpass
I somewhat see your point to.. although I dont entirely agree, and regardless thats really beyond the scope of this thread. This thread is abotu whether or not rangers should be easier and funner to play, rather than should they be better once mastered, so forgive me for not answering you directly… We have enough people locking horns on that issue on other threads
I agree but only because I think arguing is bad. I think Anet needs to rename the profession though because it’s usually the Ranger that is the faceroll type in many games. It draws a lot of attention from players looking for a particularly popular and relatively easy play style (pew pew). Our ranger is not really a ranger in the mmorpg sense of the word and it can lead to unnecessary grievances.
playing a ranger does take a lot of practice to be good. but they are so much fun to play.my favorite class was a guardian tell i decided to roll a ranger.now rangers my favorite class
Yea the ranger bunker is solid compared to guardian. The plus side is how most of our attacks are not massively telegraphed and the pet can sometimes take care of people who don’t know how to deal with it.
I’ve played the class since beta and can recognize somebody who fails to adapt to the ranger. I understand that ranger is hard to play, which is why many think it is bad, because they can’t adapt and watch those who fail to do the same. Ranger is the only class where you have to micro-manage something to be effective, something that takes some getting used to. I’m going to go out on a limb here and say you take the pet for granted and don’t expect much from it, which if it’s the case is one the biggest mistakes a ranger can make.
There’s nothing wrong with a class being harder than others, in fact I like that, and so do many other rangers. Yes I am being condescending because you seem to be trying to fix what isn’t broken, simply because you find it too hard and complex.
What was the point of writing that (bold part)? Is it supposed to put you above us all and make some kind of “order” in this thread?
It doesn’t mean you’re better than anyone here just because you played since beta.
@ Everyone else:
Please, skip the self-gratification, it is a very ugly way of showing superiority and contributes nothing to the discussion. Help instead of complaining about how bad someone is and then telling about how well you play the class.
I’ve played the class since beta and can recognize somebody who fails to adapt to the ranger. I understand that ranger is hard to play, which is why many think it is bad, because they can’t adapt and watch those who fail to do the same. Ranger is the only class where you have to micro-manage something to be effective, something that takes some getting used to. I’m going to go out on a limb here and say you take the pet for granted and don’t expect much from it, which if it’s the case is one the biggest mistakes a ranger can make.
There’s nothing wrong with a class being harder than others, in fact I like that, and so do many other rangers. Yes I am being condescending because you seem to be trying to fix what isn’t broken, simply because you find it too hard and complex.
What was the point of writing that (bold part)? Is it supposed to put you above us all and make some kind of “order” in this thread?
It doesn’t mean you’re better than anyone here just because you played since beta.
@ Everyone else:
Please, skip the self-gratification, it is a very ugly way of showing superiority and contributes nothing to the discussion. Help instead of complaining about how bad someone is and then telling about how well you play the class.
I guess you didn’t read the part where he assumed if I was calling him bad, therefore I must be bad too because it takes one to know one. And yes I am going to bring my experience with the class into the discussion, not because I’m trying to be superior, but because I’m showing that I have experience with the class and I know what I’m talking about. I’m getting quite tired of people who don’t know how to play a ranger say it sucks just because it’s too hard for them, when there are many rangers who learn how to play the class and work wonders with it.
It is not what you do, but how and why you do it that counts.
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…
off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.
Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
It is not what you do, but how and why you do it that counts.
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
Maul would like a word with you.
I hate warhorn.
Worst ranger weapon since 1989 =D.
It doesn’t even do that much damage and its only use is for stacking something (or burst, but even axe is better for that).
The blast is on such a long cooldown that its not even worth taking over something else.
Guild Leader of Favorable Winds [Wind]
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
Maul would like a word with you.
True maul can be very powerful, however the only time i’ve seen it crazy 1-shot numbers was with a signet build and it’s pretty much a 1 attack type rotation. Pop your signets, get might, boost some might yourself and bam GS 2. After that though, you have like 5 cooldowns.
It is not what you do, but how and why you do it that counts.
Also they are overvaluing the contribution that the pet is providing all the while giving the player’s portion of the load-out an unfair reduction when played at 100% in both skill and circumstances.
If the class mechanics that are quote “the strength and the weakness” the profession were equal then they would increase the damage (both base and coefficients) by at least 30-40% and cooldowns on most the warrior burst skills (probably either reduce the adrenaline production rate or cause full loss on a counter) and then reduce the damage their other weapons skills produce by at least 50-60% as the cost of that perfectly perform eviscerate or placement of combustive shot.
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
Maul would like a word with you.
True maul can be very powerful, however the only time i’ve seen it crazy 1-shot numbers was with a signet build and it’s pretty much a 1 attack type rotation. Pop your signets, get might, boost some might yourself and bam GS 2. After that though, you have like 5 cooldowns.
Revealed Training Signet Thieves can achieve 15k backstabs through the same process, essentially. Simply because it’s a one-trick pony doesn’t completely discredit the skill as having high burst potential. You could say the same about Killshot, Eviscerate, Life Blast, and many other abilities that deal absurd damage when properly rotated in a burst build.
There are not many rangers high on the leaderboards in NA at least.
Well that only means there’s an opportunity for a prestigious Ranger to rise above the rest. Honestly, I don’t care about e-sports culture. I think ranger is in this state because Anet caters to e-sports fanatics.
This is so wrong. Anet caters to the casual. If Anet catered to the high tier players, the game would not be in this state.
Irony
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
Maul would like a word with you.
True maul can be very powerful, however the only time i’ve seen it crazy 1-shot numbers was with a signet build and it’s pretty much a 1 attack type rotation. Pop your signets, get might, boost some might yourself and bam GS 2. After that though, you have like 5 cooldowns.
Revealed Training Signet Thieves can achieve 15k backstabs through the same process, essentially. Simply because it’s a one-trick pony doesn’t completely discredit the skill as having high burst potential. You could say the same about Killshot, Eviscerate, Life Blast, and many other abilities that deal absurd damage when properly rotated in a burst build.
What I was trying to say was builds that focus a bunch of CD’s towars one skill generally don’t do well in longer battles. Once you use that, all your cards are on the table sort of thing.
It is not what you do, but how and why you do it that counts.