(edited by mistsim.2748)
[Theorycrafting] Shout/Trapper Druid
The forum ate my first post. Annoying.
Anyway, I am curious why you’d take Glyph of Alignment over Flame Trap. With the trait Flame Trap is on nearly half the cooldown and I believe puts out more damage. It even cripples for only 2 seconds less thanks to the trait. So would you be taking Glyph of Alignment for the weakness application?
I’m also curious if you’d consider sword/torch with Quick Draw to be better than sword/dagger. It again seems to be a higher damage option, and Quick Draw has good synergy with staff as well by letting you cast Astral Grace more frequently for escapes.
All in all Trapper Druid seems like it will be very effective. Even if it might not be meta for tournament play it will at the very least be extremely fun and engaging with a lot of escapes, good damage, and good sustain with great burst healing from Celestial Avatar for team support. The Druid line and Runes of the Trapper really answer all the main weaknesses that trapper ranger had aside from the need of a stunbreak. Even then, as you said, all the stealth and healing might compensate for that.
Anyway, I am curious why you’d take Glyph of Alignment over Flame Trap. .
I went for the poison stacking theme. With it, we could probably get 15 stacks of poison on someone within 2 seconds (Refined toxins, poison master, doom sigil, poison volley, snake trap).
Alignment also has a huge defensive aspect to it.
Not really a serious build, just messing around.
i’m really excited about how sturdy settler would make us with all that toughness and huge heals. and it’s probably the only way of making traps work…
(edited by mistsim.2748)
Yeah I think this build could be the goddess of 1v1s.
Also potentially excited for a sinister burn trap dragonhunter build if the sinister amulet has like 560 vitality on it to make it not completely rambo.
Taking a break from GW2 to play various
Nintendo games..
Yeah I think this build could be the goddess of 1v1s.
Also potentially excited for a sinister burn trap dragonhunter build if the sinister amulet has like 560 vitality on it to make it not completely rambo.
PM me the DH build!!
Why staff? Why Healing Spring? How is this build going to handle condi pressure? Why Strength of the Pack? Why Electric Wyvern and Smokescale? Why Refined Toxins?
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
(edited by Kitty.1502)
Why staff? Why Healing Spring? How is this build going to handle condi pressure? Why Strength of the Pack? Why Electric Wyvern and Smokescale? Why Refined Toxins?
Please don’t troll my thread. It’s for constructively discussing the trapper druid and all of its variations. I just got the ball rolling with my build and I don’t feel like justifying everything about it. I’m asking people to share theirs.
But I will say that the answer to most of your questions is “because stealth” and “because poison stacking.” The rest you can answer on your own by looking up the different rangery things on the build site. Hope that helps.
I really question the use of staff in a condi build. I would personally go sword/torch axe/dagger:
(I followed the same convention of putting in Runes of Orr where Runes of the Trapper should be.)
Feel free to use Bristleback instead of Lynx or Healing Spring instead of Troll Unguent, as you like.
Note that traps give you 3 seconds of stealth and Natural Convergence conveniently takes 2.5 seconds to cast. So cast it from stealth. Don’t forget to proc Ancient Seeds after you cast Spike Trap, Natural Convergence, Entangle, or every time your wolf knocks down your foe.
I took Quick Draw because two Splitblades or two Bonfires are very strong, two Serpent’s Strikes or Stalker’s Strikes are very good defense when you need the evades, or two Hornet Sting/Monarch’s Leaps can save your life and give excellent mobility. Ambidexterity is a no-brainer if you run sword/torch axe/dagger, and Empathic Bond is a must because the build severely lacks condi removal otherwise, outside of Druidic Clarity.
Why staff? Why Healing Spring? How is this build going to handle condi pressure? Why Strength of the Pack? Why Electric Wyvern and Smokescale? Why Refined Toxins?
Please don’t troll my thread. It’s for constructively discussing the trapper druid and all of its variations. I just got the ball rolling with my build and I don’t feel like justifying everything about it. I’m asking people to share theirs.
But I will say that the answer to most of your questions is “because stealth” and “because poison stacking.” The rest you can answer on your own by looking up the different rangery things on the build site. Hope that helps.
Not trolling your thread, these are very valid questions your build does not address. You can be constructive and actually answer legitimate questions about glaring holes in your build.
Please don’t be a troll.
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
(edited by Kitty.1502)
I really don’t see dropping burn will work. Would actually run sword/torch instead of SB. In normal trapper SB is if you have to go more defensive and just shot from range a bit. Staff does that already.
On second look I really don’t think that glyph is better than flame trap in any way. And wtf? Get quickdraw. This trait is sooooo much better. Just for mobility or evasion it does so much.
(edited by Dojo.1867)
I updated the “sample build” up top with a more competitive trapper build, based on feedback. after thinking about it, dropping staff and Astral Grace is totally doable because we have so much stealth and superspeed. the build includes shouts for might stacking, so it’s super offensive.
(edited by mistsim.2748)
Changes in your build are an improvement slightly, with getting rid of staff, but you are diversifying into BM, which completely splits your builds focus into 3 major areas, which your stats don’t justify being able to handle. Without access to spider/wolf in this you will be lacking in valuable CC. Furthermore, by taking BM spec over WS you are losing out on vital condi cleanses this build and ambidexterous which is vital for keeping up your condi’s as you have a limited number of them so you need to be able to keep applying them after they are cleansed. Furthermore, the lack of stun break means once you are stunned, you will most likely be burst down, having lightning reflexes is a must a minimum.
Here is how I would do this build going settlers:
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
^good, but then you have no mobility and u cant stack might.
SoR is a stun break.
BM is for taunt, shouts, and big pet damage.
^good, but then you have no mobility and u cant stack might.
SoR is a stun break.
BM is for taunt, shouts, and big pet damage.
With natural stride and your 3 survival condi cleanses you have enough access to keep it up for most of the time, very rarely will you be left without it.
You can’t stack might, but you gain access to stun breaks, and have access to the CC to burst with your traps + bonfire more reliably. So you can be a bit more offensive.
I don’t think using the WHAO trick as a bunker is wise as it will leave you vulnerable even if you can jump into AF since AF form shouldn’t be used as a supplement to your heal (as you would with WHAO stacking) instead it should allow you to survive bursts and greater numbers as bunker. In theory.
On pet damage, I tend to not like relying on a mechanic that isn’t reliable with its damage. Though, I will concede, that personal preference.
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
Why do you need might stacking on a trap build?
I actually prefered the direction you were going in the original build. I don’t see a huge value in going into Druid without the staff (in this case). You’re giving up the standard condi-cleanses from WS to get an occational full cleanse, and with so few hard CC options I see minimal value in Ancient Seed. I’d rather just have BM or WS over Druid.
No. If you’re going the Druid/Trapper route I think you’re gunning for team fights with so much AoE and Support available, which means I think it’s a very good trade to give up some of your DPS to take the staff and all it brings.
I’d go for something like this
Gunnar’s Hold
Why do you need might stacking on a trap build?
to do more damage. we can now stack might on any build.
You’re giving up the standard condi-cleanses from WS to get an occational full cleanse
shouldn’t need more than two condi cleanses with 3 source of stealth. we’ll see I guess. this build gets you the might stacking and the traps. it’s a super offensive build. we could easily go into WS over BM, but id probably play that with cele.
(edited by mistsim.2748)